
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 1e+189) (* x (- 1.0 t_0)) (fma (+ y -1.0) (* z x) x))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 1e+189) {
tmp = x * (1.0 - t_0);
} else {
tmp = fma((y + -1.0), (z * x), x);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= 1e+189) tmp = Float64(x * Float64(1.0 - t_0)); else tmp = fma(Float64(y + -1.0), Float64(z * x), x); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, 1e+189], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(y + -1.0), $MachinePrecision] * N[(z * x), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq 10^{+189}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y + -1, z \cdot x, x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < 1e189Initial program 98.6%
if 1e189 < (*.f64 (-.f64 1 y) z) Initial program 88.8%
distribute-rgt-out--88.8%
*-lft-identity88.8%
cancel-sign-sub-inv88.8%
+-commutative88.8%
distribute-lft-neg-in88.8%
associate-*l*99.9%
fma-def99.9%
neg-sub099.9%
associate--r-99.9%
metadata-eval99.9%
+-commutative99.9%
*-commutative99.9%
Simplified99.9%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 4e+306) (* x (- 1.0 t_0)) (* y (* z x)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 4e+306) {
tmp = x * (1.0 - t_0);
} else {
tmp = y * (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= 4d+306) then
tmp = x * (1.0d0 - t_0)
else
tmp = y * (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 4e+306) {
tmp = x * (1.0 - t_0);
} else {
tmp = y * (z * x);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= 4e+306: tmp = x * (1.0 - t_0) else: tmp = y * (z * x) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= 4e+306) tmp = Float64(x * Float64(1.0 - t_0)); else tmp = Float64(y * Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= 4e+306) tmp = x * (1.0 - t_0); else tmp = y * (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, 4e+306], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq 4 \cdot 10^{+306}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < 4.00000000000000007e306Initial program 98.7%
if 4.00000000000000007e306 < (*.f64 (-.f64 1 y) z) Initial program 70.2%
Taylor expanded in y around inf 100.0%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 y) z) 4e+306) (* x (- (+ 1.0 (* y z)) z)) (* y (* z x))))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 4e+306) {
tmp = x * ((1.0 + (y * z)) - z);
} else {
tmp = y * (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - y) * z) <= 4d+306) then
tmp = x * ((1.0d0 + (y * z)) - z)
else
tmp = y * (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - y) * z) <= 4e+306) {
tmp = x * ((1.0 + (y * z)) - z);
} else {
tmp = y * (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - y) * z) <= 4e+306: tmp = x * ((1.0 + (y * z)) - z) else: tmp = y * (z * x) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - y) * z) <= 4e+306) tmp = Float64(x * Float64(Float64(1.0 + Float64(y * z)) - z)); else tmp = Float64(y * Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - y) * z) <= 4e+306) tmp = x * ((1.0 + (y * z)) - z); else tmp = y * (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision], 4e+306], N[(x * N[(N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - y\right) \cdot z \leq 4 \cdot 10^{+306}:\\
\;\;\;\;x \cdot \left(\left(1 + y \cdot z\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < 4.00000000000000007e306Initial program 98.7%
Taylor expanded in y around 0 98.7%
if 4.00000000000000007e306 < (*.f64 (-.f64 1 y) z) Initial program 70.2%
Taylor expanded in y around inf 100.0%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= t_0 5e+84) (* x (- 1.0 t_0)) (- x (* z (* (- 1.0 y) x))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 5e+84) {
tmp = x * (1.0 - t_0);
} else {
tmp = x - (z * ((1.0 - y) * x));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= 5d+84) then
tmp = x * (1.0d0 - t_0)
else
tmp = x - (z * ((1.0d0 - y) * x))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= 5e+84) {
tmp = x * (1.0 - t_0);
} else {
