
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* a2 (* a2 (cos th))) (sqrt 2.0)))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return (a2 * (a2 * cos(th))) / sqrt(2.0);
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * (a2 * cos(th))) / sqrt(2.0d0)
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return (a2 * (a2 * Math.cos(th))) / Math.sqrt(2.0);
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return (a2 * (a2 * math.cos(th))) / math.sqrt(2.0)
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(Float64(a2 * Float64(a2 * cos(th))) / sqrt(2.0)) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = (a2 * (a2 * cos(th))) / sqrt(2.0);
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(a2 * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\frac{a2 \cdot \left(a2 \cdot \cos th\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.0%
Taylor expanded in a2 around 0 58.0%
unpow258.0%
*-commutative58.0%
associate-*r*58.0%
Simplified58.0%
Final simplification58.0%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (* (cos th) (sqrt 0.5)))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) * sqrt(0.5)));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) * sqrt(0.5d0)))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) * Math.sqrt(0.5)));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * (a2 * (math.cos(th) * math.sqrt(0.5)))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) * sqrt(0.5)))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 * (cos(th) * sqrt(0.5)));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \left(a2 \cdot \left(\cos th \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.0%
Taylor expanded in a2 around 0 58.0%
unpow258.0%
Simplified58.0%
div-inv57.9%
*-commutative57.9%
associate-*l*57.9%
add-sqr-sqrt57.9%
sqrt-unprod57.9%
frac-times57.9%
metadata-eval57.9%
add-sqr-sqrt57.9%
metadata-eval57.9%
Applied egg-rr57.9%
associate-*l*57.9%
Simplified57.9%
Final simplification57.9%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = cos(th) * ((a2 * a2) / sqrt(2.0));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 57.9%
unpow257.9%
Simplified57.9%
Final simplification57.9%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (if (<= (* a1 a1) 2.4e-79) (* a2 (sqrt (* a2 (/ a2 2.0)))) (/ (* (* a2 a2) (+ (* -0.5 (* th th)) 1.0)) (sqrt 2.0))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 2.4e-79) {
tmp = a2 * sqrt((a2 * (a2 / 2.0)));
} else {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0);
}
return tmp;
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((a1 * a1) <= 2.4d-79) then
tmp = a2 * sqrt((a2 * (a2 / 2.0d0)))
else
tmp = ((a2 * a2) * (((-0.5d0) * (th * th)) + 1.0d0)) / sqrt(2.0d0)
end if
code = tmp
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
double tmp;
if ((a1 * a1) <= 2.4e-79) {
tmp = a2 * Math.sqrt((a2 * (a2 / 2.0)));
} else {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / Math.sqrt(2.0);
}
return tmp;
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): tmp = 0 if (a1 * a1) <= 2.4e-79: tmp = a2 * math.sqrt((a2 * (a2 / 2.0))) else: tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / math.sqrt(2.0) return tmp
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) tmp = 0.0 if (Float64(a1 * a1) <= 2.4e-79) tmp = Float64(a2 * sqrt(Float64(a2 * Float64(a2 / 2.0)))); else tmp = Float64(Float64(Float64(a2 * a2) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0)) / sqrt(2.0)); end return tmp end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp_2 = code(a1, a2, th)
tmp = 0.0;
if ((a1 * a1) <= 2.4e-79)
tmp = a2 * sqrt((a2 * (a2 / 2.0)));
else
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0);
end
tmp_2 = tmp;
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := If[LessEqual[N[(a1 * a1), $MachinePrecision], 2.4e-79], N[(a2 * N[Sqrt[N[(a2 * N[(a2 / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\begin{array}{l}
\mathbf{if}\;a1 \cdot a1 \leq 2.4 \cdot 10^{-79}:\\
\;\;\;\;a2 \cdot \sqrt{a2 \cdot \frac{a2}{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(a2 \cdot a2\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)}{\sqrt{2}}\\
\end{array}
\end{array}
if (*.f64 a1 a1) < 2.40000000000000006e-79Initial program 99.5%
distribute-lft-out99.5%
associate-*l/99.6%
associate-*r/99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in a1 around 0 81.9%
unpow281.9%
associate-*l*81.9%
associate-*r/81.9%
associate-/l*81.9%
Simplified81.9%
Taylor expanded in th around 0 60.7%
add-sqr-sqrt32.5%
sqrt-unprod39.8%
frac-times39.8%
add-sqr-sqrt39.9%
Applied egg-rr39.9%
associate-/l*39.9%
associate-/r/39.9%
Simplified39.9%
if 2.40000000000000006e-79 < (*.f64 a1 a1) Initial program 99.7%
distribute-lft-out99.7%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 35.1%
Taylor expanded in th around 0 10.9%
unpow210.9%
unpow210.9%
associate-*r*10.9%
distribute-rgt1-in30.0%
unpow230.0%
Simplified30.0%
Final simplification34.8%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (sqrt (* a2 (/ a2 2.0)))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * sqrt((a2 * (a2 / 2.0)));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * sqrt((a2 * (a2 / 2.0d0)))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * Math.sqrt((a2 * (a2 / 2.0)));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * math.sqrt((a2 * (a2 / 2.0)))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * sqrt(Float64(a2 * Float64(a2 / 2.0)))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * sqrt((a2 * (a2 / 2.0)));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[Sqrt[N[(a2 * N[(a2 / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \sqrt{a2 \cdot \frac{a2}{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.0%
unpow258.0%
associate-*l*58.0%
associate-*r/57.9%
associate-/l*57.9%
Simplified57.9%
Taylor expanded in th around 0 40.9%
add-sqr-sqrt20.0%
sqrt-unprod26.1%
frac-times26.0%
add-sqr-sqrt26.1%
Applied egg-rr26.1%
associate-/l*26.1%
associate-/r/26.1%
Simplified26.1%
Final simplification26.1%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 * (a2 / sqrt(2.0));
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.0%
unpow258.0%
associate-*l*58.0%
associate-*r/57.9%
associate-/l*57.9%
Simplified57.9%
Taylor expanded in th around 0 40.9%
Final simplification40.9%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) a2)))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / a2);
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / a2)
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / a2);
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return a2 / (math.sqrt(2.0) / a2)
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / a2)) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = a2 / (sqrt(2.0) / a2);
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.0%
Taylor expanded in th around 0 40.9%
unpow240.9%
associate-/l*40.9%
Simplified40.9%
Final simplification40.9%
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. (FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
a1 = abs(a1);
a2 = abs(a2);
assert(a1 < a2);
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
NOTE: a1 should be positive before calling this function
NOTE: a2 should be positive before calling this function
NOTE: a1 and a2 should be sorted in increasing order before calling this function.
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
a1 = Math.abs(a1);
a2 = Math.abs(a2);
assert a1 < a2;
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
a1 = abs(a1) a2 = abs(a2) [a1, a2] = sort([a1, a2]) def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
a1 = abs(a1) a2 = abs(a2) a1, a2 = sort([a1, a2]) function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
a1 = abs(a1)
a2 = abs(a2)
a1, a2 = num2cell(sort([a1, a2])){:}
function tmp = code(a1, a2, th)
tmp = (a2 * a2) / sqrt(2.0);
end
NOTE: a1 should be positive before calling this function NOTE: a2 should be positive before calling this function NOTE: a1 and a2 should be sorted in increasing order before calling this function. code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a1 = |a1|\\
a2 = |a2|\\
[a1, a2] = \mathsf{sort}([a1, a2])\\
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in a1 around 0 58.0%
Taylor expanded in th around 0 40.9%
unpow240.9%
Simplified40.9%
Final simplification40.9%
herbie shell --seed 2023213
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))