
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 92.4%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(/ (/ x (/ y x)) 3.0)
(if (<= x 1.3)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* (- 3.0 x) (* (/ x y) -0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x / (y / x)) / 3.0d0
else if (x <= 1.3d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 1.3) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x / (y / x)) / 3.0 elif x <= 1.3: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x / Float64(y / x)) / 3.0); elseif (x <= 1.3) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x / (y / x)) / 3.0; elseif (x <= 1.3) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{\frac{x}{\frac{y}{x}}}{3}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 82.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
associate-*r/82.8%
*-commutative82.8%
*-commutative82.8%
times-frac99.6%
associate-*r/99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 81.8%
unpow281.8%
associate-/l*98.7%
Simplified98.7%
if -4.5999999999999996 < x < 1.30000000000000004Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in y around 0 98.5%
*-commutative98.5%
Simplified98.5%
if 1.30000000000000004 < x Initial program 90.9%
associate-*l/99.8%
*-commutative99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 96.8%
Final simplification98.1%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(/ (/ x (/ y x)) 3.0)
(if (<= x 1.3)
(+ (/ 1.0 y) (* (/ x y) -1.3333333333333333))
(* (- 3.0 x) (* (/ x y) -0.3333333333333333)))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 1.3) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x / (y / x)) / 3.0d0
else if (x <= 1.3d0) then
tmp = (1.0d0 / y) + ((x / y) * (-1.3333333333333333d0))
else
tmp = (3.0d0 - x) * ((x / y) * (-0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 1.3) {
tmp = (1.0 / y) + ((x / y) * -1.3333333333333333);
} else {
tmp = (3.0 - x) * ((x / y) * -0.3333333333333333);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x / (y / x)) / 3.0 elif x <= 1.3: tmp = (1.0 / y) + ((x / y) * -1.3333333333333333) else: tmp = (3.0 - x) * ((x / y) * -0.3333333333333333) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x / Float64(y / x)) / 3.0); elseif (x <= 1.3) tmp = Float64(Float64(1.0 / y) + Float64(Float64(x / y) * -1.3333333333333333)); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(x / y) * -0.3333333333333333)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x / (y / x)) / 3.0; elseif (x <= 1.3) tmp = (1.0 / y) + ((x / y) * -1.3333333333333333); else tmp = (3.0 - x) * ((x / y) * -0.3333333333333333); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(1.0 / y), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[(N[(x / y), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{\frac{x}{\frac{y}{x}}}{3}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{1}{y} + \frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \left(\frac{x}{y} \cdot -0.3333333333333333\right)\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 82.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
associate-*r/82.8%
*-commutative82.8%
*-commutative82.8%
times-frac99.6%
associate-*r/99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 81.8%
unpow281.8%
associate-/l*98.7%
Simplified98.7%
if -4.5999999999999996 < x < 1.30000000000000004Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 98.5%
*-commutative98.5%
Simplified98.5%
if 1.30000000000000004 < x Initial program 90.9%
associate-*l/99.8%
*-commutative99.8%
*-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 96.8%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.72) (not (<= x 0.58))) (* (/ x (/ y x)) 0.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.72) || !(x <= 0.58)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.72d0)) .or. (.not. (x <= 0.58d0))) then
tmp = (x / (y / x)) * 0.3333333333333333d0
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.72) || !(x <= 0.58)) {
tmp = (x / (y / x)) * 0.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.72) or not (x <= 0.58): tmp = (x / (y / x)) * 0.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.72) || !(x <= 0.58)) tmp = Float64(Float64(x / Float64(y / x)) * 0.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.72) || ~((x <= 0.58))) tmp = (x / (y / x)) * 0.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.72], N[Not[LessEqual[x, 0.58]], $MachinePrecision]], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.72 \lor \neg \left(x \leq 0.58\right):\\
\;\;\;\;\frac{x}{\frac{y}{x}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1.71999999999999997 or 0.57999999999999996 < x Initial program 86.6%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.4%
unpow284.4%
associate-/l*97.5%
Simplified97.5%