tmp = x - (z * ((1.0 - y) * x));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= 5e+84: tmp = x * (1.0 - t_0) else: tmp = x - (z * ((1.0 - y) * x)) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= 5e+84) tmp = Float64(x * Float64(1.0 - t_0)); else tmp = Float64(x - Float64(z * Float64(Float64(1.0 - y) * x))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= 5e+84) tmp = x * (1.0 - t_0); else tmp = x - (z * ((1.0 - y) * x)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, 5e+84], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq 5 \cdot 10^{+84}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \left(\left(1 - y\right) \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < 5.0000000000000001e84Initial program 98.4%
if 5.0000000000000001e84 < (*.f64 (-.f64 1 y) z) Initial program 93.5%
distribute-rgt-out--93.5%
*-lft-identity93.5%
cancel-sign-sub-inv93.5%
+-commutative93.5%
distribute-lft-neg-in93.5%
associate-*l*98.6%
fma-def98.6%
neg-sub098.6%
associate--r-98.6%
metadata-eval98.6%
+-commutative98.6%
*-commutative98.6%
Simplified98.6%
fma-udef98.6%
associate-*r*99.8%
Applied egg-rr99.8%
Final simplification98.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))) (t_1 (* x (* y z))))
(if (<= z -7.8e+124)
t_0
(if (<= z -1.6e-84)
t_1
(if (<= z 1.22e-51) x (if (<= z 1.15e+82) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -7.8e+124) {
tmp = t_0;
} else if (z <= -1.6e-84) {
tmp = t_1;
} else if (z <= 1.22e-51) {
tmp = x;
} else if (z <= 1.15e+82) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -x
t_1 = x * (y * z)
if (z <= (-7.8d+124)) then
tmp = t_0
else if (z <= (-1.6d-84)) then
tmp = t_1
else if (z <= 1.22d-51) then
tmp = x
else if (z <= 1.15d+82) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -7.8e+124) {
tmp = t_0;
} else if (z <= -1.6e-84) {
tmp = t_1;
} else if (z <= 1.22e-51) {
tmp = x;
} else if (z <= 1.15e+82) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x t_1 = x * (y * z) tmp = 0 if z <= -7.8e+124: tmp = t_0 elif z <= -1.6e-84: tmp = t_1 elif z <= 1.22e-51: tmp = x elif z <= 1.15e+82: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -7.8e+124) tmp = t_0; elseif (z <= -1.6e-84) tmp = t_1; elseif (z <= 1.22e-51) tmp = x; elseif (z <= 1.15e+82) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; t_1 = x * (y * z); tmp = 0.0; if (z <= -7.8e+124) tmp = t_0; elseif (z <= -1.6e-84) tmp = t_1; elseif (z <= 1.22e-51) tmp = x; elseif (z <= 1.15e+82) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -7.8e+124], t$95$0, If[LessEqual[z, -1.6e-84], t$95$1, If[LessEqual[z, 1.22e-51], x, If[LessEqual[z, 1.15e+82], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -7.8 \cdot 10^{+124}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -1.6 \cdot 10^{-84}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1.22 \cdot 10^{-51}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+82}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -7.8000000000000001e124 or 1.14999999999999994e82 < z Initial program 91.4%
Taylor expanded in y around 0 63.7%
sub-neg63.7%
+-commutative63.7%
distribute-rgt1-in63.7%
cancel-sign-sub-inv63.7%
Simplified63.7%
Taylor expanded in z around inf 63.7%
mul-1-neg63.7%
distribute-rgt-neg-in63.7%
Simplified63.7%
if -7.8000000000000001e124 < z < -1.6e-84 or 1.21999999999999998e-51 < z < 1.14999999999999994e82Initial program 99.8%
Taylor expanded in y around inf 61.9%
*-commutative61.9%
Simplified61.9%
if -1.6e-84 < z < 1.21999999999999998e-51Initial program 99.9%
Taylor expanded in z around 0 81.1%
Final simplification69.8%
(FPCore (x y z) :precision binary64 (if (<= z -2.6e-76) (* y (* z x)) (if (<= z 1.22e-51) x (if (<= z 2.9e+81) (* x (* y z)) (* z (- x))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.6e-76) {
tmp = y * (z * x);
} else if (z <= 1.22e-51) {
tmp = x;
} else if (z <= 2.9e+81) {
tmp = x * (y * z);
} else {
tmp = z * -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.6d-76)) then
tmp = y * (z * x)
else if (z <= 1.22d-51) then
tmp = x
else if (z <= 2.9d+81) then
tmp = x * (y * z)
else
tmp = z * -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.6e-76) {
tmp = y * (z * x);
} else if (z <= 1.22e-51) {
tmp = x;
