
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 98.4%
sub-neg98.4%
+-commutative98.4%
distribute-rgt1-in98.4%
associate-+l+98.4%
+-commutative98.4%
*-commutative98.4%
neg-mul-198.4%
associate-*r*98.4%
*-commutative98.4%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- x)))) (if (<= x -1.0) t_0 (if (<= x 1.0) y (if (<= x 1.42e+137) t_0 (* x z))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = y;
} else if (x <= 1.42e+137) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = y
else if (x <= 1.42d+137) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = y;
} else if (x <= 1.42e+137) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.0: tmp = y elif x <= 1.42e+137: tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = y; elseif (x <= 1.42e+137) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = y; elseif (x <= 1.42e+137) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], y, If[LessEqual[x, 1.42e+137], t$95$0, N[(x * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.42 \cdot 10^{+137}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x < 1.42e137Initial program 98.0%
Taylor expanded in y around inf 62.7%
Taylor expanded in x around inf 61.3%
mul-1-neg61.3%
distribute-rgt-neg-out61.3%
Simplified61.3%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 79.0%
if 1.42e137 < x Initial program 94.4%
Taylor expanded in y around 0 69.9%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.4e-78) (not (<= y 1.55e-168))) (* y (- 1.0 x)) (* x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e-78) || !(y <= 1.55e-168)) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.4d-78)) .or. (.not. (y <= 1.55d-168))) then
tmp = y * (1.0d0 - x)
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.4e-78) || !(y <= 1.55e-168)) {
tmp = y * (1.0 - x);
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.4e-78) or not (y <= 1.55e-168): tmp = y * (1.0 - x) else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.4e-78) || !(y <= 1.55e-168)) tmp = Float64(y * Float64(1.0 - x)); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.4e-78) || ~((y <= 1.55e-168))) tmp = y * (1.0 - x); else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.4e-78], N[Not[LessEqual[y, 1.55e-168]], $MachinePrecision]], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], N[(x * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-78} \lor \neg \left(y \leq 1.55 \cdot 10^{-168}\right):\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if y < -3.40000000000000012e-78 or 1.55e-168 < y Initial program 97.9%
Taylor expanded in y around inf 83.3%
if -3.40000000000000012e-78 < y < 1.55e-168Initial program 100.0%
Taylor expanded in y around 0 76.2%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.5e+16) (not (<= x 2500000000.0))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e+16) || !(x <= 2500000000.0)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.5d+16)) .or. (.not. (x <= 2500000000.0d0))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e+16) || !(x <= 2500000000.0)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.5e+16) or not (x <= 2500000000.0): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.5e+16) || !(x <= 2500000000.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.5e+16) || ~((x <= 2500000000.0))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.5e+16], N[Not[LessEqual[x, 2500000000.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{+16} \lor \neg \left(x \leq 2500000000\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -9.5e16 or 2.5e9 < x Initial program 97.0%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
if -9.5e16 < x < 2.5e9Initial program 100.0%
Taylor expanded in y around inf 82.2%
Final simplification91.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 97.1%
Taylor expanded in x around inf 98.9%
mul-1-neg98.9%
unsub-neg98.9%
Simplified98.9%
if -1 < x < 1Initial program 100.0%
*-commutative100.0%
flip--100.0%
associate-*r/100.0%
metadata-eval100.0%
Applied egg-rr100.0%
associate-*l/100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in z around inf 97.6%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (<= x -9.5e+16) (* x z) (if (<= x 1.15e-33) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.5e+16) {
tmp = x * z;
} else if (x <= 1.15e-33) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.5d+16)) then
tmp = x * z
else if (x <= 1.15d-33) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.5e+16) {
tmp = x * z;
} else if (x <= 1.15e-33) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.5e+16: tmp = x * z elif x <= 1.15e-33: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.5e+16) tmp = Float64(x * z); elseif (x <= 1.15e-33) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.5e+16) tmp = x * z; elseif (x <= 1.15e-33) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.5e+16], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.15e-33], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{+16}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-33}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -9.5e16 or 1.14999999999999993e-33 < x Initial program 97.2%
Taylor expanded in y around 0 52.3%
if -9.5e16 < x < 1.14999999999999993e-33Initial program 100.0%
Taylor expanded in x around 0 79.5%
Final simplification64.4%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 98.4%
*-commutative98.4%
flip--88.3%
associate-*r/83.2%
metadata-eval83.2%
Applied egg-rr83.2%
associate-*l/85.7%
+-commutative85.7%
Simplified85.7%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 38.2%
Final simplification38.2%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023207
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))