
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* (sin y) z) (* x (cos y))))
double code(double x, double y, double z) {
return (sin(y) * z) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (sin(y) * z) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (Math.sin(y) * z) + (x * Math.cos(y));
}
def code(x, y, z): return (math.sin(y) * z) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(sin(y) * z) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (sin(y) * z) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin y \cdot z + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)) (t_1 (* x (cos y))))
(if (<= y -1.02e+239)
t_0
(if (<= y -6e+200)
t_1
(if (<= y -0.45)
t_0
(if (<= y 3.1e+15)
(+ (* x (+ 1.0 (* -0.5 (* y y)))) (* y z))
(if (or (<= y 3.9e+159) (not (<= y 1.35e+264))) t_1 t_0)))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = x * cos(y);
double tmp;
if (y <= -1.02e+239) {
tmp = t_0;
} else if (y <= -6e+200) {
tmp = t_1;
} else if (y <= -0.45) {
tmp = t_0;
} else if (y <= 3.1e+15) {
tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z);
} else if ((y <= 3.9e+159) || !(y <= 1.35e+264)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * z
t_1 = x * cos(y)
if (y <= (-1.02d+239)) then
tmp = t_0
else if (y <= (-6d+200)) then
tmp = t_1
else if (y <= (-0.45d0)) then
tmp = t_0
else if (y <= 3.1d+15) then
tmp = (x * (1.0d0 + ((-0.5d0) * (y * y)))) + (y * z)
else if ((y <= 3.9d+159) .or. (.not. (y <= 1.35d+264))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -1.02e+239) {
tmp = t_0;
} else if (y <= -6e+200) {
tmp = t_1;
} else if (y <= -0.45) {
tmp = t_0;
} else if (y <= 3.1e+15) {
tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z);
} else if ((y <= 3.9e+159) || !(y <= 1.35e+264)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z t_1 = x * math.cos(y) tmp = 0 if y <= -1.02e+239: tmp = t_0 elif y <= -6e+200: tmp = t_1 elif y <= -0.45: tmp = t_0 elif y <= 3.1e+15: tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z) elif (y <= 3.9e+159) or not (y <= 1.35e+264): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.02e+239) tmp = t_0; elseif (y <= -6e+200) tmp = t_1; elseif (y <= -0.45) tmp = t_0; elseif (y <= 3.1e+15) tmp = Float64(Float64(x * Float64(1.0 + Float64(-0.5 * Float64(y * y)))) + Float64(y * z)); elseif ((y <= 3.9e+159) || !(y <= 1.35e+264)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; t_1 = x * cos(y); tmp = 0.0; if (y <= -1.02e+239) tmp = t_0; elseif (y <= -6e+200) tmp = t_1; elseif (y <= -0.45) tmp = t_0; elseif (y <= 3.1e+15) tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z); elseif ((y <= 3.9e+159) || ~((y <= 1.35e+264))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.02e+239], t$95$0, If[LessEqual[y, -6e+200], t$95$1, If[LessEqual[y, -0.45], t$95$0, If[LessEqual[y, 3.1e+15], N[(N[(x * N[(1.0 + N[(-0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 3.9e+159], N[Not[LessEqual[y, 1.35e+264]], $MachinePrecision]], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.02 \cdot 10^{+239}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -6 \cdot 10^{+200}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -0.45:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+15}:\\
\;\;\;\;x \cdot \left(1 + -0.5 \cdot \left(y \cdot y\right)\right) + y \cdot z\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{+159} \lor \neg \left(y \leq 1.35 \cdot 10^{+264}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.02e239 or -5.99999999999999982e200 < y < -0.450000000000000011 or 3.9000000000000001e159 < y < 1.3500000000000001e264Initial program 99.6%
Taylor expanded in x around 0 65.1%
if -1.02e239 < y < -5.99999999999999982e200 or 3.1e15 < y < 3.9000000000000001e159 or 1.3500000000000001e264 < y Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.7%
Applied egg-rr99.7%
Taylor expanded in z around 0 66.8%
if -0.450000000000000011 < y < 3.1e15Initial program 100.0%
Taylor expanded in y around 0 99.5%
unpow299.5%
Simplified99.5%
Taylor expanded in y around 0 98.6%
Final simplification82.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e-8) (not (<= x 8.2e+92))) (* x (cos y)) (+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-8) || !(x <= 8.2e+92)) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d-8)) .or. (.not. (x <= 8.2d+92))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-8) || !(x <= 8.2e+92)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e-8) or not (x <= 8.2e+92): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e-8) || !(x <= 8.2e+92)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e-8) || ~((x <= 8.2e+92))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e-8], N[Not[LessEqual[x, 8.2e+92]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-8} \lor \neg \left(x \leq 8.2 \cdot 10^{+92}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -5.2000000000000002e-8 or 8.20000000000000047e92 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 89.9%
if -5.2000000000000002e-8 < x < 8.20000000000000047e92Initial program 99.8%
Taylor expanded in y around 0 89.0%
Final simplification89.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.16) (not (<= y 0.011))) (* (sin y) z) (+ (* x (+ 1.0 (* -0.5 (* y y)))) (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.16) || !(y <= 0.011)) {
tmp = sin(y) * z;
} else {
tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.16d0)) .or. (.not. (y <= 0.011d0))) then
tmp = sin(y) * z
else
tmp = (x * (1.0d0 + ((-0.5d0) * (y * y)))) + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.16) || !(y <= 0.011)) {
tmp = Math.sin(y) * z;
} else {
tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.16) or not (y <= 0.011): tmp = math.sin(y) * z else: tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.16) || !(y <= 0.011)) tmp = Float64(sin(y) * z); else tmp = Float64(Float64(x * Float64(1.0 + Float64(-0.5 * Float64(y * y)))) + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.16) || ~((y <= 0.011))) tmp = sin(y) * z; else tmp = (x * (1.0 + (-0.5 * (y * y)))) + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.16], N[Not[LessEqual[y, 0.011]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision], N[(N[(x * N[(1.0 + N[(-0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.16 \lor \neg \left(y \leq 0.011\right):\\
\;\;\;\;\sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + -0.5 \cdot \left(y \cdot y\right)\right) + y \cdot z\\
\end{array}
\end{array}
if y < -0.160000000000000003 or 0.010999999999999999 < y Initial program 99.6%
Taylor expanded in x around 0 51.9%
if -0.160000000000000003 < y < 0.010999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.6%
unpow299.6%
Simplified99.6%
Taylor expanded in y around 0 99.3%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (if (<= z -3e+143) (* y z) (if (<= z 4.2e+93) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3e+143) {
tmp = y * z;
} else if (z <= 4.2e+93) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3d+143)) then
tmp = y * z
else if (z <= 4.2d+93) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3e+143) {
tmp = y * z;
} else if (z <= 4.2e+93) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3e+143: tmp = y * z elif z <= 4.2e+93: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3e+143) tmp = Float64(y * z); elseif (z <= 4.2e+93) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3e+143) tmp = y * z; elseif (z <= 4.2e+93) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3e+143], N[(y * z), $MachinePrecision], If[LessEqual[z, 4.2e+93], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{+143}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 4.2 \cdot 10^{+93}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -3.0000000000000001e143 or 4.1999999999999996e93 < z Initial program 99.9%
Taylor expanded in y around 0 63.8%
unpow263.8%
Simplified63.8%
Taylor expanded in y around 0 48.0%
Taylor expanded in x around 0 34.2%
if -3.0000000000000001e143 < z < 4.1999999999999996e93Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 50.4%
Final simplification46.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 41.5%
Final simplification41.5%
herbie shell --seed 2023213
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))