} else if (z <= 2.9e+81) {
tmp = x * (y * z);
} else {
tmp = z * -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.6e-76: tmp = y * (z * x) elif z <= 1.22e-51: tmp = x elif z <= 2.9e+81: tmp = x * (y * z) else: tmp = z * -x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.6e-76) tmp = Float64(y * Float64(z * x)); elseif (z <= 1.22e-51) tmp = x; elseif (z <= 2.9e+81) tmp = Float64(x * Float64(y * z)); else tmp = Float64(z * Float64(-x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.6e-76) tmp = y * (z * x); elseif (z <= 1.22e-51) tmp = x; elseif (z <= 2.9e+81) tmp = x * (y * z); else tmp = z * -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.6e-76], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.22e-51], x, If[LessEqual[z, 2.9e+81], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(z * (-x)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.6 \cdot 10^{-76}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;z \leq 1.22 \cdot 10^{-51}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 2.9 \cdot 10^{+81}:\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-x\right)\\
\end{array}
\end{array}
if z < -2.6e-76Initial program 95.0%
Taylor expanded in y around inf 56.9%
if -2.6e-76 < z < 1.21999999999999998e-51Initial program 99.9%
Taylor expanded in z around 0 80.3%
if 1.21999999999999998e-51 < z < 2.9e81Initial program 99.9%
Taylor expanded in y around inf 66.3%
*-commutative66.3%
Simplified66.3%
if 2.9e81 < z Initial program 92.9%
Taylor expanded in y around 0 69.5%
sub-neg69.5%
+-commutative69.5%
distribute-rgt1-in69.5%
cancel-sign-sub-inv69.5%
Simplified69.5%
Taylor expanded in z around inf 69.5%
mul-1-neg69.5%
distribute-rgt-neg-in69.5%
Simplified69.5%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (<= z -2.3e-78) (* y (* z x)) (if (<= z 1.15e-51) x (if (<= z 1.65e+82) (* z (* y x)) (* z (- x))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.3e-78) {
tmp = y * (z * x);
} else if (z <= 1.15e-51) {
tmp = x;
} else if (z <= 1.65e+82) {
tmp = z * (y * x);
} else {
tmp = z * -x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.3d-78)) then
tmp = y * (z * x)
else if (z <= 1.15d-51) then
tmp = x
else if (z <= 1.65d+82) then
tmp = z * (y * x)
else
tmp = z * -x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.3e-78) {
tmp = y * (z * x);
} else if (z <= 1.15e-51) {
tmp = x;
} else if (z <= 1.65e+82) {
tmp = z * (y * x);
} else {
tmp = z * -x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.3e-78: tmp = y * (z * x) elif z <= 1.15e-51: tmp = x elif z <= 1.65e+82: tmp = z * (y * x) else: tmp = z * -x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.3e-78) tmp = Float64(y * Float64(z * x)); elseif (z <= 1.15e-51) tmp = x; elseif (z <= 1.65e+82) tmp = Float64(z * Float64(y * x)); else tmp = Float64(z * Float64(-x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.3e-78) tmp = y * (z * x); elseif (z <= 1.15e-51) tmp = x; elseif (z <= 1.65e+82) tmp = z * (y * x); else tmp = z * -x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.3e-78], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.15e-51], x, If[LessEqual[z, 1.65e+82], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(z * (-x)), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.3 \cdot 10^{-78}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{-51}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 1.65 \cdot 10^{+82}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-x\right)\\
\end{array}
\end{array}
if z < -2.3000000000000002e-78Initial program 95.0%
Taylor expanded in y around inf 56.9%
if -2.3000000000000002e-78 < z < 1.15000000000000001e-51Initial program 99.9%
Taylor expanded in z around 0 80.3%
if 1.15000000000000001e-51 < z < 1.6499999999999999e82Initial program 99.9%
Taylor expanded in y around inf 66.3%
associate-*r*66.3%
*-commutative66.3%
associate-*l*66.3%
Simplified66.3%
if 1.6499999999999999e82 < z Initial program 92.9%
Taylor expanded in y around 0 69.5%
sub-neg69.5%
+-commutative69.5%
distribute-rgt1-in69.5%
cancel-sign-sub-inv69.5%
Simplified69.5%
Taylor expanded in z around inf 69.5%
