
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-def99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (u v) :precision binary32 (fma v (log (/ (* u 2.0) v)) 1.0))
float code(float u, float v) {
return fmaf(v, logf(((u * 2.0f) / v)), 1.0f);
}
function code(u, v) return fma(v, log(Float32(Float32(u * Float32(2.0)) / v)), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(\frac{u \cdot 2}{v}\right), 1\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-def99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in u around -inf 96.1%
associate-*r*96.1%
neg-mul-196.1%
expm1-def96.1%
Simplified96.1%
Taylor expanded in v around inf 88.3%
associate-*r/88.3%
*-commutative88.3%
Simplified88.3%
Final simplification88.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.8%
Taylor expanded in u around 0 4.8%
Final simplification4.8%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-def99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 99.8%
Taylor expanded in v around 0 87.8%
Final simplification87.8%
herbie shell --seed 2023213
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))