
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (log (exp (* PI u2)))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * logf(expf((((float) M_PI) * u2)))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * log(exp(Float32(Float32(pi) * u2)))))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \log \left(e^{\pi \cdot u2}\right)\right)
\end{array}
Initial program 55.6%
sub-neg55.6%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
add-log-exp98.5%
log-pow98.6%
Applied egg-rr98.6%
pow-exp98.8%
*-commutative98.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 55.6%
sub-neg55.6%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9909999966621399) (sqrt (- (log (- 1.0 u1)))) (* (sqrt (- u1 (* u1 (* u1 -0.5)))) (cos (* u2 (* 2.0 PI))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9909999966621399f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = sqrtf((u1 - (u1 * (u1 * -0.5f)))) * cosf((u2 * (2.0f * ((float) M_PI))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9909999966621399)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))) * cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9909999966621399)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))) * cos((u2 * (single(2.0) * single(pi)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9909999966621399:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)} \cdot \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.990999997Initial program 97.4%
Taylor expanded in u2 around 0 81.3%
if 0.990999997 < (-.f32 1 u1) Initial program 46.2%
Taylor expanded in u1 around 0 97.1%
+-commutative78.0%
mul-1-neg78.0%
unsub-neg78.0%
unpow278.0%
associate-*r*78.0%
Simplified97.1%
Final simplification94.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9990000128746033) (sqrt (- (log (- 1.0 u1)))) (* (cos (* 2.0 (* PI u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9990000128746033f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9990000128746033)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9990000128746033)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = cos((single(2.0) * (single(pi) * u2))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9990000128746033:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.999000013Initial program 93.9%
Taylor expanded in u2 around 0 78.9%
if 0.999000013 < (-.f32 1 u1) Initial program 40.9%
sub-neg40.9%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
neg-mul-198.8%
log1p-udef40.9%
sub-neg40.9%
neg-mul-140.9%
add-sqr-sqrt40.9%
pow240.9%
Applied egg-rr88.2%
Taylor expanded in u1 around 0 90.3%
Final simplification87.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (- 1.0 u1) 0.9959999918937683) (sqrt (- (log (- 1.0 u1)))) (sqrt (- u1 (* u1 (* u1 -0.5))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((1.0f - u1) <= 0.9959999918937683f) {
tmp = sqrtf(-logf((1.0f - u1)));
} else {
tmp = sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((1.0e0 - u1) <= 0.9959999918937683e0) then
tmp = sqrt(-log((1.0e0 - u1)))
else
tmp = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(1.0) - u1) <= Float32(0.9959999918937683)) tmp = sqrt(Float32(-log(Float32(Float32(1.0) - u1)))); else tmp = sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(1.0) - u1) <= single(0.9959999918937683)) tmp = sqrt(-log((single(1.0) - u1))); else tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u1 \leq 0.9959999918937683:\\
\;\;\;\;\sqrt{-\log \left(1 - u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (-.f32 1 u1) < 0.995999992Initial program 95.6%
Taylor expanded in u2 around 0 79.6%
if 0.995999992 < (-.f32 1 u1) Initial program 43.1%
Taylor expanded in u2 around 0 38.2%
Taylor expanded in u1 around 0 78.7%
+-commutative78.7%
mul-1-neg78.7%
unsub-neg78.7%
unpow278.7%
associate-*r*78.7%
Simplified78.7%
Final simplification78.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- u1 (* u1 (* u1 -0.5)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 - (u1 * (u1 * -0.5f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 - (u1 * (u1 * (-0.5e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 - (u1 * (u1 * single(-0.5))))); end
\begin{array}{l}
\\
\sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}
\end{array}
Initial program 55.6%
Taylor expanded in u2 around 0 48.1%
Taylor expanded in u1 around 0 72.4%
+-commutative72.4%
mul-1-neg72.4%
unsub-neg72.4%
unpow272.4%
associate-*r*72.4%
Simplified72.4%
Final simplification72.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 55.6%
sub-neg55.6%
log1p-def98.8%
associate-*l*98.8%
Simplified98.8%
neg-mul-198.8%
log1p-udef55.6%
sub-neg55.6%
neg-mul-155.6%
add-sqr-sqrt55.5%
pow255.5%
Applied egg-rr75.7%
Taylor expanded in u1 around 0 78.0%
Taylor expanded in u2 around 0 65.4%
Final simplification65.4%
herbie shell --seed 2023213
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))