
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 (- INFINITY))
(* a1 (* (/ 1.0 b1) (/ a2 b2)))
(if (or (<= t_0 -2e-278) (and (not (<= t_0 4e-269)) (<= t_0 2e+191)))
t_0
(* (/ a2 b2) (/ a1 b1))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = a1 * ((1.0 / b1) * (a2 / b2));
} else if ((t_0 <= -2e-278) || (!(t_0 <= 4e-269) && (t_0 <= 2e+191))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = a1 * ((1.0 / b1) * (a2 / b2));
} else if ((t_0 <= -2e-278) || (!(t_0 <= 4e-269) && (t_0 <= 2e+191))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -math.inf: tmp = a1 * ((1.0 / b1) * (a2 / b2)) elif (t_0 <= -2e-278) or (not (t_0 <= 4e-269) and (t_0 <= 2e+191)): tmp = t_0 else: tmp = (a2 / b2) * (a1 / b1) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(a1 * Float64(Float64(1.0 / b1) * Float64(a2 / b2))); elseif ((t_0 <= -2e-278) || (!(t_0 <= 4e-269) && (t_0 <= 2e+191))) tmp = t_0; else tmp = Float64(Float64(a2 / b2) * Float64(a1 / b1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -Inf) tmp = a1 * ((1.0 / b1) * (a2 / b2)); elseif ((t_0 <= -2e-278) || (~((t_0 <= 4e-269)) && (t_0 <= 2e+191))) tmp = t_0; else tmp = (a2 / b2) * (a1 / b1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(a1 * N[(N[(1.0 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -2e-278], And[N[Not[LessEqual[t$95$0, 4e-269]], $MachinePrecision], LessEqual[t$95$0, 2e+191]]], t$95$0, N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;a1 \cdot \left(\frac{1}{b1} \cdot \frac{a2}{b2}\right)\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-278} \lor \neg \left(t_0 \leq 4 \cdot 10^{-269}\right) \land t_0 \leq 2 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{b2} \cdot \frac{a1}{b1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0Initial program 84.2%
associate-/l*90.5%
*-commutative90.5%
associate-/l*96.8%
Simplified96.8%
associate-/r/96.8%
frac-times84.2%
*-commutative84.2%
frac-times96.8%
div-inv96.7%
associate-*l*99.8%
Applied egg-rr99.8%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.99999999999999988e-278 or 3.9999999999999998e-269 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 2.00000000000000015e191Initial program 99.0%
if -1.99999999999999988e-278 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 3.9999999999999998e-269 or 2.00000000000000015e191 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 72.6%
times-frac98.0%
Simplified98.0%
Final simplification98.7%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (or (<= t_0 -2e-278) (and (not (<= t_0 4e-269)) (<= t_0 2e+191)))
t_0
(* (/ a2 b2) (/ a1 b1)))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -2e-278) || (!(t_0 <= 4e-269) && (t_0 <= 2e+191))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if ((t_0 <= (-2d-278)) .or. (.not. (t_0 <= 4d-269)) .and. (t_0 <= 2d+191)) then
tmp = t_0
else
tmp = (a2 / b2) * (a1 / b1)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if ((t_0 <= -2e-278) || (!(t_0 <= 4e-269) && (t_0 <= 2e+191))) {
tmp = t_0;
} else {
