
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ 1.0 (/ 4.0 (/ y (+ x (- (* y 0.75) z))))))
double code(double x, double y, double z) {
return 1.0 + (4.0 / (y / (x + ((y * 0.75) - z))));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + (4.0d0 / (y / (x + ((y * 0.75d0) - z))))
end function
public static double code(double x, double y, double z) {
return 1.0 + (4.0 / (y / (x + ((y * 0.75) - z))));
}
def code(x, y, z): return 1.0 + (4.0 / (y / (x + ((y * 0.75) - z))))
function code(x, y, z) return Float64(1.0 + Float64(4.0 / Float64(y / Float64(x + Float64(Float64(y * 0.75) - z))))) end
function tmp = code(x, y, z) tmp = 1.0 + (4.0 / (y / (x + ((y * 0.75) - z)))); end
code[x_, y_, z_] := N[(1.0 + N[(4.0 / N[(y / N[(x + N[(N[(y * 0.75), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4}{\frac{y}{x + \left(y \cdot 0.75 - z\right)}}
\end{array}
Initial program 99.9%
associate-/l*99.6%
associate--l+99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -0.066) (not (<= x 2.35e+95))) (+ 4.0 (* 4.0 (/ x y))) (+ 4.0 (* (/ z y) -4.0))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -0.066) || !(x <= 2.35e+95)) {
tmp = 4.0 + (4.0 * (x / y));
} else {
tmp = 4.0 + ((z / y) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-0.066d0)) .or. (.not. (x <= 2.35d+95))) then
tmp = 4.0d0 + (4.0d0 * (x / y))
else
tmp = 4.0d0 + ((z / y) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -0.066) || !(x <= 2.35e+95)) {
tmp = 4.0 + (4.0 * (x / y));
} else {
tmp = 4.0 + ((z / y) * -4.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -0.066) or not (x <= 2.35e+95): tmp = 4.0 + (4.0 * (x / y)) else: tmp = 4.0 + ((z / y) * -4.0) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -0.066) || !(x <= 2.35e+95)) tmp = Float64(4.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(4.0 + Float64(Float64(z / y) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -0.066) || ~((x <= 2.35e+95))) tmp = 4.0 + (4.0 * (x / y)); else tmp = 4.0 + ((z / y) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -0.066], N[Not[LessEqual[x, 2.35e+95]], $MachinePrecision]], N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(4.0 + N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.066 \lor \neg \left(x \leq 2.35 \cdot 10^{+95}\right):\\
\;\;\;\;4 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;4 + \frac{z}{y} \cdot -4\\
\end{array}
\end{array}
if x < -0.066000000000000003 or 2.34999999999999986e95 < x Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 88.4%
if -0.066000000000000003 < x < 2.34999999999999986e95Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 90.6%
*-commutative90.6%
Simplified90.6%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (+ 4.0 (* 4.0 (/ x y))))
double code(double x, double y, double z) {
return 4.0 + (4.0 * (x / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0 + (4.0d0 * (x / y))
end function
public static double code(double x, double y, double z) {
return 4.0 + (4.0 * (x / y));
}
def code(x, y, z): return 4.0 + (4.0 * (x / y))
function code(x, y, z) return Float64(4.0 + Float64(4.0 * Float64(x / y))) end
function tmp = code(x, y, z) tmp = 4.0 + (4.0 * (x / y)); end
code[x_, y_, z_] := N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 + 4 \cdot \frac{x}{y}
\end{array}
Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.7%
associate-+r+99.7%
*-commutative99.7%
+-commutative99.7%
fma-def99.7%
associate-*r*99.7%
associate-*l/99.8%
associate-/l*99.8%
*-inverses99.8%
metadata-eval99.8%
metadata-eval99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in z around 0 68.4%
Final simplification68.4%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 33.1%
Final simplification33.1%
herbie shell --seed 2023208
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))