
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (exp (* (log (cbrt (* PI (* angle 0.005555555555555556)))) 3.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos(exp((log(cbrt((((double) M_PI) * (angle * 0.005555555555555556)))) * 3.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(Math.exp((Math.log(Math.cbrt((Math.PI * (angle * 0.005555555555555556)))) * 3.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(exp(Float64(log(cbrt(Float64(pi * Float64(angle * 0.005555555555555556)))) * 3.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[Exp[N[(N[Log[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]], $MachinePrecision] * 3.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(e^{\log \left(\sqrt[3]{\pi \cdot \left(angle \cdot 0.005555555555555556\right)}\right) \cdot 3}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 79.3%
add-cube-cbrt79.3%
pow379.4%
metadata-eval79.4%
pow-to-exp35.9%
div-inv35.9%
metadata-eval35.9%
metadata-eval35.9%
Applied egg-rr35.9%
Final simplification35.9%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around inf 79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* angle (/ PI 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((angle * (((double) M_PI) / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((angle * (Math.PI / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos((angle * (math.pi / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos((angle * (pi / 180.0)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around inf 79.3%
metadata-eval79.3%
*-commutative79.3%
associate-/r/79.3%
associate-/l*79.2%
*-commutative79.2%
associate-/l*79.2%
metadata-eval79.2%
associate-*l/79.3%
*-commutative79.3%
Simplified79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* PI (* angle 0.005555555555555556)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos((math.pi * (angle * 0.005555555555555556)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around inf 79.3%
associate-*r*79.3%
*-commutative79.3%
*-commutative79.3%
Simplified79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around inf 79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around inf 79.3%
associate-*r*79.4%
*-commutative79.4%
*-commutative79.4%
Simplified79.4%
Final simplification79.4%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0) (pow a 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow(a, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow(a, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow(a, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (a ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0) + (a ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0 78.7%
Taylor expanded in b around 0 78.8%
Final simplification78.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (* (* (* angle b) (* angle b)) (pow PI 2.0)))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * (((angle * b) * (angle * b)) * pow(((double) M_PI), 2.0)));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * (((angle * b) * (angle * b)) * Math.pow(Math.PI, 2.0)));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * (((angle * b) * (angle * b)) * math.pow(math.pi, 2.0)))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * Float64(Float64(Float64(angle * b) * Float64(angle * b)) * (pi ^ 2.0)))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * (((angle * b) * (angle * b)) * (pi ^ 2.0))); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[(N[(N[(angle * b), $MachinePrecision] * N[(angle * b), $MachinePrecision]), $MachinePrecision] * N[Power[Pi, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot \left(\left(\left(angle \cdot b\right) \cdot \left(angle \cdot b\right)\right) \cdot {\pi}^{2}\right)
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 71.5%
*-commutative71.5%
associate-*l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in b around 0 61.2%
associate-*r*61.2%
unpow261.2%
unpow261.2%
unswap-sqr71.6%
*-commutative71.6%
unpow271.6%
swap-sqr71.5%
unpow271.5%
*-commutative71.5%
associate-*r*71.5%
Simplified71.5%
unpow271.5%
associate-*r*71.5%
associate-*r*71.5%
swap-sqr71.6%
pow271.6%
Applied egg-rr71.6%
Final simplification71.6%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle (* PI b)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((angle * (((double) M_PI) * b)), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (Math.PI * b)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle * (math.pi * b)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(pi * b)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * (pi * b)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 71.5%
*-commutative71.5%
associate-*l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in b around 0 61.2%
associate-*r*61.2%
unpow261.2%
unpow261.2%
unswap-sqr71.6%
*-commutative71.6%
unpow271.6%
swap-sqr71.5%
unpow271.5%
*-commutative71.5%
associate-*r*71.5%
Simplified71.5%
Final simplification71.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* b (* PI angle)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((b * (((double) M_PI) * angle)), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((b * (Math.PI * angle)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((b * (math.pi * angle)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(b * Float64(pi * angle)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((b * (pi * angle)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(b * N[(Pi * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(b \cdot \left(\pi \cdot angle\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 71.5%
*-commutative71.5%
associate-*l*71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in b around 0 61.2%
associate-*r*61.2%
unpow261.2%
unpow261.2%
unswap-sqr71.6%
*-commutative71.6%
unpow271.6%
swap-sqr71.5%
unpow271.5%
associate-*r*71.5%
*-commutative71.5%
*-commutative71.5%
Simplified71.5%
Final simplification71.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* PI (* angle b)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (angle * b)), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (angle * b)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (angle * b)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(angle * b)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((pi * (angle * b)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(angle \cdot b\right)\right)}^{2}
\end{array}
Initial program 79.3%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 71.5%
*-commutative71.5%
associate-*l*71.5%
*-commutative71.5%
Simplified71.5%
*-commutative71.5%
unpow-prod-down71.5%
*-commutative71.5%
*-commutative71.5%
associate-*l*71.5%
metadata-eval71.5%
Applied egg-rr71.5%
Final simplification71.5%
herbie shell --seed 2023208
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))