
(FPCore (x y) :precision binary64 (+ (* x x) (* y y)))
double code(double x, double y) {
return (x * x) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * y)
end function
public static double code(double x, double y) {
return (x * x) + (y * y);
}
def code(x, y): return (x * x) + (y * y)
function code(x, y) return Float64(Float64(x * x) + Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) + (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (* x x) (* y y)))
double code(double x, double y) {
return (x * x) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * y)
end function
public static double code(double x, double y) {
return (x * x) + (y * y);
}
def code(x, y): return (x * x) + (y * y)
function code(x, y) return Float64(Float64(x * x) + Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) + (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot y
\end{array}
NOTE: x should be positive before calling this function NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (fma x x (* y y)))
x = abs(x);
assert(x < y);
double code(double x, double y) {
return fma(x, x, (y * y));
}
x = abs(x) x, y = sort([x, y]) function code(x, y) return fma(x, x, Float64(y * y)) end
NOTE: x should be positive before calling this function NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
[x, y] = \mathsf{sort}([x, y])\\
\\
\mathsf{fma}\left(x, x, y \cdot y\right)
\end{array}
Initial program 100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
NOTE: x should be positive before calling this function NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ (* y y) (* x x)))
x = abs(x);
assert(x < y);
double code(double x, double y) {
return (y * y) + (x * x);
}
NOTE: x should be positive before calling this function
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * y) + (x * x)
end function
x = Math.abs(x);
assert x < y;
public static double code(double x, double y) {
return (y * y) + (x * x);
}
x = abs(x) [x, y] = sort([x, y]) def code(x, y): return (y * y) + (x * x)
x = abs(x) x, y = sort([x, y]) function code(x, y) return Float64(Float64(y * y) + Float64(x * x)) end
x = abs(x)
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = (y * y) + (x * x);
end
NOTE: x should be positive before calling this function NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot y + x \cdot x
\end{array}
Initial program 100.0%
Final simplification100.0%
NOTE: x should be positive before calling this function NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (* y y))
x = abs(x);
assert(x < y);
double code(double x, double y) {
return y * y;
}
NOTE: x should be positive before calling this function
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * y
end function
x = Math.abs(x);
assert x < y;
public static double code(double x, double y) {
return y * y;
}
x = abs(x) [x, y] = sort([x, y]) def code(x, y): return y * y
x = abs(x) x, y = sort([x, y]) function code(x, y) return Float64(y * y) end
x = abs(x)
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y * y;
end
NOTE: x should be positive before calling this function NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y * y), $MachinePrecision]
\begin{array}{l}
x = |x|\\
[x, y] = \mathsf{sort}([x, y])\\
\\
y \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 60.4%
unpow260.4%
Simplified60.4%
Final simplification60.4%
herbie shell --seed 2023207
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))