
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(* n1_i u)
(-
(- (* u n0_i) n0_i)
(*
(* u (- (* 0.5 n0_i) (* 0.16666666666666666 (- n0_i n1_i))))
(pow normAngle 2.0)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) - (((u * n0_i) - n0_i) - ((u * ((0.5f * n0_i) - (0.16666666666666666f * (n0_i - n1_i)))) * powf(normAngle, 2.0f)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) - (((u * n0_i) - n0_i) - ((u * ((0.5e0 * n0_i) - (0.16666666666666666e0 * (n0_i - n1_i)))) * (normangle ** 2.0e0)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) - Float32(Float32(Float32(u * n0_i) - n0_i) - Float32(Float32(u * Float32(Float32(Float32(0.5) * n0_i) - Float32(Float32(0.16666666666666666) * Float32(n0_i - n1_i)))) * (normAngle ^ Float32(2.0))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) - (((u * n0_i) - n0_i) - ((u * ((single(0.5) * n0_i) - (single(0.16666666666666666) * (n0_i - n1_i)))) * (normAngle ^ single(2.0)))); end
\begin{array}{l}
\\
n1_i \cdot u - \left(\left(u \cdot n0_i - n0_i\right) - \left(u \cdot \left(0.5 \cdot n0_i - 0.16666666666666666 \cdot \left(n0_i - n1_i\right)\right)\right) \cdot {normAngle}^{2}\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
*-commutative97.9%
associate-*r*86.2%
*-commutative86.2%
associate-*r*70.4%
distribute-rgt-out70.5%
*-commutative70.5%
associate-*r/70.7%
associate-/l*70.7%
Simplified70.7%
Taylor expanded in u around 0 70.6%
associate-*r*70.5%
*-commutative70.5%
Simplified70.5%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 98.6%
cancel-sign-sub-inv98.6%
metadata-eval98.6%
neg-mul-198.6%
sub-neg98.6%
Simplified98.6%
Taylor expanded in u around 0 98.8%
+-commutative98.8%
mul-1-neg98.8%
unsub-neg98.8%
*-commutative98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n1_i u)
(+
(*
(pow normAngle 2.0)
(* u (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666))))
(* n0_i (- 1.0 u)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + ((powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))) + (n0_i * (1.0f - u)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))) + (n0_i * (1.0e0 - u)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))) + Float32(n0_i * Float32(Float32(1.0) - u)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))))) + (n0_i * (single(1.0) - u))); end
\begin{array}{l}
\\
n1_i \cdot u + \left({normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right) + n0_i \cdot \left(1 - u\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
*-commutative97.9%
associate-*r*86.2%
*-commutative86.2%
associate-*r*70.4%
distribute-rgt-out70.5%
*-commutative70.5%
associate-*r/70.7%
associate-/l*70.7%
Simplified70.7%
Taylor expanded in u around 0 70.6%
associate-*r*70.5%
*-commutative70.5%
Simplified70.5%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in u around 0 98.6%
cancel-sign-sub-inv98.6%
metadata-eval98.6%
neg-mul-198.6%
sub-neg98.6%
Simplified98.6%
Taylor expanded in n0_i around 0 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (+ (* n0_i (- 1.0 u)) (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + ((n0_i * (1.0f - u)) + (powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + ((n0_i * (1.0e0 - u)) + ((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + ((n0_i * (single(1.0) - u)) + ((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n1_i \cdot u + \left(n0_i \cdot \left(1 - u\right) + {normAngle}^{2} \cdot \left(n1_i \cdot \left(u \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.9%
+-commutative97.9%
*-commutative97.9%
associate-*r*86.2%
*-commutative86.2%
associate-*r*70.4%
distribute-rgt-out70.5%
*-commutative70.5%
associate-*r/70.7%
associate-/l*70.7%
Simplified70.7%
Taylor expanded in u around 0 70.6%
associate-*r*70.5%
*-commutative70.5%
Simplified70.5%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in n0_i around 0 98.4%
*-commutative98.4%
associate-*l*98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.9%
fma-def98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in u around 0 98.2%
*-commutative98.2%
fma-def98.4%
mul-1-neg98.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -4.0000000126843074e-30)
(not (<= n0_i 4.999999943633011e-27)))
(* n0_i (- 1.0 u))
(* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -4.0000000126843074e-30f) || !(n0_i <= 4.999999943633011e-27f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-4.0000000126843074e-30)) .or. (.not. (n0_i <= 4.999999943633011e-27))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-4.0000000126843074e-30)) || !(n0_i <= Float32(4.999999943633011e-27))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-4.0000000126843074e-30)) || ~((n0_i <= single(4.999999943633011e-27)))) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.0000000126843074 \cdot 10^{-30} \lor \neg \left(n0_i \leq 4.999999943633011 \cdot 10^{-27}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u\\
\end{array}
\end{array}
if n0_i < -4e-30 or 4.99999994e-27 < n0_i Initial program 98.4%
fma-def98.5%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n1_i around 0 74.0%
if -4e-30 < n0_i < 4.99999994e-27Initial program 96.7%
fma-def96.6%
associate-*r/96.7%
*-rgt-identity96.7%
associate-*r/97.1%
*-rgt-identity97.1%
Simplified97.1%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around inf 70.8%
