
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x 2.0) (* x x)) (* y y)))
double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) + (x * x)) + (y * y)
end function
public static double code(double x, double y) {
return ((x * 2.0) + (x * x)) + (y * y);
}
def code(x, y): return ((x * 2.0) + (x * x)) + (y * y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) + Float64(x * x)) + Float64(y * y)) end
function tmp = code(x, y) tmp = ((x * 2.0) + (x * x)) + (y * y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2 + x \cdot x\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y y (* x (+ x 2.0))))
double code(double x, double y) {
return fma(y, y, (x * (x + 2.0)));
}
function code(x, y) return fma(y, y, Float64(x * Float64(x + 2.0))) end
code[x_, y_] := N[(y * y + N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y, x \cdot \left(x + 2\right)\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* y y) 4.2e-31)
(and (not (<= (* y y) 4.1e+160)) (<= (* y y) 3.2e+202)))
(* x (+ x 2.0))
(* y y)))
double code(double x, double y) {
double tmp;
if (((y * y) <= 4.2e-31) || (!((y * y) <= 4.1e+160) && ((y * y) <= 3.2e+202))) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * y) <= 4.2d-31) .or. (.not. ((y * y) <= 4.1d+160)) .and. ((y * y) <= 3.2d+202)) then
tmp = x * (x + 2.0d0)
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * y) <= 4.2e-31) || (!((y * y) <= 4.1e+160) && ((y * y) <= 3.2e+202))) {
tmp = x * (x + 2.0);
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * y) <= 4.2e-31) or (not ((y * y) <= 4.1e+160) and ((y * y) <= 3.2e+202)): tmp = x * (x + 2.0) else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if ((Float64(y * y) <= 4.2e-31) || (!(Float64(y * y) <= 4.1e+160) && (Float64(y * y) <= 3.2e+202))) tmp = Float64(x * Float64(x + 2.0)); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * y) <= 4.2e-31) || (~(((y * y) <= 4.1e+160)) && ((y * y) <= 3.2e+202))) tmp = x * (x + 2.0); else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y * y), $MachinePrecision], 4.2e-31], And[N[Not[LessEqual[N[(y * y), $MachinePrecision], 4.1e+160]], $MachinePrecision], LessEqual[N[(y * y), $MachinePrecision], 3.2e+202]]], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 4.2 \cdot 10^{-31} \lor \neg \left(y \cdot y \leq 4.1 \cdot 10^{+160}\right) \land y \cdot y \leq 3.2 \cdot 10^{+202}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 4.19999999999999982e-31 or 4.09999999999999998e160 < (*.f64 y y) < 3.20000000000000012e202Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 85.1%
if 4.19999999999999982e-31 < (*.f64 y y) < 4.09999999999999998e160 or 3.20000000000000012e202 < (*.f64 y y) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 87.1%
unpow287.1%
Simplified87.1%
Final simplification86.1%
(FPCore (x y) :precision binary64 (if (or (<= x -5.2) (not (<= x 2.0))) (+ (* y y) (* x x)) (+ (* y y) (+ x x))))
double code(double x, double y) {
double tmp;
if ((x <= -5.2) || !(x <= 2.0)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x + x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5.2d0)) .or. (.not. (x <= 2.0d0))) then
tmp = (y * y) + (x * x)
else
tmp = (y * y) + (x + x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5.2) || !(x <= 2.0)) {
tmp = (y * y) + (x * x);
} else {
tmp = (y * y) + (x + x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5.2) or not (x <= 2.0): tmp = (y * y) + (x * x) else: tmp = (y * y) + (x + x) return tmp
function code(x, y) tmp = 0.0 if ((x <= -5.2) || !(x <= 2.0)) tmp = Float64(Float64(y * y) + Float64(x * x)); else tmp = Float64(Float64(y * y) + Float64(x + x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5.2) || ~((x <= 2.0))) tmp = (y * y) + (x * x); else tmp = (y * y) + (x + x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5.2], N[Not[LessEqual[x, 2.0]], $MachinePrecision]], N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] + N[(x + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \lor \neg \left(x \leq 2\right):\\
\;\;\;\;y \cdot y + x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y + \left(x + x\right)\\
\end{array}
\end{array}
if x < -5.20000000000000018 or 2 < x Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 99.1%
unpow299.1%
Simplified99.1%
if -5.20000000000000018 < x < 2Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 98.8%
count-298.8%
Simplified98.8%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= (* y y) 3.4e-175) (* x (+ x 2.0)) (+ (* y y) (* x x))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 3.4e-175) {
tmp = x * (x + 2.0);
} else {
tmp = (y * y) + (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 3.4d-175) then
tmp = x * (x + 2.0d0)
else
tmp = (y * y) + (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 3.4e-175) {
tmp = x * (x + 2.0);
} else {
tmp = (y * y) + (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 3.4e-175: tmp = x * (x + 2.0) else: tmp = (y * y) + (x * x) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 3.4e-175) tmp = Float64(x * Float64(x + 2.0)); else tmp = Float64(Float64(y * y) + Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 3.4e-175) tmp = x * (x + 2.0); else tmp = (y * y) + (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 3.4e-175], N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 3.4 \cdot 10^{-175}:\\
\;\;\;\;x \cdot \left(x + 2\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y + x \cdot x\\
\end{array}
\end{array}
if (*.f64 y y) < 3.4e-175Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in y around 0 97.9%
if 3.4e-175 < (*.f64 y y) Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around inf 96.3%
unpow296.3%
Simplified96.3%
Final simplification96.9%
(FPCore (x y) :precision binary64 (+ (* y y) (* x (+ x 2.0))))
double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * (x + 2.0d0))
end function
public static double code(double x, double y) {
return (y * y) + (x * (x + 2.0));
}
def code(x, y): return (y * y) + (x * (x + 2.0))
function code(x, y) return Float64(Float64(y * y) + Float64(x * Float64(x + 2.0))) end
function tmp = code(x, y) tmp = (y * y) + (x * (x + 2.0)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + x \cdot \left(x + 2\right)
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* y y))
double code(double x, double y) {
return y * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * y
end function
public static double code(double x, double y) {
return y * y;
}
def code(x, y): return y * y
function code(x, y) return Float64(y * y) end
function tmp = code(x, y) tmp = y * y; end
code[x_, y_] := N[(y * y), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y
\end{array}
Initial program 100.0%
distribute-lft-out100.0%
Simplified100.0%
Taylor expanded in x around 0 50.8%
unpow250.8%
Simplified50.8%
Final simplification50.8%
(FPCore (x y) :precision binary64 (+ (* y y) (+ (* 2.0 x) (* x x))))
double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + ((2.0d0 * x) + (x * x))
end function
public static double code(double x, double y) {
return (y * y) + ((2.0 * x) + (x * x));
}
def code(x, y): return (y * y) + ((2.0 * x) + (x * x))
function code(x, y) return Float64(Float64(y * y) + Float64(Float64(2.0 * x) + Float64(x * x))) end
function tmp = code(x, y) tmp = (y * y) + ((2.0 * x) + (x * x)); end
code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(N[(2.0 * x), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot y + \left(2 \cdot x + x \cdot x\right)
\end{array}
herbie shell --seed 2023214
(FPCore (x y)
:name "Numeric.Log:$clog1p from log-domain-0.10.2.1, A"
:precision binary64
:herbie-target
(+ (* y y) (+ (* 2.0 x) (* x x)))
(+ (+ (* x 2.0) (* x x)) (* y y)))