
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (/ (pow (sin eps) 2.0) (- -1.0 (cos eps))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * (pow(sin(eps), 2.0) / (-1.0 - cos(eps))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * ((sin(eps) ** 2.0d0) / ((-1.0d0) - cos(eps))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (Math.pow(Math.sin(eps), 2.0) / (-1.0 - Math.cos(eps))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (math.pow(math.sin(eps), 2.0) / (-1.0 - math.cos(eps))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64((sin(eps) ^ 2.0) / Float64(-1.0 - cos(eps))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * ((sin(eps) ^ 2.0) / (-1.0 - cos(eps)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] / N[(-1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \frac{{\sin \varepsilon}^{2}}{-1 - \cos \varepsilon}
\end{array}
Initial program 44.7%
sin-sum65.6%
associate--l+65.6%
Applied egg-rr65.6%
+-commutative65.6%
sub-neg65.6%
associate-+l+99.4%
*-commutative99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
flip-+99.2%
frac-2neg99.2%
metadata-eval99.2%
sub-1-cos99.5%
pow299.5%
sub-neg99.5%
metadata-eval99.5%
Applied egg-rr99.5%
remove-double-neg99.5%
+-commutative99.5%
distribute-neg-in99.5%
metadata-eval99.5%
sub-neg99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (log (exp (+ -1.0 (cos eps)))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * log(exp((-1.0 + cos(eps)))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * log(exp(((-1.0d0) + cos(eps)))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * Math.log(Math.exp((-1.0 + Math.cos(eps)))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * math.log(math.exp((-1.0 + math.cos(eps)))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * log(exp(Float64(-1.0 + cos(eps)))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * log(exp((-1.0 + cos(eps))))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[Log[N[Exp[N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \log \left(e^{-1 + \cos \varepsilon}\right)
\end{array}
Initial program 44.7%
sin-sum65.6%
associate--l+65.6%
Applied egg-rr65.6%
+-commutative65.6%
sub-neg65.6%
associate-+l+99.4%
*-commutative99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
add-log-exp99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (fma (sin eps) (cos x) (* (sin x) (+ -1.0 (cos eps)))))
double code(double x, double eps) {
return fma(sin(eps), cos(x), (sin(x) * (-1.0 + cos(eps))));
}
function code(x, eps) return fma(sin(eps), cos(x), Float64(sin(x) * Float64(-1.0 + cos(eps)))) end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin \varepsilon, \cos x, \sin x \cdot \left(-1 + \cos \varepsilon\right)\right)
\end{array}
Initial program 44.7%
sin-sum65.6%
associate--l+65.6%
Applied egg-rr65.6%
+-commutative65.6%
sub-neg65.6%
associate-+l+99.4%
*-commutative99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
fma-def99.4%
*-commutative99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (fma (+ -1.0 (cos eps)) (sin x) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma((-1.0 + cos(eps)), sin(x), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(Float64(-1.0 + cos(eps)), sin(x), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision] * N[Sin[x], $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-1 + \cos \varepsilon, \sin x, \sin \varepsilon \cdot \cos x\right)
\end{array}
Initial program 44.7%
sin-sum65.6%
associate--l+65.6%
Applied egg-rr65.6%
+-commutative65.6%
sub-neg65.6%
associate-+l+99.4%
*-commutative99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
+-commutative99.4%
*-commutative99.4%
*-commutative99.4%
fma-def99.4%
*-commutative99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (+ -1.0 (cos eps)))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * (-1.0 + cos(eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * ((-1.0d0) + cos(eps)))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (-1.0 + Math.cos(eps)));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (-1.0 + math.cos(eps)))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64(-1.0 + cos(eps)))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * (-1.0 + cos(eps))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \left(-1 + \cos \varepsilon\right)
\end{array}
Initial program 44.7%
sin-sum65.6%
associate--l+65.6%
Applied egg-rr65.6%
+-commutative65.6%
sub-neg65.6%
associate-+l+99.4%
*-commutative99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (if (<= eps -0.4) (- (sin (+ eps x)) (sin x)) (if (<= eps 9e+16) (* eps (+ (cos x) (* eps (* (sin x) -0.5)))) (sin eps))))
