
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- x z) z))
double code(double x, double y, double z) {
return fma(y, (x - z), z);
}
function code(x, y, z) return fma(y, Float64(x - z), z) end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x - z, z\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
sub-neg97.6%
distribute-rgt-in97.6%
*-lft-identity97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))))
(if (<= y -5.8e+241)
t_0
(if (<= y -7.5e+200)
(* y x)
(if (<= y -1.0)
t_0
(if (<= y 2.75e-30)
z
(if (<= y 2e+161) (* y x) (if (<= y 2.15e+285) t_0 (* y x)))))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -5.8e+241) {
tmp = t_0;
} else if (y <= -7.5e+200) {
tmp = y * x;
} else if (y <= -1.0) {
tmp = t_0;
} else if (y <= 2.75e-30) {
tmp = z;
} else if (y <= 2e+161) {
tmp = y * x;
} else if (y <= 2.15e+285) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (y <= (-5.8d+241)) then
tmp = t_0
else if (y <= (-7.5d+200)) then
tmp = y * x
else if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 2.75d-30) then
tmp = z
else if (y <= 2d+161) then
tmp = y * x
else if (y <= 2.15d+285) then
tmp = t_0
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (y <= -5.8e+241) {
tmp = t_0;
} else if (y <= -7.5e+200) {
tmp = y * x;
} else if (y <= -1.0) {
tmp = t_0;
} else if (y <= 2.75e-30) {
tmp = z;
} else if (y <= 2e+161) {
tmp = y * x;
} else if (y <= 2.15e+285) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if y <= -5.8e+241: tmp = t_0 elif y <= -7.5e+200: tmp = y * x elif y <= -1.0: tmp = t_0 elif y <= 2.75e-30: tmp = z elif y <= 2e+161: tmp = y * x elif y <= 2.15e+285: tmp = t_0 else: tmp = y * x return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (y <= -5.8e+241) tmp = t_0; elseif (y <= -7.5e+200) tmp = Float64(y * x); elseif (y <= -1.0) tmp = t_0; elseif (y <= 2.75e-30) tmp = z; elseif (y <= 2e+161) tmp = Float64(y * x); elseif (y <= 2.15e+285) tmp = t_0; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (y <= -5.8e+241) tmp = t_0; elseif (y <= -7.5e+200) tmp = y * x; elseif (y <= -1.0) tmp = t_0; elseif (y <= 2.75e-30) tmp = z; elseif (y <= 2e+161) tmp = y * x; elseif (y <= 2.15e+285) tmp = t_0; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[y, -5.8e+241], t$95$0, If[LessEqual[y, -7.5e+200], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 2.75e-30], z, If[LessEqual[y, 2e+161], N[(y * x), $MachinePrecision], If[LessEqual[y, 2.15e+285], t$95$0, N[(y * x), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -5.8 \cdot 10^{+241}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -7.5 \cdot 10^{+200}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 2.75 \cdot 10^{-30}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+161}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 2.15 \cdot 10^{+285}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -5.8000000000000004e241 or -7.50000000000000062e200 < y < -1 or 2.0000000000000001e161 < y < 2.15e285Initial program 95.8%
Taylor expanded in y around inf 99.3%
mul-1-neg99.3%
+-commutative99.3%
sub-neg99.3%
Simplified99.3%
Taylor expanded in x around 0 65.9%
associate-*r*65.9%
neg-mul-165.9%
Simplified65.9%
if -5.8000000000000004e241 < y < -7.50000000000000062e200 or 2.74999999999999988e-30 < y < 2.0000000000000001e161 or 2.15e285 < y Initial program 94.9%
Taylor expanded in x around inf 67.4%
if -1 < y < 2.74999999999999988e-30Initial program 100.0%
Taylor expanded in y around 0 74.6%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.3e-21) (not (<= y 1.2e-31))) (* y (- x z)) z))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.3e-21) || !(y <= 1.2e-31)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.3d-21)) .or. (.not. (y <= 1.2d-31))) then
tmp = y * (x - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.3e-21) || !(y <= 1.2e-31)) {
tmp = y * (x - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.3e-21) or not (y <= 1.2e-31): tmp = y * (x - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.3e-21) || !(y <= 1.2e-31)) tmp = Float64(y * Float64(x - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.3e-21) || ~((y <= 1.2e-31))) tmp = y * (x - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.3e-21], N[Not[LessEqual[y, 1.2e-31]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.3 \cdot 10^{-21} \lor \neg \left(y \leq 1.2 \cdot 10^{-31}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if y < -3.30000000000000009e-21 or 1.2e-31 < y Initial program 95.5%
Taylor expanded in y around inf 98.2%
mul-1-neg98.2%
+-commutative98.2%
sub-neg98.2%
Simplified98.2%
if -3.30000000000000009e-21 < y < 1.2e-31Initial program 100.0%
Taylor expanded in y around 0 76.0%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.4e-21) (not (<= y 1e-30))) (* y (- x z)) (* z (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.4e-21) || !(y <= 1e-30)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.4d-21)) .or. (.not. (y <= 1d-30))) then