Final simplification73.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -9.999999974752427e-7) (not (<= n0_i 7.99999985961336e-13))) (* n0_i (- 1.0 u)) (+ (* n1_i u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -9.999999974752427e-7f) || !(n0_i <= 7.99999985961336e-13f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = (n1_i * u) + n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-9.999999974752427e-7)) .or. (.not. (n0_i <= 7.99999985961336e-13))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = (n1_i * u) + n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-9.999999974752427e-7)) || !(n0_i <= Float32(7.99999985961336e-13))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(Float32(n1_i * u) + n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-9.999999974752427e-7)) || ~((n0_i <= single(7.99999985961336e-13)))) tmp = n0_i * (single(1.0) - u); else tmp = (n1_i * u) + n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -9.999999974752427 \cdot 10^{-7} \lor \neg \left(n0_i \leq 7.99999985961336 \cdot 10^{-13}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1_i \cdot u + n0_i\\
\end{array}
\end{array}
if n0_i < -9.99999997e-7 or 7.99999986e-13 < n0_i Initial program 98.9%
fma-def99.0%
associate-*r/99.3%
*-rgt-identity99.3%
associate-*r/99.4%
*-rgt-identity99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in n1_i around 0 90.0%
if -9.99999997e-7 < n0_i < 7.99999986e-13Initial program 97.5%
+-commutative97.5%
*-commutative97.5%
associate-*r*81.4%
*-commutative81.4%
associate-*r*61.1%
distribute-rgt-out61.2%
*-commutative61.2%
associate-*r/61.3%
associate-/l*61.3%
Simplified61.4%
Taylor expanded in u around 0 61.2%
associate-*r*61.2%
*-commutative61.2%
Simplified61.2%
Taylor expanded in normAngle around inf 61.2%
Taylor expanded in u around 0 56.0%
Taylor expanded in normAngle around 0 84.2%
Final simplification85.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.999999974752427e-7) (- n0_i (* u n0_i)) (if (<= n0_i 7.99999985961336e-13) (+ (* n1_i u) n0_i) (* n0_i (- 1.0 u)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.999999974752427e-7f) {
tmp = n0_i - (u * n0_i);
} else if (n0_i <= 7.99999985961336e-13f) {
tmp = (n1_i * u) + n0_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.999999974752427e-7)) then
tmp = n0_i - (u * n0_i)
else if (n0_i <= 7.99999985961336e-13) then
tmp = (n1_i * u) + n0_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.999999974752427e-7)) tmp = Float32(n0_i - Float32(u * n0_i)); elseif (n0_i <= Float32(7.99999985961336e-13)) tmp = Float32(Float32(n1_i * u) + n0_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.999999974752427e-7)) tmp = n0_i - (u * n0_i); elseif (n0_i <= single(7.99999985961336e-13)) tmp = (n1_i * u) + n0_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -9.999999974752427 \cdot 10^{-7}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{elif}\;n0_i \leq 7.99999985961336 \cdot 10^{-13}:\\
\;\;\;\;n1_i \cdot u + n0_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n0_i < -9.99999997e-7Initial program 98.8%
fma-def98.7%
associate-*r/99.1%
*-rgt-identity99.1%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.5%
+-commutative98.9%
mul-1-neg98.9%
unsub-neg98.9%
*-commutative98.9%
Simplified98.5%
Taylor expanded in n1_i around 0 93.1%
if -9.99999997e-7 < n0_i < 7.99999986e-13Initial program 97.5%
+-commutative97.5%
*-commutative97.5%
associate-*r*81.4%
*-commutative81.4%
associate-*r*61.1%
distribute-rgt-out61.2%
*-commutative61.2%
associate-*r/61.3%
associate-/l*61.3%
Simplified61.4%
Taylor expanded in u around 0 61.2%
associate-*r*61.2%
*-commutative61.2%
Simplified61.2%
Taylor expanded in normAngle around inf 61.2%
Taylor expanded in u around 0 56.0%
Taylor expanded in normAngle around 0 84.2%
if 7.99999986e-13 < n0_i Initial program 99.0%
fma-def99.2%
associate-*r/99.5%
*-rgt-identity99.5%
associate-*r/99.5%
*-rgt-identity99.5%
Simplified99.5%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n1_i around 0 88.5%
Final simplification85.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.4999999523982838e-21) n0_i (if (<= n0_i 4.999999943633011e-27) (* n1_i u) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.4999999523982838e-21f) {
tmp = n0_i;
} else if (n0_i <= 4.999999943633011e-27f) {
tmp = n1_i * u;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.4999999523982838e-21)) then
tmp = n0_i
else if (n0_i <= 4.999999943633011e-27) then
tmp = n1_i * u
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.4999999523982838e-21)) tmp = n0_i; elseif (n0_i <= Float32(4.999999943633011e-27)) tmp = Float32(n1_i * u); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.4999999523982838e-21)) tmp = n0_i; elseif (n0_i <= single(4.999999943633011e-27)) tmp = n1_i * u; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.4999999523982838 \cdot 10^{-21}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 4.999999943633011 \cdot 10^{-27}:\\
\;\;\;\;n1_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1.5e-21 or 4.99999994e-27 < n0_i Initial program 98.4%
fma-def98.5%
associate-*r/98.9%
*-rgt-identity98.9%
associate-*r/98.9%
*-rgt-identity98.9%
Simplified98.9%
Taylor expanded in u around 0 57.7%
if -1.5e-21 < n0_i < 4.99999994e-27Initial program 97.1%
fma-def97.1%
associate-*r/97.2%
*-rgt-identity97.2%
associate-*r/97.6%
*-rgt-identity97.6%
Simplified97.6%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in u around inf 64.5%
Final simplification60.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - n1_i\right)
\end{array}
Initial program 97.9%
fma-def98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in u around -inf 98.2%
+-commutative98.2%
mul-1-neg98.2%
unsub-neg98.2%
+-commutative98.2%
mul-1-neg98.2%
unsub-neg98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.9%
fma-def98.0%
associate-*r/98.3%
*-rgt-identity98.3%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
Taylor expanded in u around 0 46.8%
Final simplification46.8%
herbie shell --seed 2023213
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))