
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))) (t_1 (* x (cos y))))
(if (<= y -1.02e+239)
t_0
(if (<= y -7.5e+209)
t_1
(if (<= y -0.45)
t_0
(if (<= y 3.1e+15)
(- (+ x (* x (* y (* y -0.5)))) (* y z))
(if (or (<= y 7.2e+160) (not (<= y 2.6e+291))) t_1 t_0)))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double t_1 = x * cos(y);
double tmp;
if (y <= -1.02e+239) {
tmp = t_0;
} else if (y <= -7.5e+209) {
tmp = t_1;
} else if (y <= -0.45) {
tmp = t_0;
} else if (y <= 3.1e+15) {
tmp = (x + (x * (y * (y * -0.5)))) - (y * z);
} else if ((y <= 7.2e+160) || !(y <= 2.6e+291)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * -z
t_1 = x * cos(y)
if (y <= (-1.02d+239)) then
tmp = t_0
else if (y <= (-7.5d+209)) then
tmp = t_1
else if (y <= (-0.45d0)) then
tmp = t_0
else if (y <= 3.1d+15) then
tmp = (x + (x * (y * (y * (-0.5d0))))) - (y * z)
else if ((y <= 7.2d+160) .or. (.not. (y <= 2.6d+291))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -1.02e+239) {
tmp = t_0;
} else if (y <= -7.5e+209) {
tmp = t_1;
} else if (y <= -0.45) {
tmp = t_0;
} else if (y <= 3.1e+15) {
tmp = (x + (x * (y * (y * -0.5)))) - (y * z);
} else if ((y <= 7.2e+160) || !(y <= 2.6e+291)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z t_1 = x * math.cos(y) tmp = 0 if y <= -1.02e+239: tmp = t_0 elif y <= -7.5e+209: tmp = t_1 elif y <= -0.45: tmp = t_0 elif y <= 3.1e+15: tmp = (x + (x * (y * (y * -0.5)))) - (y * z) elif (y <= 7.2e+160) or not (y <= 2.6e+291): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.02e+239) tmp = t_0; elseif (y <= -7.5e+209) tmp = t_1; elseif (y <= -0.45) tmp = t_0; elseif (y <= 3.1e+15) tmp = Float64(Float64(x + Float64(x * Float64(y * Float64(y * -0.5)))) - Float64(y * z)); elseif ((y <= 7.2e+160) || !(y <= 2.6e+291)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; t_1 = x * cos(y); tmp = 0.0; if (y <= -1.02e+239) tmp = t_0; elseif (y <= -7.5e+209) tmp = t_1; elseif (y <= -0.45) tmp = t_0; elseif (y <= 3.1e+15) tmp = (x + (x * (y * (y * -0.5)))) - (y * z); elseif ((y <= 7.2e+160) || ~((y <= 2.6e+291))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.02e+239], t$95$0, If[LessEqual[y, -7.5e+209], t$95$1, If[LessEqual[y, -0.45], t$95$0, If[LessEqual[y, 3.1e+15], N[(N[(x + N[(x * N[(y * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 7.2e+160], N[Not[LessEqual[y, 2.6e+291]], $MachinePrecision]], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.02 \cdot 10^{+239}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -7.5 \cdot 10^{+209}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -0.45:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+15}:\\
\;\;\;\;\left(x + x \cdot \left(y \cdot \left(y \cdot -0.5\right)\right)\right) - y \cdot z\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{+160} \lor \neg \left(y \leq 2.6 \cdot 10^{+291}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.02e239 or -7.50000000000000055e209 < y < -0.450000000000000011 or 7.20000000000000042e160 < y < 2.60000000000000006e291Initial program 99.6%
Taylor expanded in x around 0 64.9%
associate-*r*64.9%
neg-mul-164.9%
Simplified64.9%
if -1.02e239 < y < -7.50000000000000055e209 or 3.1e15 < y < 7.20000000000000042e160 or 2.60000000000000006e291 < y Initial program 99.6%
sub-neg99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 67.1%
if -0.450000000000000011 < y < 3.1e15Initial program 100.0%
Taylor expanded in y around 0 98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
associate-*r*98.6%
distribute-lft1-in98.6%
fma-def98.6%
unpow298.6%
Simplified98.6%
*-commutative98.6%
fma-udef98.6%
distribute-rgt-in98.6%
associate-*r*98.6%
*-un-lft-identity98.6%
Applied egg-rr98.6%
Final simplification82.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e-8) (not (<= x 8.2e+92))) (* x (cos y)) (- x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-8) || !(x <= 8.2e+92)) {
tmp = x * cos(y);
} else {
tmp = x - (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d-8)) .or. (.not. (x <= 8.2d+92))) then
tmp = x * cos(y)
else