tmp = (a2 / b2) * (a1 / b1);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if (t_0 <= -2e-278) or (not (t_0 <= 4e-269) and (t_0 <= 2e+191)): tmp = t_0 else: tmp = (a2 / b2) * (a1 / b1) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if ((t_0 <= -2e-278) || (!(t_0 <= 4e-269) && (t_0 <= 2e+191))) tmp = t_0; else tmp = Float64(Float64(a2 / b2) * Float64(a1 / b1)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if ((t_0 <= -2e-278) || (~((t_0 <= 4e-269)) && (t_0 <= 2e+191))) tmp = t_0; else tmp = (a2 / b2) * (a1 / b1); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-278], And[N[Not[LessEqual[t$95$0, 4e-269]], $MachinePrecision], LessEqual[t$95$0, 2e+191]]], t$95$0, N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-278} \lor \neg \left(t_0 \leq 4 \cdot 10^{-269}\right) \land t_0 \leq 2 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a2}{b2} \cdot \frac{a1}{b1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.99999999999999988e-278 or 3.9999999999999998e-269 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 2.00000000000000015e191Initial program 96.2%
if -1.99999999999999988e-278 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 3.9999999999999998e-269 or 2.00000000000000015e191 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 72.6%
times-frac98.0%
Simplified98.0%
Final simplification96.9%
(FPCore (a1 a2 b1 b2)
:precision binary64
(if (or (<= (* b1 b2) -4e+193)
(and (not (<= (* b1 b2) -2e-242))
(or (<= (* b1 b2) 8e-265) (not (<= (* b1 b2) 5e+194)))))
(* (/ a2 b2) (/ a1 b1))
(* a1 (/ a2 (* b1 b2)))))
double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -4e+193) || (!((b1 * b2) <= -2e-242) && (((b1 * b2) <= 8e-265) || !((b1 * b2) <= 5e+194)))) {
tmp = (a2 / b2) * (a1 / b1);
} else {
tmp = a1 * (a2 / (b1 * b2));
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: tmp
if (((b1 * b2) <= (-4d+193)) .or. (.not. ((b1 * b2) <= (-2d-242))) .and. ((b1 * b2) <= 8d-265) .or. (.not. ((b1 * b2) <= 5d+194))) then
tmp = (a2 / b2) * (a1 / b1)
else
tmp = a1 * (a2 / (b1 * b2))
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double tmp;
if (((b1 * b2) <= -4e+193) || (!((b1 * b2) <= -2e-242) && (((b1 * b2) <= 8e-265) || !((b1 * b2) <= 5e+194)))) {
tmp = (a2 / b2) * (a1 / b1);
} else {
tmp = a1 * (a2 / (b1 * b2));
}
return tmp;
}
def code(a1, a2, b1, b2): tmp = 0 if ((b1 * b2) <= -4e+193) or (not ((b1 * b2) <= -2e-242) and (((b1 * b2) <= 8e-265) or not ((b1 * b2) <= 5e+194))): tmp = (a2 / b2) * (a1 / b1) else: tmp = a1 * (a2 / (b1 * b2)) return tmp
function code(a1, a2, b1, b2) tmp = 0.0 if ((Float64(b1 * b2) <= -4e+193) || (!(Float64(b1 * b2) <= -2e-242) && ((Float64(b1 * b2) <= 8e-265) || !(Float64(b1 * b2) <= 5e+194)))) tmp = Float64(Float64(a2 / b2) * Float64(a1 / b1)); else tmp = Float64(a1 * Float64(a2 / Float64(b1 * b2))); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) tmp = 0.0; if (((b1 * b2) <= -4e+193) || (~(((b1 * b2) <= -2e-242)) && (((b1 * b2) <= 8e-265) || ~(((b1 * b2) <= 5e+194))))) tmp = (a2 / b2) * (a1 / b1); else tmp = a1 * (a2 / (b1 * b2)); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := If[Or[LessEqual[N[(b1 * b2), $MachinePrecision], -4e+193], And[N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], -2e-242]], $MachinePrecision], Or[LessEqual[N[(b1 * b2), $MachinePrecision], 8e-265], N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], 5e+194]], $MachinePrecision]]]], N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision], N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b1 \cdot b2 \leq -4 \cdot 10^{+193} \lor \neg \left(b1 \cdot b2 \leq -2 \cdot 10^{-242}\right) \land \left(b1 \cdot b2 \leq 8 \cdot 10^{-265} \lor \neg \left(b1 \cdot b2 \leq 5 \cdot 10^{+194}\right)\right):\\