mul-1-neg69.5%
distribute-rgt-neg-in69.5%
Simplified69.5%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.15) (not (<= y 1.35e-7))) (+ x (* x (* y z))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.15) || !(y <= 1.35e-7)) {
tmp = x + (x * (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.15d0)) .or. (.not. (y <= 1.35d-7))) then
tmp = x + (x * (y * z))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.15) || !(y <= 1.35e-7)) {
tmp = x + (x * (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.15) or not (y <= 1.35e-7): tmp = x + (x * (y * z)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.15) || !(y <= 1.35e-7)) tmp = Float64(x + Float64(x * Float64(y * z))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.15) || ~((y <= 1.35e-7))) tmp = x + (x * (y * z)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.15], N[Not[LessEqual[y, 1.35e-7]], $MachinePrecision]], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.15 \lor \neg \left(y \leq 1.35 \cdot 10^{-7}\right):\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1.1499999999999999 or 1.35000000000000004e-7 < y Initial program 94.1%
Taylor expanded in y around inf 92.7%
mul-1-neg92.7%
distribute-lft-neg-out92.7%
*-commutative92.7%
Simplified92.7%
*-commutative92.7%
cancel-sign-sub92.7%
distribute-lft-in92.7%
*-commutative92.7%
*-un-lft-identity92.7%
Applied egg-rr92.7%
if -1.1499999999999999 < y < 1.35000000000000004e-7Initial program 100.0%
Taylor expanded in y around 0 99.4%
Final simplification95.9%
(FPCore (x y z) :precision binary64 (if (<= y -3e+47) (* y (* z x)) (if (<= y 5.8e+47) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3e+47) {
tmp = y * (z * x);
} else if (y <= 5.8e+47) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3d+47)) then
tmp = y * (z * x)
else if (y <= 5.8d+47) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3e+47) {
tmp = y * (z * x);
} else if (y <= 5.8e+47) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3e+47: tmp = y * (z * x) elif y <= 5.8e+47: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3e+47) tmp = Float64(y * Float64(z * x)); elseif (y <= 5.8e+47) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3e+47) tmp = y * (z * x); elseif (y <= 5.8e+47) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3e+47], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5.8e+47], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+47}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{+47}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -3.0000000000000001e47Initial program 94.5%
Taylor expanded in y around inf 82.3%
if -3.0000000000000001e47 < y < 5.79999999999999961e47Initial program 100.0%
Taylor expanded in y around 0 94.9%
if 5.79999999999999961e47 < y Initial program 91.6%
Taylor expanded in y around inf 73.5%
associate-*r*71.1%
*-commutative71.1%
associate-*l*74.3%
Simplified74.3%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -14500000.0) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -14500000.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-14500000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -14500000.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -14500000.0) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -14500000.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -14500000.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -14500000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -14500000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.45e7 or 1 < z Initial program 93.9%
Taylor expanded in y around 0 57.8%
sub-neg57.8%
+-commutative57.8%
distribute-rgt1-in57.8%
cancel-sign-sub-inv57.8%
Simplified57.8%
Taylor expanded in z around inf 56.8%
mul-1-neg56.8%
distribute-rgt-neg-in56.8%
Simplified56.8%
if -1.45e7 < z < 1Initial program 99.9%
Taylor expanded in z around 0 67.9%
Final simplification62.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 97.0%
Taylor expanded in z around 0 35.9%
Final simplification35.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023208
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))