tmp = x - (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-8) || !(x <= 8.2e+92)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e-8) or not (x <= 8.2e+92): tmp = x * math.cos(y) else: tmp = x - (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e-8) || !(x <= 8.2e+92)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e-8) || ~((x <= 8.2e+92))) tmp = x * cos(y); else tmp = x - (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e-8], N[Not[LessEqual[x, 8.2e+92]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-8} \lor \neg \left(x \leq 8.2 \cdot 10^{+92}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - \sin y \cdot z\\
\end{array}
\end{array}
if x < -5.2000000000000002e-8 or 8.20000000000000047e92 < x Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 89.4%
if -5.2000000000000002e-8 < x < 8.20000000000000047e92Initial program 99.8%
Taylor expanded in y around 0 89.0%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.014) (not (<= y 3.1e+15))) (* x (cos y)) (- (+ x (* x (* y (* y -0.5)))) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.014) || !(y <= 3.1e+15)) {
tmp = x * cos(y);
} else {
tmp = (x + (x * (y * (y * -0.5)))) - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.014d0)) .or. (.not. (y <= 3.1d+15))) then
tmp = x * cos(y)
else
tmp = (x + (x * (y * (y * (-0.5d0))))) - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.014) || !(y <= 3.1e+15)) {
tmp = x * Math.cos(y);
} else {
tmp = (x + (x * (y * (y * -0.5)))) - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.014) or not (y <= 3.1e+15): tmp = x * math.cos(y) else: tmp = (x + (x * (y * (y * -0.5)))) - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.014) || !(y <= 3.1e+15)) tmp = Float64(x * cos(y)); else tmp = Float64(Float64(x + Float64(x * Float64(y * Float64(y * -0.5)))) - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.014) || ~((y <= 3.1e+15))) tmp = x * cos(y); else tmp = (x + (x * (y * (y * -0.5)))) - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.014], N[Not[LessEqual[y, 3.1e+15]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(x * N[(y * N[(y * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.014 \lor \neg \left(y \leq 3.1 \cdot 10^{+15}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\left(x + x \cdot \left(y \cdot \left(y \cdot -0.5\right)\right)\right) - y \cdot z\\
\end{array}
\end{array}
if y < -0.0140000000000000003 or 3.1e15 < y Initial program 99.6%
sub-neg99.6%
+-commutative99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 49.6%
if -0.0140000000000000003 < y < 3.1e15Initial program 100.0%
Taylor expanded in y around 0 99.1%
+-commutative99.1%
mul-1-neg99.1%
unsub-neg99.1%
associate-*r*99.1%
distribute-lft1-in99.1%
fma-def99.1%
unpow299.1%
Simplified99.1%
*-commutative99.1%
fma-udef99.1%
distribute-rgt-in99.1%
associate-*r*99.1%
*-un-lft-identity99.1%
Applied egg-rr99.1%
Final simplification74.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.25e+143) (not (<= z 1e+94))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+143) || !(z <= 1e+94)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.25d+143)) .or. (.not. (z <= 1d+94))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.25e+143) || !(z <= 1e+94)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.25e+143) or not (z <= 1e+94): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.25e+143) || !(z <= 1e+94)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.25e+143) || ~((z <= 1e+94))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.25e+143], N[Not[LessEqual[z, 1e+94]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.25 \cdot 10^{+143} \lor \neg \left(z \leq 10^{+94}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.25000000000000003e143 or 1e94 < z Initial program 99.9%
Taylor expanded in y around 0 48.4%
+-commutative48.4%
mul-1-neg48.4%
unsub-neg48.4%
Simplified48.4%
Taylor expanded in x around 0 34.1%
associate-*r*34.1%
neg-mul-134.1%
Simplified34.1%
if -1.25000000000000003e143 < z < 1e94Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 50.3%
Final simplification46.0%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
+-commutative53.0%
mul-1-neg53.0%
unsub-neg53.0%
Simplified53.0%
Final simplification53.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 41.5%
Final simplification41.5%
herbie shell --seed 2023213
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))