if -1.71999999999999997 < x < 0.57999999999999996Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 97.3%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.72) (not (<= x 0.58))) (* x (/ x (/ y 0.3333333333333333))) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.72) || !(x <= 0.58)) {
tmp = x * (x / (y / 0.3333333333333333));
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.72d0)) .or. (.not. (x <= 0.58d0))) then
tmp = x * (x / (y / 0.3333333333333333d0))
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.72) || !(x <= 0.58)) {
tmp = x * (x / (y / 0.3333333333333333));
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.72) or not (x <= 0.58): tmp = x * (x / (y / 0.3333333333333333)) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.72) || !(x <= 0.58)) tmp = Float64(x * Float64(x / Float64(y / 0.3333333333333333))); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.72) || ~((x <= 0.58))) tmp = x * (x / (y / 0.3333333333333333)); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.72], N[Not[LessEqual[x, 0.58]], $MachinePrecision]], N[(x * N[(x / N[(y / 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.72 \lor \neg \left(x \leq 0.58\right):\\
\;\;\;\;x \cdot \frac{x}{\frac{y}{0.3333333333333333}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1.71999999999999997 or 0.57999999999999996 < x Initial program 86.6%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
associate-*r/86.6%
*-commutative86.6%
associate-/r*86.5%
Applied egg-rr86.5%
Taylor expanded in x around inf 84.4%
*-commutative84.4%
unpow284.4%
associate-*r/97.6%
associate-*l*97.6%
associate-/r/97.6%
Simplified97.6%
if -1.71999999999999997 < x < 0.57999999999999996Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 97.3%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (<= x -1.72) (* (/ x 3.0) (/ x y)) (if (<= x 0.58) (/ 1.0 y) (* x (/ x (/ y 0.3333333333333333))))))
double code(double x, double y) {
double tmp;
if (x <= -1.72) {
tmp = (x / 3.0) * (x / y);
} else if (x <= 0.58) {
tmp = 1.0 / y;
} else {
tmp = x * (x / (y / 0.3333333333333333));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.72d0)) then
tmp = (x / 3.0d0) * (x / y)
else if (x <= 0.58d0) then
tmp = 1.0d0 / y
else
tmp = x * (x / (y / 0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.72) {
tmp = (x / 3.0) * (x / y);
} else if (x <= 0.58) {
tmp = 1.0 / y;
} else {
tmp = x * (x / (y / 0.3333333333333333));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.72: tmp = (x / 3.0) * (x / y) elif x <= 0.58: tmp = 1.0 / y else: tmp = x * (x / (y / 0.3333333333333333)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.72) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); elseif (x <= 0.58) tmp = Float64(1.0 / y); else tmp = Float64(x * Float64(x / Float64(y / 0.3333333333333333))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.72) tmp = (x / 3.0) * (x / y); elseif (x <= 0.58) tmp = 1.0 / y; else tmp = x * (x / (y / 0.3333333333333333)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.72], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.58], N[(1.0 / y), $MachinePrecision], N[(x * N[(x / N[(y / 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.72:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 0.58:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{\frac{y}{0.3333333333333333}}\\
\end{array}
\end{array}
if x < -1.71999999999999997Initial program 82.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
associate-*r/82.8%
*-commutative82.8%
*-commutative82.8%
times-frac99.6%
associate-*r/99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 81.7%
*-commutative81.7%
associate-*l/81.7%
unpow281.7%
Simplified81.7%
associate-/l*81.7%
div-inv81.9%
metadata-eval81.9%
times-frac98.6%
Applied egg-rr98.6%
if -1.71999999999999997 < x < 0.57999999999999996Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 97.3%
if 0.57999999999999996 < x Initial program 90.9%
associate-*l/99.8%
*-commutative99.8%
*-commutative99.8%
Simplified99.8%
associate-*r/90.9%
*-commutative90.9%
associate-/r*90.8%
Applied egg-rr90.8%
Taylor expanded in x around inf 87.6%
*-commutative87.6%
unpow287.6%
associate-*r/96.4%
associate-*l*96.5%
associate-/r/96.5%
Simplified96.5%
Final simplification97.5%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(* (/ x 3.0) (/ x y))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* x (/ x (/ y 0.3333333333333333))))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / 3.0) * (x / y);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (x / (y / 0.3333333333333333));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x / 3.0d0) * (x / y)
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x * (x / (y / 0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / 3.0) * (x / y);
