
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* 39.47841760436263 (* u2 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((39.47841760436263f * (u2 * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt((39.47841760436263e0 * (u2 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt((single(39.47841760436263) * (u2 * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{39.47841760436263 \cdot \left(u2 \cdot u2\right)}\right)
\end{array}
Initial program 98.4%
add-sqr-sqrt97.7%
pow1/297.7%
pow1/297.7%
pow-prod-down98.4%
swap-sqr98.2%
metadata-eval98.7%
Applied egg-rr98.7%
unpow1/298.7%
Simplified98.7%
Final simplification98.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (/ u1 (- 1.0 (* u1 u1))) (+ u1 1.0))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - (u1 * u1))) * (u1 + 1.0f))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 / (1.0e0 - (u1 * u1))) * (u1 + 1.0e0))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - Float32(u1 * u1))) * Float32(u1 + Float32(1.0)))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - (u1 * u1))) * (u1 + single(1.0)))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1 \cdot u1} \cdot \left(u1 + 1\right)} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
flip--98.4%
associate-/r/98.5%
metadata-eval98.5%
+-commutative98.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.05999999865889549) (sqrt (* 39.47841760436263 (/ (* u1 (* u2 u2)) (- 1.0 u1)))) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.05999999865889549f) {
tmp = sqrtf((39.47841760436263f * ((u1 * (u2 * u2)) / (1.0f - u1))));
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.05999999865889549e0) then
tmp = sqrt((39.47841760436263e0 * ((u1 * (u2 * u2)) / (1.0e0 - u1))))
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.05999999865889549)) tmp = sqrt(Float32(Float32(39.47841760436263) * Float32(Float32(u1 * Float32(u2 * u2)) / Float32(Float32(1.0) - u1)))); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.05999999865889549)) tmp = sqrt((single(39.47841760436263) * ((u1 * (u2 * u2)) / (single(1.0) - u1)))); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.05999999865889549:\\
\;\;\;\;\sqrt{39.47841760436263 \cdot \frac{u1 \cdot \left(u2 \cdot u2\right)}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0599999987Initial program 98.6%
Taylor expanded in u2 around 0 94.4%
add-sqr-sqrt93.7%
sqrt-unprod94.4%
swap-sqr94.3%
metadata-eval94.4%
swap-sqr94.6%
add-sqr-sqrt94.8%
Applied egg-rr94.8%
associate-*r/94.9%
Simplified94.9%
if 0.0599999987 < (*.f32 314159265359/50000000000 u2) Initial program 97.7%
Taylor expanded in u1 around 0 74.0%
Final simplification90.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (* u2 (/ (* u1 u2) (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * (u2 * ((u1 * u2) / (1.0f - u1)))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * (u2 * ((u1 * u2) / (1.0e0 - u1)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(u2 * Float32(Float32(u1 * u2) / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * (u2 * ((u1 * u2) / (single(1.0) - u1))))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \left(u2 \cdot \frac{u1 \cdot u2}{1 - u1}\right)}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
add-sqr-sqrt81.8%
sqrt-unprod82.4%
swap-sqr82.3%
metadata-eval82.4%
swap-sqr82.5%
add-sqr-sqrt82.7%
Applied egg-rr82.7%
associate-*l*82.7%
associate-*r/82.8%
Simplified82.8%
Final simplification82.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* 39.47841760436263 (/ (* u1 (* u2 u2)) (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((39.47841760436263f * ((u1 * (u2 * u2)) / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((39.47841760436263e0 * ((u1 * (u2 * u2)) / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(39.47841760436263) * Float32(Float32(u1 * Float32(u2 * u2)) / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(39.47841760436263) * ((u1 * (u2 * u2)) / (single(1.0) - u1)))); end
\begin{array}{l}
\\
\sqrt{39.47841760436263 \cdot \frac{u1 \cdot \left(u2 \cdot u2\right)}{1 - u1}}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
add-sqr-sqrt81.8%
sqrt-unprod82.4%
swap-sqr82.3%
metadata-eval82.4%
swap-sqr82.5%
add-sqr-sqrt82.7%
Applied egg-rr82.7%
associate-*r/82.8%
Simplified82.8%
Final simplification82.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Final simplification82.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
associate-*r*82.4%
Simplified82.4%
Final simplification82.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Taylor expanded in u1 around 0 66.1%
Final simplification66.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Taylor expanded in u1 around 0 66.1%
expm1-log1p-u66.1%
expm1-udef26.8%
associate-*r*26.8%
Applied egg-rr26.8%
expm1-def66.1%
expm1-log1p66.1%
Simplified66.1%
Final simplification66.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (+ (* u1 u2) (* u2 0.5))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * ((u1 * u2) + (u2 * 0.5f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * ((u1 * u2) + (u2 * 0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(Float32(u1 * u2) + Float32(u2 * Float32(0.5)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * ((u1 * u2) + (u2 * single(0.5))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2 + u2 \cdot 0.5\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Taylor expanded in u1 around 0 74.2%
unpow274.2%
fma-udef74.2%
Simplified74.2%
Taylor expanded in u1 around inf 20.6%
Final simplification20.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (+ u1 0.5))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (u1 + 0.5f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (u1 + 0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(u1 + Float32(0.5)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (u1 + single(0.5))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \left(u1 + 0.5\right)\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Taylor expanded in u1 around 0 74.2%
unpow274.2%
fma-udef74.2%
Simplified74.2%
Taylor expanded in u1 around inf 20.6%
+-commutative20.6%
*-commutative20.6%
distribute-lft-out20.6%
Simplified20.6%
Final simplification20.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u1 u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u1 * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u1 * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u1 * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u1 * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u1 \cdot u2\right)
\end{array}
Initial program 98.4%
Taylor expanded in u2 around 0 82.4%
Taylor expanded in u1 around 0 74.2%
unpow274.2%
fma-udef74.2%
Simplified74.2%
Taylor expanded in u1 around inf 19.4%
Final simplification19.4%
herbie shell --seed 2023207
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))