
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (- (* (* x (log (/ (cbrt x) (cbrt y)))) 3.0) z))
double code(double x, double y, double z) {
return ((x * log((cbrt(x) / cbrt(y)))) * 3.0) - z;
}
public static double code(double x, double y, double z) {
return ((x * Math.log((Math.cbrt(x) / Math.cbrt(y)))) * 3.0) - z;
}
function code(x, y, z) return Float64(Float64(Float64(x * log(Float64(cbrt(x) / cbrt(y)))) * 3.0) - z) end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[N[(N[Power[x, 1/3], $MachinePrecision] / N[Power[y, 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)\right) \cdot 3 - z
\end{array}
Initial program 82.0%
add-cbrt-cube53.5%
pow353.5%
Applied egg-rr53.5%
rem-cbrt-cube82.0%
add-log-exp34.3%
*-commutative34.3%
exp-to-pow34.3%
add-cube-cbrt34.3%
pow334.3%
exp-to-pow34.3%
exp-prod34.3%
*-commutative34.3%
add-log-exp81.9%
associate-*r*82.0%
Applied egg-rr82.0%
cbrt-div99.7%
div-inv99.7%
Applied egg-rr99.7%
associate-*r/99.7%
*-rgt-identity99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (log (/ x y)))))
(if (<= t_0 (- INFINITY))
(- z)
(if (<= t_0 1e+275) (- t_0 z) (* x (- (log x) (log y)))))))
double code(double x, double y, double z) {
double t_0 = x * log((x / y));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = -z;
} else if (t_0 <= 1e+275) {
tmp = t_0 - z;
} else {
tmp = x * (log(x) - log(y));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = x * Math.log((x / y));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = -z;
} else if (t_0 <= 1e+275) {
tmp = t_0 - z;
} else {
tmp = x * (Math.log(x) - Math.log(y));
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log((x / y)) tmp = 0 if t_0 <= -math.inf: tmp = -z elif t_0 <= 1e+275: tmp = t_0 - z else: tmp = x * (math.log(x) - math.log(y)) return tmp
function code(x, y, z) t_0 = Float64(x * log(Float64(x / y))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(-z); elseif (t_0 <= 1e+275) tmp = Float64(t_0 - z); else tmp = Float64(x * Float64(log(x) - log(y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log((x / y)); tmp = 0.0; if (t_0 <= -Inf) tmp = -z; elseif (t_0 <= 1e+275) tmp = t_0 - z; else tmp = x * (log(x) - log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], (-z), If[LessEqual[t$95$0, 1e+275], N[(t$95$0 - z), $MachinePrecision], N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;-z\\
\mathbf{elif}\;t_0 \leq 10^{+275}:\\
\;\;\;\;t_0 - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right)\\
\end{array}
\end{array}
if (*.f64 x (log.f64 (/.f64 x y))) < -inf.0Initial program 8.2%
Taylor expanded in x around 0 46.7%
neg-mul-146.7%
Simplified46.7%
if -inf.0 < (*.f64 x (log.f64 (/.f64 x y))) < 9.9999999999999996e274Initial program 99.5%
if 9.9999999999999996e274 < (*.f64 x (log.f64 (/.f64 x y))) Initial program 8.3%
Taylor expanded in z around 0 8.3%
log-div54.9%
Applied egg-rr54.9%
Final simplification90.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (log (/ x y)))))
(if (<= t_0 (- INFINITY))
(* x (- (log (- x)) (log (- y))))
(if (<= t_0 1e+275) (- t_0 z) (* x (- (log x) (log y)))))))
double code(double x, double y, double z) {
double t_0 = x * log((x / y));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = x * (log(-x) - log(-y));
} else if (t_0 <= 1e+275) {
tmp = t_0 - z;
} else {
tmp = x * (log(x) - log(y));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = x * Math.log((x / y));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = x * (Math.log(-x) - Math.log(-y));
} else if (t_0 <= 1e+275) {
tmp = t_0 - z;
} else {
tmp = x * (Math.log(x) - Math.log(y));
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log((x / y)) tmp = 0 if t_0 <= -math.inf: tmp = x * (math.log(-x) - math.log(-y)) elif t_0 <= 1e+275: tmp = t_0 - z else: tmp = x * (math.log(x) - math.log(y)) return tmp
function code(x, y, z) t_0 = Float64(x * log(Float64(x / y))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))); elseif (t_0 <= 1e+275) tmp = Float64(t_0 - z); else tmp = Float64(x * Float64(log(x) - log(y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log((x / y)); tmp = 0.0; if (t_0 <= -Inf) tmp = x * (log(-x) - log(-y)); elseif (t_0 <= 1e+275) tmp = t_0 - z; else tmp = x * (log(x) - log(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+275], N[(t$95$0 - z), $MachinePrecision], N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right)\\
