
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 93.1%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.72))) (* (- 3.0 x) (* (/ x y) -0.3333333333333333)) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.72d0))) then
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.72): tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.72)) tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.72))) tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.72]], $MachinePrecision]], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.72\right):\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -1.75 or 1.71999999999999997 < x Initial program 86.3%
associate-*l/99.7%
*-commutative99.7%
associate-/r*99.7%
Simplified99.7%
Taylor expanded in x around inf 97.5%
*-commutative97.5%
Simplified97.5%
if -1.75 < x < 1.71999999999999997Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
Applied egg-rr98.3%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.3) (not (<= x 2.3))) (* (/ x y) (* (+ x -4.0) 0.3333333333333333)) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.3)) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.3d0)) .or. (.not. (x <= 2.3d0))) then
tmp = (x / y) * ((x + (-4.0d0)) * 0.3333333333333333d0)
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.3)) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.3) or not (x <= 2.3): tmp = (x / y) * ((x + -4.0) * 0.3333333333333333) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.3) || !(x <= 2.3)) tmp = Float64(Float64(x / y) * Float64(Float64(x + -4.0) * 0.3333333333333333)); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.3) || ~((x <= 2.3))) tmp = (x / y) * ((x + -4.0) * 0.3333333333333333); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.3], N[Not[LessEqual[x, 2.3]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \lor \neg \left(x \leq 2.3\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(x + -4\right) \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -1.30000000000000004 or 2.2999999999999998 < x Initial program 86.3%
Taylor expanded in x around inf 85.0%
+-commutative85.0%
unpow285.0%
distribute-rgt-in85.8%
Simplified85.8%
times-frac99.3%
div-inv99.2%
metadata-eval99.2%
Applied egg-rr99.2%
if -1.30000000000000004 < x < 2.2999999999999998Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
Applied egg-rr98.3%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.72))) (* (/ x y) (* (+ x -4.0) 0.3333333333333333)) (/ (+ 3.0 (* x -4.0)) (* y 3.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.72d0))) then
tmp = (x / y) * ((x + (-4.0d0)) * 0.3333333333333333d0)
else
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.72): tmp = (x / y) * ((x + -4.0) * 0.3333333333333333) else: tmp = (3.0 + (x * -4.0)) / (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.72)) tmp = Float64(Float64(x / y) * Float64(Float64(x + -4.0) * 0.3333333333333333)); else tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.72))) tmp = (x / y) * ((x + -4.0) * 0.3333333333333333); else tmp = (3.0 + (x * -4.0)) / (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.72]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.72\right):\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(x + -4\right) \cdot 0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.75 or 1.71999999999999997 < x Initial program 86.3%
Taylor expanded in x around inf 85.0%
+-commutative85.0%
unpow285.0%
distribute-rgt-in85.8%
Simplified85.8%
times-frac99.3%
div-inv99.2%
metadata-eval99.2%
Applied egg-rr99.2%
if -1.75 < x < 1.71999999999999997Initial program 99.5%
Taylor expanded in x around 0 98.4%
*-commutative98.4%
Simplified98.4%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ (* x x) y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * ((x * x) / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * ((x * x) / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * ((x * x) / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(Float64(x * x) / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * ((x * x) / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(N[(x * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 86.3%
times-frac99.7%
div-sub99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 83.9%
unpow283.9%
Simplified83.9%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
Final simplification91.3%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* x (* x (/ 0.3333333333333333 y))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x * (x * (0.3333333333333333 / y)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x * (x * (0.3333333333333333 / y)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 86.3%
Taylor expanded in x around inf 83.9%
unpow283.9%
Simplified83.9%
Taylor expanded in x around 0 83.9%
unpow283.9%
associate-*r/83.9%
associate-*l/83.9%
*-commutative83.9%
associate-*r*97.3%
Simplified97.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* x (* x (/ 0.3333333333333333 y))) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x * (x * (0.3333333333333333 / y)) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x * (x * (0.3333333333333333 / y)); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 86.3%
Taylor expanded in x around inf 83.9%
unpow283.9%
Simplified83.9%
Taylor expanded in x around 0 83.9%
unpow283.9%
associate-*r/83.9%
associate-*l/83.9%
*-commutative83.9%
associate-*r*97.3%
Simplified97.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
Applied egg-rr98.3%
Final simplification97.8%
(FPCore (x y) :precision binary64 (if (<= x -3.8) (* x (* x (/ 0.3333333333333333 y))) (if (<= x 3.0) (* (- 1.0 x) (/ 1.0 y)) (* x (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x * (0.3333333333333333d0 / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = x * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = x * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x * (0.3333333333333333 / y)) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = x * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(x * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x * (0.3333333333333333 / y)); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = x * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 92.0%
Taylor expanded in x around inf 89.5%
unpow289.5%
Simplified89.5%
Taylor expanded in x around 0 89.5%
unpow289.5%
associate-*r/89.5%
associate-*l/89.5%
*-commutative89.5%
associate-*r*97.3%
Simplified97.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
Applied egg-rr98.3%
if 3 < x Initial program 80.9%
Taylor expanded in x around inf 78.7%
unpow278.7%
Simplified78.7%
associate-/l*97.4%
associate-/r/97.4%
*-commutative97.4%
Applied egg-rr97.4%
Final simplification97.8%
(FPCore (x y)
:precision binary64
(if (<= x -3.8)
