
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
def code(x, y, z, t): return x * (((y / z) * t) / t)
function code(x, y, z, t) return Float64(x * Float64(Float64(Float64(y / z) * t) / t)) end
function tmp = code(x, y, z, t) tmp = x * (((y / z) * t) / t); end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{y}{z} \cdot t}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* x (/ (* (/ y z) t) t)))
double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (((y / z) * t) / t)
end function
public static double code(double x, double y, double z, double t) {
return x * (((y / z) * t) / t);
}
def code(x, y, z, t): return x * (((y / z) * t) / t)
function code(x, y, z, t) return Float64(x * Float64(Float64(Float64(y / z) * t) / t)) end
function tmp = code(x, y, z, t) tmp = x * (((y / z) * t) / t); end
code[x_, y_, z_, t_] := N[(x * N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{\frac{y}{z} \cdot t}{t}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (/ z y))) (t_2 (* y (/ x z))))
(if (<= (/ y z) -4e+157)
t_2
(if (<= (/ y z) -5e-247)
t_1
(if (<= (/ y z) 1e-291)
(/ (* y x) z)
(if (<= (/ y z) 2e+212) t_1 t_2))))))assert(x < y);
double code(double x, double y, double z, double t) {
double t_1 = x / (z / y);
double t_2 = y * (x / z);
double tmp;
if ((y / z) <= -4e+157) {
tmp = t_2;
} else if ((y / z) <= -5e-247) {
tmp = t_1;
} else if ((y / z) <= 1e-291) {
tmp = (y * x) / z;
} else if ((y / z) <= 2e+212) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (z / y)
t_2 = y * (x / z)
if ((y / z) <= (-4d+157)) then
tmp = t_2
else if ((y / z) <= (-5d-247)) then
tmp = t_1
else if ((y / z) <= 1d-291) then
tmp = (y * x) / z
else if ((y / z) <= 2d+212) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z / y);
double t_2 = y * (x / z);
double tmp;
if ((y / z) <= -4e+157) {
tmp = t_2;
} else if ((y / z) <= -5e-247) {
tmp = t_1;
} else if ((y / z) <= 1e-291) {
tmp = (y * x) / z;
} else if ((y / z) <= 2e+212) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): t_1 = x / (z / y) t_2 = y * (x / z) tmp = 0 if (y / z) <= -4e+157: tmp = t_2 elif (y / z) <= -5e-247: tmp = t_1 elif (y / z) <= 1e-291: tmp = (y * x) / z elif (y / z) <= 2e+212: tmp = t_1 else: tmp = t_2 return tmp
x, y = sort([x, y]) function code(x, y, z, t) t_1 = Float64(x / Float64(z / y)) t_2 = Float64(y * Float64(x / z)) tmp = 0.0 if (Float64(y / z) <= -4e+157) tmp = t_2; elseif (Float64(y / z) <= -5e-247) tmp = t_1; elseif (Float64(y / z) <= 1e-291) tmp = Float64(Float64(y * x) / z); elseif (Float64(y / z) <= 2e+212) tmp = t_1; else tmp = t_2; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z / y);
t_2 = y * (x / z);
tmp = 0.0;
if ((y / z) <= -4e+157)
tmp = t_2;
elseif ((y / z) <= -5e-247)
tmp = t_1;
elseif ((y / z) <= 1e-291)
tmp = (y * x) / z;
elseif ((y / z) <= 2e+212)
tmp = t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], -4e+157], t$95$2, If[LessEqual[N[(y / z), $MachinePrecision], -5e-247], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], 1e-291], N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[N[(y / z), $MachinePrecision], 2e+212], t$95$1, t$95$2]]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{z}{y}}\\
t_2 := y \cdot \frac{x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -4 \cdot 10^{+157}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{y}{z} \leq -5 \cdot 10^{-247}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq 10^{-291}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\mathbf{elif}\;\frac{y}{z} \leq 2 \cdot 10^{+212}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if (/.f64 y z) < -3.99999999999999993e157 or 1.9999999999999998e212 < (/.f64 y z) Initial program 70.6%