tmp = y * (x - z)
else
tmp = z * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.4e-21) || !(y <= 1e-30)) {
tmp = y * (x - z);
} else {
tmp = z * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.4e-21) or not (y <= 1e-30): tmp = y * (x - z) else: tmp = z * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.4e-21) || !(y <= 1e-30)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.4e-21) || ~((y <= 1e-30))) tmp = y * (x - z); else tmp = z * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.4e-21], N[Not[LessEqual[y, 1e-30]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{-21} \lor \neg \left(y \leq 10^{-30}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if y < -5.4000000000000002e-21 or 1e-30 < y Initial program 95.5%
Taylor expanded in y around inf 98.2%
mul-1-neg98.2%
+-commutative98.2%
sub-neg98.2%
Simplified98.2%
if -5.4000000000000002e-21 < y < 1e-30Initial program 100.0%
Taylor expanded in x around 0 76.0%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.35e-6))) (* y (- x z)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.35e-6)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.35d-6))) then
tmp = y * (x - z)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.35e-6)) {
tmp = y * (x - z);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.35e-6): tmp = y * (x - z) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.35e-6)) tmp = Float64(y * Float64(x - z)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.35e-6))) tmp = y * (x - z); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.35e-6]], $MachinePrecision]], N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.35 \cdot 10^{-6}\right):\\
\;\;\;\;y \cdot \left(x - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1.34999999999999999e-6 < y Initial program 95.2%
Taylor expanded in y around inf 99.6%
mul-1-neg99.6%
+-commutative99.6%
sub-neg99.6%
Simplified99.6%
if -1 < y < 1.34999999999999999e-6Initial program 100.0%
+-commutative100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-lft-identity100.0%
associate-+l+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
flip--65.4%
associate-*r/64.9%
difference-of-squares65.0%
add-sqr-sqrt31.0%
sqrt-unprod64.7%
sqr-neg64.7%
sqrt-unprod33.7%
add-sqr-sqrt64.6%
sub-neg64.6%
pow264.6%
sub-neg64.6%
add-sqr-sqrt33.7%
sqrt-unprod64.6%
sqr-neg64.6%
sqrt-unprod31.0%
add-sqr-sqrt64.6%
Applied egg-rr64.6%
associate-/l*65.2%
unpow265.2%
associate-/r*99.3%
*-inverses99.3%
+-commutative99.3%
Simplified99.3%
Taylor expanded in z around 0 99.4%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.7e-21) (* y x) (if (<= y 3.05e-30) z (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.7e-21) {
tmp = y * x;
} else if (y <= 3.05e-30) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.7d-21)) then
tmp = y * x
else if (y <= 3.05d-30) then
tmp = z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.7e-21) {
tmp = y * x;
} else if (y <= 3.05e-30) {
tmp = z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.7e-21: tmp = y * x elif y <= 3.05e-30: tmp = z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.7e-21) tmp = Float64(y * x); elseif (y <= 3.05e-30) tmp = z; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.7e-21) tmp = y * x; elseif (y <= 3.05e-30) tmp = z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.7e-21], N[(y * x), $MachinePrecision], If[LessEqual[y, 3.05e-30], z, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.7 \cdot 10^{-21}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 3.05 \cdot 10^{-30}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.7e-21 or 3.0499999999999999e-30 < y Initial program 95.5%
Taylor expanded in x around inf 51.4%
if -1.7e-21 < y < 3.0499999999999999e-30Initial program 100.0%
Taylor expanded in y around 0 76.0%
Final simplification63.2%
(FPCore (x y z) :precision binary64 (+ z (* y (- x z))))
double code(double x, double y, double z) {
return z + (y * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * (x - z))
end function
public static double code(double x, double y, double z) {
return z + (y * (x - z));
}
def code(x, y, z): return z + (y * (x - z))
function code(x, y, z) return Float64(z + Float64(y * Float64(x - z))) end
function tmp = code(x, y, z) tmp = z + (y * (x - z)); end
code[x_, y_, z_] := N[(z + N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot \left(x - z\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
sub-neg97.6%
distribute-rgt-in97.6%
*-lft-identity97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
neg-mul-197.6%
associate-*r*97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.6%
Taylor expanded in y around 0 38.4%
Final simplification38.4%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2023213
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(- z (* (- z x) y))
(+ (* x y) (* z (- 1.0 y))))