(* x (* x (/ 0.3333333333333333 y)))
(if (<= x 3.0)
(* (- 1.0 x) (/ 1.0 y))
(* 0.3333333333333333 (/ x (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = x * (x * (0.3333333333333333d0 / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = 0.3333333333333333d0 * (x / (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = x * (x * (0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = 0.3333333333333333 * (x / (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = x * (x * (0.3333333333333333 / y)) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = 0.3333333333333333 * (x / (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(x * Float64(x * Float64(0.3333333333333333 / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = x * (x * (0.3333333333333333 / y)); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = 0.3333333333333333 * (x / (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(x * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 92.0%
Taylor expanded in x around inf 89.5%
unpow289.5%
Simplified89.5%
Taylor expanded in x around 0 89.5%
unpow289.5%
associate-*r/89.5%
associate-*l/89.5%
*-commutative89.5%
associate-*r*97.3%
Simplified97.3%
if -3.7999999999999998 < x < 3Initial program 99.5%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 98.3%
div-inv98.3%
Applied egg-rr98.3%
if 3 < x Initial program 80.9%
Taylor expanded in x around inf 78.7%
unpow278.7%
Simplified78.7%
associate-/r*78.7%
div-inv78.7%
associate-/l*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
Final simplification97.9%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (/ (- 1.0 x) y) 3.0)))
double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * (((1.0d0 - x) / y) / 3.0d0)
end function
public static double code(double x, double y) {
return (3.0 - x) * (((1.0 - x) / y) / 3.0);
}
def code(x, y): return (3.0 - x) * (((1.0 - x) / y) / 3.0)
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(Float64(1.0 - x) / y) / 3.0)) end
function tmp = code(x, y) tmp = (3.0 - x) * (((1.0 - x) / y) / 3.0); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{\frac{1 - x}{y}}{3}
\end{array}
Initial program 93.1%
associate-*l/99.5%
*-commutative99.5%
associate-/r*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (if (<= x 5.0) (/ 1.0 y) (* (/ x y) 1.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else if (x <= 5.0d0) then
tmp = 1.0d0 / y
else
tmp = (x / y) * 1.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 elif x <= 5.0: tmp = 1.0 / y else: tmp = (x / y) * 1.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); elseif (x <= 5.0) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x / y) * 1.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; elseif (x <= 5.0) tmp = 1.0 / y; else tmp = (x / y) * 1.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], If[LessEqual[x, 5.0], N[(1.0 / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 1.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot 1.3333333333333333\\
\end{array}
\end{array}
if x < -0.75Initial program 92.0%
Taylor expanded in x around 0 33.1%
*-commutative33.1%
Simplified33.1%
Taylor expanded in x around inf 31.5%
if -0.75 < x < 5Initial program 99.5%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.1%
if 5 < x Initial program 80.9%
Taylor expanded in x around 0 0.9%
*-commutative0.9%
Simplified0.9%
Taylor expanded in x around inf 0.9%
frac-2neg0.9%
associate-*r/0.9%
add-sqr-sqrt0.0%
sqrt-unprod43.6%
sqr-neg43.6%
sqrt-unprod26.9%
add-sqr-sqrt26.9%
Applied egg-rr26.9%
neg-mul-126.9%
times-frac25.4%
metadata-eval25.4%
Simplified25.4%
Final simplification64.3%
(FPCore (x y) :precision binary64 (if (<= x 3.0) (/ (- 1.0 x) y) (/ (* x -1.3333333333333333) (- y))))
double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x * -1.3333333333333333) / -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x * (-1.3333333333333333d0)) / -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x * -1.3333333333333333) / -y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x * -1.3333333333333333) / -y return tmp
function code(x, y) tmp = 0.0 if (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x * -1.3333333333333333) / Float64(-y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x * -1.3333333333333333) / -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x * -1.3333333333333333), $MachinePrecision] / (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333}{-y}\\
\end{array}
\end{array}
if x < 3Initial program 97.2%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 77.4%
if 3 < x Initial program 80.9%
Taylor expanded in x around 0 0.9%
*-commutative0.9%
Simplified0.9%
Taylor expanded in x around inf 0.9%
frac-2neg0.9%
associate-*r/0.9%
add-sqr-sqrt0.0%
sqrt-unprod43.6%
sqr-neg43.6%
sqrt-unprod26.9%
add-sqr-sqrt26.9%
Applied egg-rr26.9%
*-commutative26.9%
Simplified26.9%
Final simplification64.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 92.0%
Taylor expanded in x around 0 33.1%
*-commutative33.1%
Simplified33.1%
Taylor expanded in x around inf 31.5%
if -0.75 < x Initial program 93.4%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 67.6%
Final simplification59.2%
(FPCore (x y) :precision binary64 (if (<= x 3.0) (/ (- 1.0 x) y) (* (/ x y) 1.3333333333333333)))
double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x / y) * 1.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x / y) * 1.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x / y) * 1.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x / y) * 1.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 1.3333333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot 1.3333333333333333\\
\end{array}
\end{array}
if x < 3Initial program 97.2%
associate-/l*99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 77.4%
if 3 < x Initial program 80.9%
Taylor expanded in x around 0 0.9%
*-commutative0.9%
Simplified0.9%
Taylor expanded in x around inf 0.9%
frac-2neg0.9%
associate-*r/0.9%
add-sqr-sqrt0.0%
sqrt-unprod43.6%
sqr-neg43.6%
sqrt-unprod26.9%
add-sqr-sqrt26.9%
Applied egg-rr26.9%
neg-mul-126.9%
times-frac25.4%
metadata-eval25.4%
Simplified25.4%
Final simplification64.4%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 92.0%
associate-/l*99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 31.5%
Taylor expanded in x around inf 31.5%
neg-mul-131.5%
distribute-neg-frac31.5%
Simplified31.5%
if -1 < x Initial program 93.4%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 67.6%
Final simplification59.2%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.1%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 52.9%
Final simplification52.9%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023213
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))