\mathbf{elif}\;t_0 \leq 10^{+275}:\\
\;\;\;\;t_0 - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right)\\
\end{array}
\end{array}
if (*.f64 x (log.f64 (/.f64 x y))) < -inf.0Initial program 8.2%
frac-2neg8.2%
log-div62.0%
Applied egg-rr62.0%
Taylor expanded in z around 0 47.1%
if -inf.0 < (*.f64 x (log.f64 (/.f64 x y))) < 9.9999999999999996e274Initial program 99.5%
if 9.9999999999999996e274 < (*.f64 x (log.f64 (/.f64 x y))) Initial program 8.3%
Taylor expanded in z around 0 8.3%
log-div54.9%
Applied egg-rr54.9%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (log (/ x y))))) (if (<= t_0 (- INFINITY)) (- z) (if (<= t_0 5e+272) (- t_0 z) (- z)))))
double code(double x, double y, double z) {
double t_0 = x * log((x / y));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = -z;
} else if (t_0 <= 5e+272) {
tmp = t_0 - z;
} else {
tmp = -z;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = x * Math.log((x / y));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = -z;
} else if (t_0 <= 5e+272) {
tmp = t_0 - z;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log((x / y)) tmp = 0 if t_0 <= -math.inf: tmp = -z elif t_0 <= 5e+272: tmp = t_0 - z else: tmp = -z return tmp
function code(x, y, z) t_0 = Float64(x * log(Float64(x / y))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(-z); elseif (t_0 <= 5e+272) tmp = Float64(t_0 - z); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log((x / y)); tmp = 0.0; if (t_0 <= -Inf) tmp = -z; elseif (t_0 <= 5e+272) tmp = t_0 - z; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], (-z), If[LessEqual[t$95$0, 5e+272], N[(t$95$0 - z), $MachinePrecision], (-z)]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;-z\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+272}:\\
\;\;\;\;t_0 - z\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if (*.f64 x (log.f64 (/.f64 x y))) < -inf.0 or 4.99999999999999973e272 < (*.f64 x (log.f64 (/.f64 x y))) Initial program 10.1%
Taylor expanded in x around 0 47.5%
neg-mul-147.5%
Simplified47.5%
if -inf.0 < (*.f64 x (log.f64 (/.f64 x y))) < 4.99999999999999973e272Initial program 99.5%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (- (* x (* (log (/ (cbrt x) (cbrt y))) 3.0)) z))
double code(double x, double y, double z) {
return (x * (log((cbrt(x) / cbrt(y))) * 3.0)) - z;
}
public static double code(double x, double y, double z) {
return (x * (Math.log((Math.cbrt(x) / Math.cbrt(y))) * 3.0)) - z;
}
function code(x, y, z) return Float64(Float64(x * Float64(log(Float64(cbrt(x) / cbrt(y))) * 3.0)) - z) end
code[x_, y_, z_] := N[(N[(x * N[(N[Log[N[(N[Power[x, 1/3], $MachinePrecision] / N[Power[y, 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(\log \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right) \cdot 3\right) - z
\end{array}
Initial program 82.0%
add-cube-cbrt82.0%
associate-*l*82.0%
log-prod81.9%
pow281.9%
metadata-eval81.9%
log-pow81.9%
metadata-eval81.9%
Applied egg-rr81.9%
distribute-rgt1-in81.9%
metadata-eval81.9%
*-commutative81.9%
Simplified81.9%
cbrt-div99.7%
div-inv99.7%
Applied egg-rr99.7%
associate-*r/99.7%
*-rgt-identity99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(if (<= x -1.02e+95)
(* x (- (log (- x)) (log (- y))))
(if (<= x -5e-310)
(- (* x (log (/ x y))) z)
(- (* x (- (log x) (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.02e+95) {
tmp = x * (log(-x) - log(-y));
} else if (x <= -5e-310) {
tmp = (x * log((x / y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.02d+95)) then
tmp = x * (log(-x) - log(-y))
else if (x <= (-5d-310)) then
tmp = (x * log((x / y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.02e+95) {
tmp = x * (Math.log(-x) - Math.log(-y));
} else if (x <= -5e-310) {
tmp = (x * Math.log((x / y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.02e+95: tmp = x * (math.log(-x) - math.log(-y)) elif x <= -5e-310: tmp = (x * math.log((x / y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.02e+95) tmp = Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))); elseif (x <= -5e-310) tmp = Float64(Float64(x * log(Float64(x / y))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.02e+95) tmp = x * (log(-x) - log(-y)); elseif (x <= -5e-310) tmp = (x * log((x / y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.02e+95], N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -5e-310], N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{+95}:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right)\\
