
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
NOTE: a should be positive before calling this function
NOTE: b should be positive before calling this function
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (sqrt (* a b))))
(if (<= x-scale 4.6e-158)
(*
-4.0
(* (/ a (/ y-scale (/ b x-scale))) (/ a (* y-scale (/ x-scale b)))))
(* -4.0 (pow (* (/ t_0 x-scale) (/ t_0 y-scale)) 2.0)))))a = abs(a);
b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = sqrt((a * b));
double tmp;
if (x_45_scale <= 4.6e-158) {
tmp = -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b))));
} else {
tmp = -4.0 * pow(((t_0 / x_45_scale) * (t_0 / y_45_scale)), 2.0);
}
return tmp;
}
NOTE: a should be positive before calling this function
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((a * b))
if (x_45scale <= 4.6d-158) then
tmp = (-4.0d0) * ((a / (y_45scale / (b / x_45scale))) * (a / (y_45scale * (x_45scale / b))))
else
tmp = (-4.0d0) * (((t_0 / x_45scale) * (t_0 / y_45scale)) ** 2.0d0)
end if
code = tmp
end function
a = Math.abs(a);
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = Math.sqrt((a * b));
double tmp;
if (x_45_scale <= 4.6e-158) {
tmp = -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b))));
} else {
tmp = -4.0 * Math.pow(((t_0 / x_45_scale) * (t_0 / y_45_scale)), 2.0);
}
return tmp;
}
a = abs(a) b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): t_0 = math.sqrt((a * b)) tmp = 0 if x_45_scale <= 4.6e-158: tmp = -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b)))) else: tmp = -4.0 * math.pow(((t_0 / x_45_scale) * (t_0 / y_45_scale)), 2.0) return tmp
a = abs(a) b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) t_0 = sqrt(Float64(a * b)) tmp = 0.0 if (x_45_scale <= 4.6e-158) tmp = Float64(-4.0 * Float64(Float64(a / Float64(y_45_scale / Float64(b / x_45_scale))) * Float64(a / Float64(y_45_scale * Float64(x_45_scale / b))))); else tmp = Float64(-4.0 * (Float64(Float64(t_0 / x_45_scale) * Float64(t_0 / y_45_scale)) ^ 2.0)); end return tmp end
a = abs(a) b = abs(b) function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) t_0 = sqrt((a * b)); tmp = 0.0; if (x_45_scale <= 4.6e-158) tmp = -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b)))); else tmp = -4.0 * (((t_0 / x_45_scale) * (t_0 / y_45_scale)) ^ 2.0); end tmp_2 = tmp; end
NOTE: a should be positive before calling this function
NOTE: b should be positive before calling this function
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[Sqrt[N[(a * b), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x$45$scale, 4.6e-158], N[(-4.0 * N[(N[(a / N[(y$45$scale / N[(b / x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a / N[(y$45$scale * N[(x$45$scale / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[Power[N[(N[(t$95$0 / x$45$scale), $MachinePrecision] * N[(t$95$0 / y$45$scale), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
a = |a|\\
b = |b|\\
\\
\begin{array}{l}
t_0 := \sqrt{a \cdot b}\\
\mathbf{if}\;x-scale \leq 4.6 \cdot 10^{-158}:\\
\;\;\;\;-4 \cdot \left(\frac{a}{\frac{y-scale}{\frac{b}{x-scale}}} \cdot \frac{a}{y-scale \cdot \frac{x-scale}{b}}\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot {\left(\frac{t_0}{x-scale} \cdot \frac{t_0}{y-scale}\right)}^{2}\\
\end{array}
\end{array}
if x-scale < 4.5999999999999998e-158Initial program 21.1%
Taylor expanded in angle around 0 40.3%
associate-/l*42.6%
unpow242.6%
unpow242.6%
unpow242.6%
unswap-sqr58.2%
unpow258.2%
Simplified58.2%
times-frac74.2%
Applied egg-rr74.2%
times-frac92.2%
associate-/l*90.5%
associate-/l*96.1%
Applied egg-rr96.1%
div-inv96.1%
clear-num96.2%
Applied egg-rr96.2%
if 4.5999999999999998e-158 < x-scale Initial program 24.7%
Taylor expanded in angle around 0 49.4%
associate-/l*51.4%
unpow251.4%
unpow251.4%
unpow251.4%
unswap-sqr61.0%
unpow261.0%
Simplified61.0%
times-frac74.3%
Applied egg-rr74.3%
frac-times61.0%
unpow261.0%
unpow-prod-down51.4%
pow251.4%
pow251.4%
frac-times58.7%
times-frac66.2%
associate-/l*71.3%
associate-/l*73.5%
Applied egg-rr73.5%
associate-/r/76.6%
associate-/r/81.7%
Simplified81.7%
add-sqr-sqrt81.7%
pow281.7%
Applied egg-rr54.9%
Final simplification80.7%
NOTE: a should be positive before calling this function NOTE: b should be positive before calling this function (FPCore (a b angle x-scale y-scale) :precision binary64 (* -4.0 (* (* (/ a y-scale) (/ b y-scale)) (* (/ b x-scale) (/ a x-scale)))))
a = abs(a);
b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a / y_45_scale) * (b / y_45_scale)) * ((b / x_45_scale) * (a / x_45_scale)));
}
NOTE: a should be positive before calling this function
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * (((a / y_45scale) * (b / y_45scale)) * ((b / x_45scale) * (a / x_45scale)))
end function
a = Math.abs(a);