double code(double x, double eps) {
double tmp;
if (eps <= -0.4) {
tmp = sin((eps + x)) - sin(x);
} else if (eps <= 9e+16) {
tmp = eps * (cos(x) + (eps * (sin(x) * -0.5)));
} else {
tmp = sin(eps);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if (eps <= (-0.4d0)) then
tmp = sin((eps + x)) - sin(x)
else if (eps <= 9d+16) then
tmp = eps * (cos(x) + (eps * (sin(x) * (-0.5d0))))
else
tmp = sin(eps)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if (eps <= -0.4) {
tmp = Math.sin((eps + x)) - Math.sin(x);
} else if (eps <= 9e+16) {
tmp = eps * (Math.cos(x) + (eps * (Math.sin(x) * -0.5)));
} else {
tmp = Math.sin(eps);
}
return tmp;
}
def code(x, eps): tmp = 0 if eps <= -0.4: tmp = math.sin((eps + x)) - math.sin(x) elif eps <= 9e+16: tmp = eps * (math.cos(x) + (eps * (math.sin(x) * -0.5))) else: tmp = math.sin(eps) return tmp
function code(x, eps) tmp = 0.0 if (eps <= -0.4) tmp = Float64(sin(Float64(eps + x)) - sin(x)); elseif (eps <= 9e+16) tmp = Float64(eps * Float64(cos(x) + Float64(eps * Float64(sin(x) * -0.5)))); else tmp = sin(eps); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if (eps <= -0.4) tmp = sin((eps + x)) - sin(x); elseif (eps <= 9e+16) tmp = eps * (cos(x) + (eps * (sin(x) * -0.5))); else tmp = sin(eps); end tmp_2 = tmp; end
code[x_, eps_] := If[LessEqual[eps, -0.4], N[(N[Sin[N[(eps + x), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision], If[LessEqual[eps, 9e+16], N[(eps * N[(N[Cos[x], $MachinePrecision] + N[(eps * N[(N[Sin[x], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sin[eps], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.4:\\
\;\;\;\;\sin \left(\varepsilon + x\right) - \sin x\\
\mathbf{elif}\;\varepsilon \leq 9 \cdot 10^{+16}:\\
\;\;\;\;\varepsilon \cdot \left(\cos x + \varepsilon \cdot \left(\sin x \cdot -0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon\\
\end{array}
\end{array}
if eps < -0.40000000000000002Initial program 59.3%
if -0.40000000000000002 < eps < 9e16Initial program 31.6%
sin-sum34.7%
associate--l+34.7%
Applied egg-rr34.7%
+-commutative34.7%
sub-neg34.7%
associate-+l+99.3%
*-commutative99.3%
neg-mul-199.3%
*-commutative99.3%
distribute-rgt-out99.3%
+-commutative99.3%
Simplified99.3%
+-commutative99.3%
*-commutative99.3%
*-commutative99.3%
fma-def99.3%
*-commutative99.3%
Applied egg-rr99.3%
Taylor expanded in eps around 0 98.1%
*-commutative98.1%
*-commutative98.1%
unpow298.1%
associate-*r*98.1%
associate-*l*98.1%
distribute-lft-out98.2%
*-commutative98.2%
Simplified98.2%
if 9e16 < eps Initial program 58.8%
Taylor expanded in x around 0 61.1%
Final simplification80.0%
(FPCore (x eps) :precision binary64 (* (* 2.0 (cos (/ (+ x (+ eps x)) 2.0))) (sin (/ eps 2.0))))
double code(double x, double eps) {
return (2.0 * cos(((x + (eps + x)) / 2.0))) * sin((eps / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * cos(((x + (eps + x)) / 2.0d0))) * sin((eps / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.cos(((x + (eps + x)) / 2.0))) * Math.sin((eps / 2.0));
}
def code(x, eps): return (2.0 * math.cos(((x + (eps + x)) / 2.0))) * math.sin((eps / 2.0))
function code(x, eps) return Float64(Float64(2.0 * cos(Float64(Float64(x + Float64(eps + x)) / 2.0))) * sin(Float64(eps / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * cos(((x + (eps + x)) / 2.0))) * sin((eps / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Cos[N[(N[(x + N[(eps + x), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \cos \left(\frac{x + \left(\varepsilon + x\right)}{2}\right)\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)
\end{array}
Initial program 44.7%
add-cbrt-cube39.6%
pow339.7%
Applied egg-rr39.7%
rem-cbrt-cube44.7%
diff-sin44.1%
+-commutative44.1%
+-commutative44.1%
Applied egg-rr44.1%
*-commutative44.1%
associate-*r*44.1%
+-commutative44.1%
associate--l+78.9%
+-inverses78.9%
+-rgt-identity78.9%
Simplified78.9%
Final simplification78.9%
(FPCore (x eps) :precision binary64 (if (<= eps -0.4) (- (sin (+ eps x)) (sin x)) (if (<= eps 1.35e+25) (* eps (cos x)) (sin eps))))
double code(double x, double eps) {
double tmp;
if (eps <= -0.4) {
tmp = sin((eps + x)) - sin(x);
} else if (eps <= 1.35e+25) {
tmp = eps * cos(x);
} else {
tmp = sin(eps);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if (eps <= (-0.4d0)) then
tmp = sin((eps + x)) - sin(x)
else if (eps <= 1.35d+25) then
tmp = eps * cos(x)
else
tmp = sin(eps)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if (eps <= -0.4) {
tmp = Math.sin((eps + x)) - Math.sin(x);
