
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x)
:precision binary64
(if (<= x -2000000000.0)
(/ 1.0 x)
(if (<= x 100.0)
(/ x (+ 1.0 (* x x)))
(- (+ (/ 1.0 x) (pow x -5.0)) (+ (pow x -3.0) (pow x -7.0))))))
double code(double x) {
double tmp;
if (x <= -2000000000.0) {
tmp = 1.0 / x;
} else if (x <= 100.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = ((1.0 / x) + pow(x, -5.0)) - (pow(x, -3.0) + pow(x, -7.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2000000000.0d0)) then
tmp = 1.0d0 / x
else if (x <= 100.0d0) then
tmp = x / (1.0d0 + (x * x))
else
tmp = ((1.0d0 / x) + (x ** (-5.0d0))) - ((x ** (-3.0d0)) + (x ** (-7.0d0)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2000000000.0) {
tmp = 1.0 / x;
} else if (x <= 100.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = ((1.0 / x) + Math.pow(x, -5.0)) - (Math.pow(x, -3.0) + Math.pow(x, -7.0));
}
return tmp;
}
def code(x): tmp = 0 if x <= -2000000000.0: tmp = 1.0 / x elif x <= 100.0: tmp = x / (1.0 + (x * x)) else: tmp = ((1.0 / x) + math.pow(x, -5.0)) - (math.pow(x, -3.0) + math.pow(x, -7.0)) return tmp
function code(x) tmp = 0.0 if (x <= -2000000000.0) tmp = Float64(1.0 / x); elseif (x <= 100.0) tmp = Float64(x / Float64(1.0 + Float64(x * x))); else tmp = Float64(Float64(Float64(1.0 / x) + (x ^ -5.0)) - Float64((x ^ -3.0) + (x ^ -7.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2000000000.0) tmp = 1.0 / x; elseif (x <= 100.0) tmp = x / (1.0 + (x * x)); else tmp = ((1.0 / x) + (x ^ -5.0)) - ((x ^ -3.0) + (x ^ -7.0)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2000000000.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 100.0], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] + N[Power[x, -5.0], $MachinePrecision]), $MachinePrecision] - N[(N[Power[x, -3.0], $MachinePrecision] + N[Power[x, -7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2000000000:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 100:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{1}{x} + {x}^{-5}\right) - \left({x}^{-3} + {x}^{-7}\right)\\
\end{array}
\end{array}
if x < -2e9Initial program 47.0%
Taylor expanded in x around inf 100.0%
if -2e9 < x < 100Initial program 100.0%
if 100 < x Initial program 44.0%
Taylor expanded in x around inf 100.0%
associate--l+100.0%
pow-flip100.0%
metadata-eval100.0%
pow-flip100.0%
metadata-eval100.0%
pow-flip100.0%
metadata-eval100.0%
Applied egg-rr100.0%
associate-+r-100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -2000000000.0) (/ 1.0 x) (if (<= x 200000000.0) (/ x (+ 1.0 (* x x))) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -2000000000.0) {
tmp = 1.0 / x;
} else if (x <= 200000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-2000000000.0d0)) then
tmp = 1.0d0 / x
else if (x <= 200000000.0d0) then
tmp = x / (1.0d0 + (x * x))
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -2000000000.0) {
tmp = 1.0 / x;
} else if (x <= 200000000.0) {
tmp = x / (1.0 + (x * x));
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -2000000000.0: tmp = 1.0 / x elif x <= 200000000.0: tmp = x / (1.0 + (x * x)) else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -2000000000.0) tmp = Float64(1.0 / x); elseif (x <= 200000000.0) tmp = Float64(x / Float64(1.0 + Float64(x * x))); else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -2000000000.0) tmp = 1.0 / x; elseif (x <= 200000000.0) tmp = x / (1.0 + (x * x)); else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -2000000000.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 200000000.0], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2000000000:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 200000000:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -2e9 or 2e8 < x Initial program 44.4%
Taylor expanded in x around inf 100.0%
if -2e9 < x < 2e8Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 x) (if (<= x 1.0) x (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / x
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / x;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / x elif x <= 1.0: tmp = x else: tmp = 1.0 / x return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / x); elseif (x <= 1.0) tmp = x; else tmp = Float64(1.0 / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / x; elseif (x <= 1.0) tmp = x; else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 1.0], x, N[(1.0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 47.6%
Taylor expanded in x around inf 97.1%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
Final simplification98.0%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 74.8%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023207
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))