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a / y_45_scale) * (b / y_45_scale)) * ((b / x_45_scale) * (a / x_45_scale)));
}
a = abs(a) b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): return -4.0 * (((a / y_45_scale) * (b / y_45_scale)) * ((b / x_45_scale) * (a / x_45_scale)))
a = abs(a) b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(Float64(a / y_45_scale) * Float64(b / y_45_scale)) * Float64(Float64(b / x_45_scale) * Float64(a / x_45_scale)))) end
a = abs(a) b = abs(b) function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * (((a / y_45_scale) * (b / y_45_scale)) * ((b / x_45_scale) * (a / x_45_scale))); end
NOTE: a should be positive before calling this function NOTE: b should be positive before calling this function code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(N[(a / y$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(b / x$45$scale), $MachinePrecision] * N[(a / x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a = |a|\\
b = |b|\\
\\
-4 \cdot \left(\left(\frac{a}{y-scale} \cdot \frac{b}{y-scale}\right) \cdot \left(\frac{b}{x-scale} \cdot \frac{a}{x-scale}\right)\right)
\end{array}
Initial program 22.4%
Taylor expanded in angle around 0 43.8%
associate-/l*45.9%
unpow245.9%
unpow245.9%
unpow245.9%
unswap-sqr59.3%
unpow259.3%
Simplified59.3%
times-frac74.3%
Applied egg-rr74.3%
frac-times59.3%
unpow259.3%
unpow-prod-down45.9%
pow245.9%
pow245.9%
frac-times52.5%
times-frac61.8%
associate-/l*66.8%
associate-/l*73.3%
Applied egg-rr73.3%
associate-/r/75.9%
associate-/r/83.4%
Simplified83.4%
Final simplification83.4%
NOTE: a should be positive before calling this function NOTE: b should be positive before calling this function (FPCore (a b angle x-scale y-scale) :precision binary64 (* -4.0 (* (/ a (/ y-scale (/ b x-scale))) (/ a (* y-scale (/ x-scale b))))))
a = abs(a);
b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b))));
}
NOTE: a should be positive before calling this function
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * ((a / (y_45scale / (b / x_45scale))) * (a / (y_45scale * (x_45scale / b))))
end function
a = Math.abs(a);
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b))));
}
a = abs(a) b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): return -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b))))
a = abs(a) b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(a / Float64(y_45_scale / Float64(b / x_45_scale))) * Float64(a / Float64(y_45_scale * Float64(x_45_scale / b))))) end
a = abs(a) b = abs(b) function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * ((a / (y_45_scale / (b / x_45_scale))) * (a / (y_45_scale * (x_45_scale / b)))); end
NOTE: a should be positive before calling this function NOTE: b should be positive before calling this function code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(a / N[(y$45$scale / N[(b / x$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(a / N[(y$45$scale * N[(x$45$scale / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a = |a|\\
b = |b|\\
\\
-4 \cdot \left(\frac{a}{\frac{y-scale}{\frac{b}{x-scale}}} \cdot \frac{a}{y-scale \cdot \frac{x-scale}{b}}\right)
\end{array}
Initial program 22.4%
Taylor expanded in angle around 0 43.8%
associate-/l*45.9%
unpow245.9%
unpow245.9%
unpow245.9%
unswap-sqr59.3%
unpow259.3%
Simplified59.3%
times-frac74.3%
Applied egg-rr74.3%
times-frac92.0%
associate-/l*89.9%
associate-/l*93.8%
Applied egg-rr93.8%
div-inv93.8%
clear-num93.8%
Applied egg-rr93.8%
Final simplification93.8%
NOTE: a should be positive before calling this function NOTE: b should be positive before calling this function (FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
a = abs(a);
b = abs(b);
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
NOTE: a should be positive before calling this function
NOTE: b should be positive before calling this function
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
a = Math.abs(a);
b = Math.abs(b);
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
a = abs(a) b = abs(b) def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
a = abs(a) b = abs(b) function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
a = abs(a) b = abs(b) function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
NOTE: a should be positive before calling this function NOTE: b should be positive before calling this function code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
a = |a|\\
b = |b|\\
\\
0
\end{array}
Initial program 22.4%
fma-neg23.8%
Simplified20.2%
Taylor expanded in b around 0 21.3%
*-commutative21.3%
*-commutative21.3%
*-commutative21.3%
distribute-lft-out21.3%
Simplified31.9%
Final simplification31.9%
herbie shell --seed 2023208
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))