*-commutative70.6%
associate-/l*79.9%
*-inverses79.9%
/-rgt-identity79.9%
associate-*l/95.8%
associate-*r/99.8%
Simplified99.8%
if -3.99999999999999993e157 < (/.f64 y z) < -4.99999999999999978e-247 or 9.99999999999999962e-292 < (/.f64 y z) < 1.9999999999999998e212Initial program 95.3%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
Simplified99.7%
clear-num99.5%
un-div-inv99.6%
Applied egg-rr99.6%
if -4.99999999999999978e-247 < (/.f64 y z) < 9.99999999999999962e-292Initial program 71.6%
associate-/l*77.0%
*-inverses77.0%
/-rgt-identity77.0%
Simplified77.0%
Taylor expanded in x around 0 99.8%
Final simplification99.7%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (or (<= (/ y z) -5e+185)
(and (not (<= (/ y z) -5e-247))
(or (<= (/ y z) 0.0) (not (<= (/ y z) 2e+212)))))
(* y (/ x z))
(* (/ y z) x)))assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -5e+185) || (!((y / z) <= -5e-247) && (((y / z) <= 0.0) || !((y / z) <= 2e+212)))) {
tmp = y * (x / z);
} else {
tmp = (y / z) * x;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y / z) <= (-5d+185)) .or. (.not. ((y / z) <= (-5d-247))) .and. ((y / z) <= 0.0d0) .or. (.not. ((y / z) <= 2d+212))) then
tmp = y * (x / z)
else
tmp = (y / z) * x
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -5e+185) || (!((y / z) <= -5e-247) && (((y / z) <= 0.0) || !((y / z) <= 2e+212)))) {
tmp = y * (x / z);
} else {
tmp = (y / z) * x;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if ((y / z) <= -5e+185) or (not ((y / z) <= -5e-247) and (((y / z) <= 0.0) or not ((y / z) <= 2e+212))): tmp = y * (x / z) else: tmp = (y / z) * x return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if ((Float64(y / z) <= -5e+185) || (!(Float64(y / z) <= -5e-247) && ((Float64(y / z) <= 0.0) || !(Float64(y / z) <= 2e+212)))) tmp = Float64(y * Float64(x / z)); else tmp = Float64(Float64(y / z) * x); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((y / z) <= -5e+185) || (~(((y / z) <= -5e-247)) && (((y / z) <= 0.0) || ~(((y / z) <= 2e+212)))))
tmp = y * (x / z);
else
tmp = (y / z) * x;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y / z), $MachinePrecision], -5e+185], And[N[Not[LessEqual[N[(y / z), $MachinePrecision], -5e-247]], $MachinePrecision], Or[LessEqual[N[(y / z), $MachinePrecision], 0.0], N[Not[LessEqual[N[(y / z), $MachinePrecision], 2e+212]], $MachinePrecision]]]], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z} \leq -5 \cdot 10^{+185} \lor \neg \left(\frac{y}{z} \leq -5 \cdot 10^{-247}\right) \land \left(\frac{y}{z} \leq 0 \lor \neg \left(\frac{y}{z} \leq 2 \cdot 10^{+212}\right)\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z} \cdot x\\
\end{array}
\end{array}
if (/.f64 y z) < -4.9999999999999999e185 or -4.99999999999999978e-247 < (/.f64 y z) < -0.0 or 1.9999999999999998e212 < (/.f64 y z) Initial program 69.1%
*-commutative69.1%
associate-/l*75.4%
*-inverses75.4%
/-rgt-identity75.4%
associate-*l/99.8%
associate-*r/99.9%
Simplified99.9%
if -4.9999999999999999e185 < (/.f64 y z) < -4.99999999999999978e-247 or -0.0 < (/.f64 y z) < 1.9999999999999998e212Initial program 93.5%
associate-/l*99.3%
*-inverses99.3%
/-rgt-identity99.3%
Simplified99.3%
Final simplification99.5%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (or (<= (/ y z) -4e+157)
(not
(or (<= (/ y z) -5e-247)
(and (not (<= (/ y z) 1e-291)) (<= (/ y z) 2e+212)))))