\mathbf{elif}\;x \leq -5 \cdot 10^{-310}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
if x < -1.0200000000000001e95Initial program 72.9%
frac-2neg72.9%
log-div99.2%
Applied egg-rr99.2%
Taylor expanded in z around 0 87.5%
if -1.0200000000000001e95 < x < -4.999999999999985e-310Initial program 87.8%
if -4.999999999999985e-310 < x Initial program 82.0%
log-div47.8%
Applied egg-rr99.4%
Final simplification93.6%
(FPCore (x y z) :precision binary64 (if (<= y -2e-310) (- (* x (- (log (- x)) (log (- y)))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-310) {
tmp = (x * (log(-x) - log(-y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-310)) then
tmp = (x * (log(-x) - log(-y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-310) {
tmp = (x * (Math.log(-x) - Math.log(-y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2e-310: tmp = (x * (math.log(-x) - math.log(-y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2e-310) tmp = Float64(Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2e-310) tmp = (x * (log(-x) - log(-y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2e-310], N[(N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-310}:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
if y < -1.999999999999994e-310Initial program 82.1%
frac-2neg82.1%
log-div99.5%
Applied egg-rr99.5%
if -1.999999999999994e-310 < y Initial program 82.0%
log-div47.8%
Applied egg-rr99.4%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= z -3.5e-23) (- z) (if (<= z 1.06e-6) (* x (log (/ x y))) (- z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.5e-23) {
tmp = -z;
} else if (z <= 1.06e-6) {
tmp = x * log((x / y));
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.5d-23)) then
tmp = -z
else if (z <= 1.06d-6) then
tmp = x * log((x / y))
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.5e-23) {
tmp = -z;
} else if (z <= 1.06e-6) {
tmp = x * Math.log((x / y));
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.5e-23: tmp = -z elif z <= 1.06e-6: tmp = x * math.log((x / y)) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.5e-23) tmp = Float64(-z); elseif (z <= 1.06e-6) tmp = Float64(x * log(Float64(x / y))); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.5e-23) tmp = -z; elseif (z <= 1.06e-6) tmp = x * log((x / y)); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.5e-23], (-z), If[LessEqual[z, 1.06e-6], N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.5 \cdot 10^{-23}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq 1.06 \cdot 10^{-6}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -3.49999999999999993e-23 or 1.06e-6 < z Initial program 80.5%
Taylor expanded in x around 0 74.3%
neg-mul-174.3%
Simplified74.3%
if -3.49999999999999993e-23 < z < 1.06e-6Initial program 84.0%
Taylor expanded in z around 0 71.4%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 82.0%
Taylor expanded in x around 0 48.8%
neg-mul-148.8%
Simplified48.8%
Final simplification48.8%
(FPCore (x y z) :precision binary64 (if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * log((x / y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 7.595077799083773d-308) then
tmp = (x * log((x / y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * Math.log((x / y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 7.595077799083773e-308: tmp = (x * math.log((x / y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y < 7.595077799083773e-308) tmp = Float64(Float64(x * log(Float64(x / y))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 7.595077799083773e-308) tmp = (x * log((x / y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 7.595077799083773e-308], N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 7.595077799083773 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
herbie shell --seed 2023208
(FPCore (x y z)
:name "Numeric.SpecFunctions.Extra:bd0 from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z))
(- (* x (log (/ x y))) z))