} else if (eps <= 1.35e+25) {
tmp = eps * Math.cos(x);
} else {
tmp = Math.sin(eps);
}
return tmp;
}
def code(x, eps): tmp = 0 if eps <= -0.4: tmp = math.sin((eps + x)) - math.sin(x) elif eps <= 1.35e+25: tmp = eps * math.cos(x) else: tmp = math.sin(eps) return tmp
function code(x, eps) tmp = 0.0 if (eps <= -0.4) tmp = Float64(sin(Float64(eps + x)) - sin(x)); elseif (eps <= 1.35e+25) tmp = Float64(eps * cos(x)); else tmp = sin(eps); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if (eps <= -0.4) tmp = sin((eps + x)) - sin(x); elseif (eps <= 1.35e+25) tmp = eps * cos(x); else tmp = sin(eps); end tmp_2 = tmp; end
code[x_, eps_] := If[LessEqual[eps, -0.4], N[(N[Sin[N[(eps + x), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision], If[LessEqual[eps, 1.35e+25], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision], N[Sin[eps], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.4:\\
\;\;\;\;\sin \left(\varepsilon + x\right) - \sin x\\
\mathbf{elif}\;\varepsilon \leq 1.35 \cdot 10^{+25}:\\
\;\;\;\;\varepsilon \cdot \cos x\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon\\
\end{array}
\end{array}
if eps < -0.40000000000000002Initial program 59.3%
if -0.40000000000000002 < eps < 1.35e25Initial program 31.4%
Taylor expanded in eps around 0 96.8%
if 1.35e25 < eps Initial program 59.8%
Taylor expanded in x around 0 62.2%
Final simplification79.7%
(FPCore (x eps) :precision binary64 (if (<= eps -0.4) (sin eps) (if (<= eps 1.35e+25) (* eps (cos x)) (sin eps))))
double code(double x, double eps) {
double tmp;
if (eps <= -0.4) {
tmp = sin(eps);
} else if (eps <= 1.35e+25) {
tmp = eps * cos(x);
} else {
tmp = sin(eps);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if (eps <= (-0.4d0)) then
tmp = sin(eps)
else if (eps <= 1.35d+25) then
tmp = eps * cos(x)
else
tmp = sin(eps)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if (eps <= -0.4) {
tmp = Math.sin(eps);
} else if (eps <= 1.35e+25) {
tmp = eps * Math.cos(x);
} else {
tmp = Math.sin(eps);
}
return tmp;
}
def code(x, eps): tmp = 0 if eps <= -0.4: tmp = math.sin(eps) elif eps <= 1.35e+25: tmp = eps * math.cos(x) else: tmp = math.sin(eps) return tmp
function code(x, eps) tmp = 0.0 if (eps <= -0.4) tmp = sin(eps); elseif (eps <= 1.35e+25) tmp = Float64(eps * cos(x)); else tmp = sin(eps); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if (eps <= -0.4) tmp = sin(eps); elseif (eps <= 1.35e+25) tmp = eps * cos(x); else tmp = sin(eps); end tmp_2 = tmp; end
code[x_, eps_] := If[LessEqual[eps, -0.4], N[Sin[eps], $MachinePrecision], If[LessEqual[eps, 1.35e+25], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision], N[Sin[eps], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -0.4:\\
\;\;\;\;\sin \varepsilon\\
\mathbf{elif}\;\varepsilon \leq 1.35 \cdot 10^{+25}:\\
\;\;\;\;\varepsilon \cdot \cos x\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon\\
\end{array}
\end{array}
if eps < -0.40000000000000002 or 1.35e25 < eps Initial program 59.5%
Taylor expanded in x around 0 59.3%
if -0.40000000000000002 < eps < 1.35e25Initial program 31.4%
Taylor expanded in eps around 0 96.8%
Final simplification79.1%
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
Initial program 44.7%
Taylor expanded in x around 0 58.9%
Final simplification58.9%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 44.7%
Taylor expanded in eps around 0 52.4%
Taylor expanded in x around 0 32.4%
Final simplification32.4%
(FPCore (x eps) :precision binary64 (* 2.0 (* (cos (+ x (/ eps 2.0))) (sin (/ eps 2.0)))))
double code(double x, double eps) {
return 2.0 * (cos((x + (eps / 2.0))) * sin((eps / 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 2.0d0 * (cos((x + (eps / 2.0d0))) * sin((eps / 2.0d0)))
end function
public static double code(double x, double eps) {
return 2.0 * (Math.cos((x + (eps / 2.0))) * Math.sin((eps / 2.0)));
}
def code(x, eps): return 2.0 * (math.cos((x + (eps / 2.0))) * math.sin((eps / 2.0)))
function code(x, eps) return Float64(2.0 * Float64(cos(Float64(x + Float64(eps / 2.0))) * sin(Float64(eps / 2.0)))) end
function tmp = code(x, eps) tmp = 2.0 * (cos((x + (eps / 2.0))) * sin((eps / 2.0))); end
code[x_, eps_] := N[(2.0 * N[(N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\cos \left(x + \frac{\varepsilon}{2}\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)\right)
\end{array}
herbie shell --seed 2023207
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:herbie-target
(* 2.0 (* (cos (+ x (/ eps 2.0))) (sin (/ eps 2.0))))
(- (sin (+ x eps)) (sin x)))