(* y (/ x z))
(/ x (/ z y))))assert(x < y);
double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -4e+157) || !(((y / z) <= -5e-247) || (!((y / z) <= 1e-291) && ((y / z) <= 2e+212)))) {
tmp = y * (x / z);
} else {
tmp = x / (z / y);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y / z) <= (-4d+157)) .or. (.not. ((y / z) <= (-5d-247)) .or. (.not. ((y / z) <= 1d-291)) .and. ((y / z) <= 2d+212))) then
tmp = y * (x / z)
else
tmp = x / (z / y)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y / z) <= -4e+157) || !(((y / z) <= -5e-247) || (!((y / z) <= 1e-291) && ((y / z) <= 2e+212)))) {
tmp = y * (x / z);
} else {
tmp = x / (z / y);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): tmp = 0 if ((y / z) <= -4e+157) or not (((y / z) <= -5e-247) or (not ((y / z) <= 1e-291) and ((y / z) <= 2e+212))): tmp = y * (x / z) else: tmp = x / (z / y) return tmp
x, y = sort([x, y]) function code(x, y, z, t) tmp = 0.0 if ((Float64(y / z) <= -4e+157) || !((Float64(y / z) <= -5e-247) || (!(Float64(y / z) <= 1e-291) && (Float64(y / z) <= 2e+212)))) tmp = Float64(y * Float64(x / z)); else tmp = Float64(x / Float64(z / y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (((y / z) <= -4e+157) || ~((((y / z) <= -5e-247) || (~(((y / z) <= 1e-291)) && ((y / z) <= 2e+212)))))
tmp = y * (x / z);
else
tmp = x / (z / y);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y / z), $MachinePrecision], -4e+157], N[Not[Or[LessEqual[N[(y / z), $MachinePrecision], -5e-247], And[N[Not[LessEqual[N[(y / z), $MachinePrecision], 1e-291]], $MachinePrecision], LessEqual[N[(y / z), $MachinePrecision], 2e+212]]]], $MachinePrecision]], N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z} \leq -4 \cdot 10^{+157} \lor \neg \left(\frac{y}{z} \leq -5 \cdot 10^{-247} \lor \neg \left(\frac{y}{z} \leq 10^{-291}\right) \land \frac{y}{z} \leq 2 \cdot 10^{+212}\right):\\
\;\;\;\;y \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{z}{y}}\\
\end{array}
\end{array}
if (/.f64 y z) < -3.99999999999999993e157 or -4.99999999999999978e-247 < (/.f64 y z) < 9.99999999999999962e-292 or 1.9999999999999998e212 < (/.f64 y z) Initial program 71.0%
*-commutative71.0%
associate-/l*78.7%
*-inverses78.7%
/-rgt-identity78.7%
associate-*l/97.5%
associate-*r/99.9%
Simplified99.9%
if -3.99999999999999993e157 < (/.f64 y z) < -4.99999999999999978e-247 or 9.99999999999999962e-292 < (/.f64 y z) < 1.9999999999999998e212Initial program 95.3%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
Simplified99.7%
clear-num99.5%
un-div-inv99.6%
Applied egg-rr99.6%
Final simplification99.7%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (/ z y))) (t_2 (* y (/ x z))))
(if (<= (/ y z) -4e+157)
t_2
(if (<= (/ y z) -1e-179)
t_1
(if (<= (/ y z) 4e-305)
(/ y (/ z x))
(if (<= (/ y z) 2e+212) t_1 t_2))))))assert(x < y);
double code(double x, double y, double z, double t) {
double t_1 = x / (z / y);
double t_2 = y * (x / z);
double tmp;
if ((y / z) <= -4e+157) {
tmp = t_2;
} else if ((y / z) <= -1e-179) {
tmp = t_1;
} else if ((y / z) <= 4e-305) {
tmp = y / (z / x);
} else if ((y / z) <= 2e+212) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (z / y)
t_2 = y * (x / z)
if ((y / z) <= (-4d+157)) then
tmp = t_2
else if ((y / z) <= (-1d-179)) then
tmp = t_1
else if ((y / z) <= 4d-305) then
tmp = y / (z / x)
else if ((y / z) <= 2d+212) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z / y);
double t_2 = y * (x / z);
double tmp;
if ((y / z) <= -4e+157) {
tmp = t_2;