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (x / (y / 0.3333333333333333));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x / 3.0) * (x / y) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x * (x / (y / 0.3333333333333333)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x * Float64(x / Float64(y / 0.3333333333333333))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x / 3.0) * (x / y); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x * (x / (y / 0.3333333333333333)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(y / 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{\frac{y}{0.3333333333333333}}\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 82.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
associate-*r/82.8%
*-commutative82.8%
*-commutative82.8%
times-frac99.6%
associate-*r/99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 81.7%
*-commutative81.7%
associate-*l/81.7%
unpow281.7%
Simplified81.7%
associate-/l*81.7%
div-inv81.9%
metadata-eval81.9%
times-frac98.6%
Applied egg-rr98.6%
if -4.5999999999999996 < x < 3Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in y around 0 98.5%
*-commutative98.5%
Simplified98.5%
if 3 < x Initial program 90.9%
associate-*l/99.8%
*-commutative99.8%
*-commutative99.8%
Simplified99.8%
associate-*r/90.9%
*-commutative90.9%
associate-/r*90.8%
Applied egg-rr90.8%
Taylor expanded in x around inf 87.6%
*-commutative87.6%
unpow287.6%
associate-*r/96.4%
associate-*l*96.5%
associate-/r/96.5%
Simplified96.5%
Final simplification98.0%
(FPCore (x y)
:precision binary64
(if (<= x -4.6)
(/ (/ x (/ y x)) 3.0)
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(* x (/ x (/ y 0.3333333333333333))))))
double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (x / (y / 0.3333333333333333));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4.6d0)) then
tmp = (x / (y / x)) / 3.0d0
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x * (x / (y / 0.3333333333333333d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -4.6) {
tmp = (x / (y / x)) / 3.0;
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x * (x / (y / 0.3333333333333333));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -4.6: tmp = (x / (y / x)) / 3.0 elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x * (x / (y / 0.3333333333333333)) return tmp
function code(x, y) tmp = 0.0 if (x <= -4.6) tmp = Float64(Float64(x / Float64(y / x)) / 3.0); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x * Float64(x / Float64(y / 0.3333333333333333))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -4.6) tmp = (x / (y / x)) / 3.0; elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x * (x / (y / 0.3333333333333333)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -4.6], N[(N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x * N[(x / N[(y / 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6:\\
\;\;\;\;\frac{\frac{x}{\frac{y}{x}}}{3}\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{\frac{y}{0.3333333333333333}}\\
\end{array}
\end{array}
if x < -4.5999999999999996Initial program 82.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
associate-*r/82.8%
*-commutative82.8%
*-commutative82.8%
times-frac99.6%
associate-*r/99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 81.8%
unpow281.8%
associate-/l*98.7%
Simplified98.7%
if -4.5999999999999996 < x < 3Initial program 98.9%
associate-*l/98.7%
*-commutative98.7%
*-commutative98.7%
Simplified98.7%
Taylor expanded in x around 0 98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in y around 0 98.5%
*-commutative98.5%
Simplified98.5%
if 3 < x Initial program 90.9%
associate-*l/99.8%
*-commutative99.8%
*-commutative99.8%
Simplified99.8%
associate-*r/90.9%
*-commutative90.9%
associate-/r*90.8%
Applied egg-rr90.8%
Taylor expanded in x around inf 87.6%
*-commutative87.6%
unpow287.6%
associate-*r/96.4%
associate-*l*96.5%
associate-/r/96.5%
Simplified96.5%
Final simplification98.1%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 92.4%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 82.8%
Taylor expanded in x around 0 19.0%
*-commutative19.0%
Simplified19.0%
Taylor expanded in x around inf 19.0%
*-commutative19.0%
Simplified19.0%
if -0.75 < x Initial program 96.1%
associate-*l/99.1%
*-commutative99.1%
*-commutative99.1%
Simplified99.1%
Taylor expanded in x around 0 65.2%
Final simplification52.2%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 82.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around inf 98.7%
Taylor expanded in x around 0 19.0%
associate-*r/19.0%
neg-mul-119.0%
Simplified19.0%
if -1 < x Initial program 96.1%
associate-*l/99.1%
*-commutative99.1%
*-commutative99.1%
Simplified99.1%
Taylor expanded in x around 0 65.2%
Final simplification52.2%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 92.4%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 48.1%
Final simplification48.1%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023207
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))