
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.3e-155) (not (<= x 3.5e+32))) (+ z (* x (sin y))) (+ (* z (cos y)) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-155) || !(x <= 3.5e+32)) {
tmp = z + (x * sin(y));
} else {
tmp = (z * cos(y)) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.3d-155)) .or. (.not. (x <= 3.5d+32))) then
tmp = z + (x * sin(y))
else
tmp = (z * cos(y)) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.3e-155) || !(x <= 3.5e+32)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = (z * Math.cos(y)) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.3e-155) or not (x <= 3.5e+32): tmp = z + (x * math.sin(y)) else: tmp = (z * math.cos(y)) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.3e-155) || !(x <= 3.5e+32)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.3e-155) || ~((x <= 3.5e+32))) tmp = z + (x * sin(y)); else tmp = (z * cos(y)) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.3e-155], N[Not[LessEqual[x, 3.5e+32]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3 \cdot 10^{-155} \lor \neg \left(x \leq 3.5 \cdot 10^{+32}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\end{array}
\end{array}
if x < -2.30000000000000005e-155 or 3.5000000000000001e32 < x Initial program 99.8%
Taylor expanded in y around 0 87.8%
if -2.30000000000000005e-155 < x < 3.5000000000000001e32Initial program 99.8%
Taylor expanded in y around 0 73.5%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0018) (not (<= y 1.35e-6))) (* x (sin y)) (+ (* x y) (* z (+ 1.0 (* (* y y) -0.5))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0018) || !(y <= 1.35e-6)) {
tmp = x * sin(y);
} else {
tmp = (x * y) + (z * (1.0 + ((y * y) * -0.5)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0018d0)) .or. (.not. (y <= 1.35d-6))) then
tmp = x * sin(y)
else
tmp = (x * y) + (z * (1.0d0 + ((y * y) * (-0.5d0))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0018) || !(y <= 1.35e-6)) {
tmp = x * Math.sin(y);
} else {
tmp = (x * y) + (z * (1.0 + ((y * y) * -0.5)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0018) or not (y <= 1.35e-6): tmp = x * math.sin(y) else: tmp = (x * y) + (z * (1.0 + ((y * y) * -0.5))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0018) || !(y <= 1.35e-6)) tmp = Float64(x * sin(y)); else tmp = Float64(Float64(x * y) + Float64(z * Float64(1.0 + Float64(Float64(y * y) * -0.5)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0018) || ~((y <= 1.35e-6))) tmp = x * sin(y); else tmp = (x * y) + (z * (1.0 + ((y * y) * -0.5))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0018], N[Not[LessEqual[y, 1.35e-6]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 + N[(N[(y * y), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0018 \lor \neg \left(y \leq 1.35 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot \left(1 + \left(y \cdot y\right) \cdot -0.5\right)\\
\end{array}
\end{array}
if y < -0.0018 or 1.34999999999999999e-6 < y Initial program 99.6%
expm1-log1p-u99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 16.5%
*-commutative16.5%
unpow216.5%
Simplified16.5%
Taylor expanded in x around inf 49.9%
if -0.0018 < y < 1.34999999999999999e-6Initial program 100.0%
expm1-log1p-u100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 100.0%
*-commutative100.0%
unpow2100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification74.9%
(FPCore (x y z) :precision binary64 (+ z (* x (sin y))))
double code(double x, double y, double z) {
return z + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return z + (x * Math.sin(y));
}
def code(x, y, z): return z + (x * math.sin(y))
function code(x, y, z) return Float64(z + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = z + (x * sin(y)); end
code[x_, y_, z_] := N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \sin y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 76.6%
Final simplification76.6%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
Final simplification53.1%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.1%
Taylor expanded in y around inf 15.4%
Final simplification15.4%
herbie shell --seed 2023213
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))