} else if ((y / z) <= -1e-179) {
tmp = t_1;
} else if ((y / z) <= 4e-305) {
tmp = y / (z / x);
} else if ((y / z) <= 2e+212) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z, t): t_1 = x / (z / y) t_2 = y * (x / z) tmp = 0 if (y / z) <= -4e+157: tmp = t_2 elif (y / z) <= -1e-179: tmp = t_1 elif (y / z) <= 4e-305: tmp = y / (z / x) elif (y / z) <= 2e+212: tmp = t_1 else: tmp = t_2 return tmp
x, y = sort([x, y]) function code(x, y, z, t) t_1 = Float64(x / Float64(z / y)) t_2 = Float64(y * Float64(x / z)) tmp = 0.0 if (Float64(y / z) <= -4e+157) tmp = t_2; elseif (Float64(y / z) <= -1e-179) tmp = t_1; elseif (Float64(y / z) <= 4e-305) tmp = Float64(y / Float64(z / x)); elseif (Float64(y / z) <= 2e+212) tmp = t_1; else tmp = t_2; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z / y);
t_2 = y * (x / z);
tmp = 0.0;
if ((y / z) <= -4e+157)
tmp = t_2;
elseif ((y / z) <= -1e-179)
tmp = t_1;
elseif ((y / z) <= 4e-305)
tmp = y / (z / x);
elseif ((y / z) <= 2e+212)
tmp = t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y / z), $MachinePrecision], -4e+157], t$95$2, If[LessEqual[N[(y / z), $MachinePrecision], -1e-179], t$95$1, If[LessEqual[N[(y / z), $MachinePrecision], 4e-305], N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y / z), $MachinePrecision], 2e+212], t$95$1, t$95$2]]]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{z}{y}}\\
t_2 := y \cdot \frac{x}{z}\\
\mathbf{if}\;\frac{y}{z} \leq -4 \cdot 10^{+157}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;\frac{y}{z} \leq -1 \cdot 10^{-179}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;\frac{y}{z} \leq 4 \cdot 10^{-305}:\\
\;\;\;\;\frac{y}{\frac{z}{x}}\\
\mathbf{elif}\;\frac{y}{z} \leq 2 \cdot 10^{+212}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if (/.f64 y z) < -3.99999999999999993e157 or 1.9999999999999998e212 < (/.f64 y z) Initial program 70.6%
*-commutative70.6%
associate-/l*79.9%
*-inverses79.9%
/-rgt-identity79.9%
associate-*l/95.8%
associate-*r/99.8%
Simplified99.8%
if -3.99999999999999993e157 < (/.f64 y z) < -1e-179 or 3.99999999999999999e-305 < (/.f64 y z) < 1.9999999999999998e212Initial program 96.6%
associate-/l*99.7%
*-inverses99.7%
/-rgt-identity99.7%
Simplified99.7%
clear-num99.5%
un-div-inv99.6%
Applied egg-rr99.6%
if -1e-179 < (/.f64 y z) < 3.99999999999999999e-305Initial program 70.7%
associate-/l*79.0%
*-inverses79.0%
/-rgt-identity79.0%
Simplified79.0%
associate-*r/99.8%
*-commutative99.8%
associate-/l*99.9%
Applied egg-rr99.9%
Final simplification99.7%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* (/ y z) x))
assert(x < y);
double code(double x, double y, double z, double t) {
return (y / z) * x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / z) * x
end function
assert x < y;
public static double code(double x, double y, double z, double t) {
return (y / z) * x;
}
[x, y] = sort([x, y]) def code(x, y, z, t): return (y / z) * x
x, y = sort([x, y]) function code(x, y, z, t) return Float64(Float64(y / z) * x) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z, t)
tmp = (y / z) * x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(y / z), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\frac{y}{z} \cdot x
\end{array}
Initial program 83.7%
associate-/l*89.7%
*-inverses89.7%
/-rgt-identity89.7%
Simplified89.7%
Final simplification89.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (/ y z))) (t_2 (/ (* (/ y z) t) t)) (t_3 (/ y (/ z x))))
(if (< t_2 -1.20672205123045e+245)
t_3
(if (< t_2 -5.907522236933906e-275)
t_1
