
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cosh x \cdot \frac{\sin y}{y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x 0.13)
(/ (sin y) y)
(if (<= x 3.3e+56)
(cosh x)
(* (cosh x) (+ 1.0 (* -0.16666666666666666 (* y y)))))))
double code(double x, double y) {
double tmp;
if (x <= 0.13) {
tmp = sin(y) / y;
} else if (x <= 3.3e+56) {
tmp = cosh(x);
} else {
tmp = cosh(x) * (1.0 + (-0.16666666666666666 * (y * y)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.13d0) then
tmp = sin(y) / y
else if (x <= 3.3d+56) then
tmp = cosh(x)
else
tmp = cosh(x) * (1.0d0 + ((-0.16666666666666666d0) * (y * y)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.13) {
tmp = Math.sin(y) / y;
} else if (x <= 3.3e+56) {
tmp = Math.cosh(x);
} else {
tmp = Math.cosh(x) * (1.0 + (-0.16666666666666666 * (y * y)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.13: tmp = math.sin(y) / y elif x <= 3.3e+56: tmp = math.cosh(x) else: tmp = math.cosh(x) * (1.0 + (-0.16666666666666666 * (y * y))) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.13) tmp = Float64(sin(y) / y); elseif (x <= 3.3e+56) tmp = cosh(x); else tmp = Float64(cosh(x) * Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.13) tmp = sin(y) / y; elseif (x <= 3.3e+56) tmp = cosh(x); else tmp = cosh(x) * (1.0 + (-0.16666666666666666 * (y * y))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.13], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], If[LessEqual[x, 3.3e+56], N[Cosh[x], $MachinePrecision], N[(N[Cosh[x], $MachinePrecision] * N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.13:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{elif}\;x \leq 3.3 \cdot 10^{+56}:\\
\;\;\;\;\cosh x\\
\mathbf{else}:\\
\;\;\;\;\cosh x \cdot \left(1 + -0.16666666666666666 \cdot \left(y \cdot y\right)\right)\\
\end{array}
\end{array}
if x < 0.13Initial program 99.9%
Taylor expanded in x around 0 68.7%
if 0.13 < x < 3.30000000000000002e56Initial program 100.0%
Taylor expanded in y around 0 80.0%
if 3.30000000000000002e56 < x Initial program 100.0%
Taylor expanded in y around 0 79.6%
unpow213.2%
Simplified79.6%
Final simplification71.5%
(FPCore (x y) :precision binary64 (if (<= x 0.08) (/ (sin y) y) (cosh x)))
double code(double x, double y) {
double tmp;
if (x <= 0.08) {
tmp = sin(y) / y;
} else {
tmp = cosh(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.08d0) then
tmp = sin(y) / y
else
tmp = cosh(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.08) {
tmp = Math.sin(y) / y;
} else {
tmp = Math.cosh(x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.08: tmp = math.sin(y) / y else: tmp = math.cosh(x) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.08) tmp = Float64(sin(y) / y); else tmp = cosh(x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.08) tmp = sin(y) / y; else tmp = cosh(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.08], N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision], N[Cosh[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.08:\\
\;\;\;\;\frac{\sin y}{y}\\
\mathbf{else}:\\
\;\;\;\;\cosh x\\
\end{array}
\end{array}
if x < 0.0800000000000000017Initial program 99.9%
Taylor expanded in x around 0 68.7%
if 0.0800000000000000017 < x Initial program 100.0%
Taylor expanded in y around 0 65.6%
Final simplification67.9%
(FPCore (x y) :precision binary64 (cosh x))
double code(double x, double y) {
return cosh(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x)
end function
public static double code(double x, double y) {
return Math.cosh(x);
}
def code(x, y): return math.cosh(x)
function code(x, y) return cosh(x) end
function tmp = code(x, y) tmp = cosh(x); end
code[x_, y_] := N[Cosh[x], $MachinePrecision]
\begin{array}{l}
\\
\cosh x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 62.6%
Final simplification62.6%
(FPCore (x y) :precision binary64 (+ 1.0 (* -0.16666666666666666 (* y y))))
double code(double x, double y) {
return 1.0 + (-0.16666666666666666 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((-0.16666666666666666d0) * (y * y))
end function
public static double code(double x, double y) {
return 1.0 + (-0.16666666666666666 * (y * y));
}
def code(x, y): return 1.0 + (-0.16666666666666666 * (y * y))
function code(x, y) return Float64(1.0 + Float64(-0.16666666666666666 * Float64(y * y))) end
function tmp = code(x, y) tmp = 1.0 + (-0.16666666666666666 * (y * y)); end
code[x_, y_] := N[(1.0 + N[(-0.16666666666666666 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + -0.16666666666666666 \cdot \left(y \cdot y\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 52.2%
Taylor expanded in y around 0 35.7%
unpow235.7%
Simplified35.7%
Final simplification35.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 52.2%
Taylor expanded in y around 0 30.2%
Final simplification30.2%
(FPCore (x y) :precision binary64 (/ (* (cosh x) (sin y)) y))
double code(double x, double y) {
return (cosh(x) * sin(y)) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (cosh(x) * sin(y)) / y
end function
public static double code(double x, double y) {
return (Math.cosh(x) * Math.sin(y)) / y;
}
def code(x, y): return (math.cosh(x) * math.sin(y)) / y
function code(x, y) return Float64(Float64(cosh(x) * sin(y)) / y) end
function tmp = code(x, y) tmp = (cosh(x) * sin(y)) / y; end
code[x_, y_] := N[(N[(N[Cosh[x], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cosh x \cdot \sin y}{y}
\end{array}
herbie shell --seed 2023213
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:herbie-target
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))