(if (< t_2 5.658954423153415e-65)
t_3
(if (< t_2 2.0087180502407133e+217) t_1 (/ (* y x) z)))))))
double code(double x, double y, double z, double t) {
double t_1 = x * (y / z);
double t_2 = ((y / z) * t) / t;
double t_3 = y / (z / x);
double tmp;
if (t_2 < -1.20672205123045e+245) {
tmp = t_3;
} else if (t_2 < -5.907522236933906e-275) {
tmp = t_1;
} else if (t_2 < 5.658954423153415e-65) {
tmp = t_3;
} else if (t_2 < 2.0087180502407133e+217) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = x * (y / z)
t_2 = ((y / z) * t) / t
t_3 = y / (z / x)
if (t_2 < (-1.20672205123045d+245)) then
tmp = t_3
else if (t_2 < (-5.907522236933906d-275)) then
tmp = t_1
else if (t_2 < 5.658954423153415d-65) then
tmp = t_3
else if (t_2 < 2.0087180502407133d+217) then
tmp = t_1
else
tmp = (y * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * (y / z);
double t_2 = ((y / z) * t) / t;
double t_3 = y / (z / x);
double tmp;
if (t_2 < -1.20672205123045e+245) {
tmp = t_3;
} else if (t_2 < -5.907522236933906e-275) {
tmp = t_1;
} else if (t_2 < 5.658954423153415e-65) {
tmp = t_3;
} else if (t_2 < 2.0087180502407133e+217) {
tmp = t_1;
} else {
tmp = (y * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * (y / z) t_2 = ((y / z) * t) / t t_3 = y / (z / x) tmp = 0 if t_2 < -1.20672205123045e+245: tmp = t_3 elif t_2 < -5.907522236933906e-275: tmp = t_1 elif t_2 < 5.658954423153415e-65: tmp = t_3 elif t_2 < 2.0087180502407133e+217: tmp = t_1 else: tmp = (y * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(y / z)) t_2 = Float64(Float64(Float64(y / z) * t) / t) t_3 = Float64(y / Float64(z / x)) tmp = 0.0 if (t_2 < -1.20672205123045e+245) tmp = t_3; elseif (t_2 < -5.907522236933906e-275) tmp = t_1; elseif (t_2 < 5.658954423153415e-65) tmp = t_3; elseif (t_2 < 2.0087180502407133e+217) tmp = t_1; else tmp = Float64(Float64(y * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * (y / z); t_2 = ((y / z) * t) / t; t_3 = y / (z / x); tmp = 0.0; if (t_2 < -1.20672205123045e+245) tmp = t_3; elseif (t_2 < -5.907522236933906e-275) tmp = t_1; elseif (t_2 < 5.658954423153415e-65) tmp = t_3; elseif (t_2 < 2.0087180502407133e+217) tmp = t_1; else tmp = (y * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / z), $MachinePrecision] * t), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$3 = N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -1.20672205123045e+245], t$95$3, If[Less[t$95$2, -5.907522236933906e-275], t$95$1, If[Less[t$95$2, 5.658954423153415e-65], t$95$3, If[Less[t$95$2, 2.0087180502407133e+217], t$95$1, N[(N[(y * x), $MachinePrecision] / z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{y}{z}\\
t_2 := \frac{\frac{y}{z} \cdot t}{t}\\
t_3 := \frac{y}{\frac{z}{x}}\\
\mathbf{if}\;t_2 < -1.20672205123045 \cdot 10^{+245}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 < -5.907522236933906 \cdot 10^{-275}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 < 5.658954423153415 \cdot 10^{-65}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_2 < 2.0087180502407133 \cdot 10^{+217}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2023208
(FPCore (x y z t)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, B"
:precision binary64
:herbie-target
(if (< (/ (* (/ y z) t) t) -1.20672205123045e+245) (/ y (/ z x)) (if (< (/ (* (/ y z) t) t) -5.907522236933906e-275) (* x (/ y z)) (if (< (/ (* (/ y z) t) t) 5.658954423153415e-65) (/ y (/ z x)) (if (< (/ (* (/ y z) t) t) 2.0087180502407133e+217) (* x (/ y z)) (/ (* y x) z)))))
(* x (/ (* (/ y z) t) t)))