\;\;\;\;\frac{a2}{b2} \cdot \frac{a1}{b1}\\
\mathbf{else}:\\
\;\;\;\;a1 \cdot \frac{a2}{b1 \cdot b2}\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -4.00000000000000026e193 or -2e-242 < (*.f64 b1 b2) < 7.99999999999999988e-265 or 4.99999999999999989e194 < (*.f64 b1 b2) Initial program 76.0%
times-frac95.9%
Simplified95.9%
if -4.00000000000000026e193 < (*.f64 b1 b2) < -2e-242 or 7.99999999999999988e-265 < (*.f64 b1 b2) < 4.99999999999999989e194Initial program 93.9%
associate-/l*93.8%
*-commutative93.8%
associate-/l*82.4%
Simplified82.4%
clear-num81.9%
associate-/r/81.9%
clear-num82.6%
associate-/l/94.0%
*-commutative94.0%
Applied egg-rr94.0%
Final simplification94.7%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (* (/ a2 b2) (/ a1 b1))))
(if (<= (* b1 b2) -4e+193)
t_0
(if (<= (* b1 b2) -2e-242)
(* a1 (/ a2 (* b1 b2)))
(if (or (<= (* b1 b2) 1e-274) (not (<= (* b1 b2) 1e+155)))
t_0
(/ a1 (/ (* b1 b2) a2)))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a2 / b2) * (a1 / b1);
double tmp;
if ((b1 * b2) <= -4e+193) {
tmp = t_0;
} else if ((b1 * b2) <= -2e-242) {
tmp = a1 * (a2 / (b1 * b2));
} else if (((b1 * b2) <= 1e-274) || !((b1 * b2) <= 1e+155)) {
tmp = t_0;
} else {
tmp = a1 / ((b1 * b2) / a2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a2 / b2) * (a1 / b1)
if ((b1 * b2) <= (-4d+193)) then
tmp = t_0
else if ((b1 * b2) <= (-2d-242)) then
tmp = a1 * (a2 / (b1 * b2))
else if (((b1 * b2) <= 1d-274) .or. (.not. ((b1 * b2) <= 1d+155))) then
tmp = t_0
else
tmp = a1 / ((b1 * b2) / a2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a2 / b2) * (a1 / b1);
double tmp;
if ((b1 * b2) <= -4e+193) {
tmp = t_0;
} else if ((b1 * b2) <= -2e-242) {
tmp = a1 * (a2 / (b1 * b2));
} else if (((b1 * b2) <= 1e-274) || !((b1 * b2) <= 1e+155)) {
tmp = t_0;
} else {
tmp = a1 / ((b1 * b2) / a2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a2 / b2) * (a1 / b1) tmp = 0 if (b1 * b2) <= -4e+193: tmp = t_0 elif (b1 * b2) <= -2e-242: tmp = a1 * (a2 / (b1 * b2)) elif ((b1 * b2) <= 1e-274) or not ((b1 * b2) <= 1e+155): tmp = t_0 else: tmp = a1 / ((b1 * b2) / a2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a2 / b2) * Float64(a1 / b1)) tmp = 0.0 if (Float64(b1 * b2) <= -4e+193) tmp = t_0; elseif (Float64(b1 * b2) <= -2e-242) tmp = Float64(a1 * Float64(a2 / Float64(b1 * b2))); elseif ((Float64(b1 * b2) <= 1e-274) || !(Float64(b1 * b2) <= 1e+155)) tmp = t_0; else tmp = Float64(a1 / Float64(Float64(b1 * b2) / a2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a2 / b2) * (a1 / b1); tmp = 0.0; if ((b1 * b2) <= -4e+193) tmp = t_0; elseif ((b1 * b2) <= -2e-242) tmp = a1 * (a2 / (b1 * b2)); elseif (((b1 * b2) <= 1e-274) || ~(((b1 * b2) <= 1e+155))) tmp = t_0; else tmp = a1 / ((b1 * b2) / a2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(b1 * b2), $MachinePrecision], -4e+193], t$95$0, If[LessEqual[N[(b1 * b2), $MachinePrecision], -2e-242], N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(b1 * b2), $MachinePrecision], 1e-274], N[Not[LessEqual[N[(b1 * b2), $MachinePrecision], 1e+155]], $MachinePrecision]], t$95$0, N[(a1 / N[(N[(b1 * b2), $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a2}{b2} \cdot \frac{a1}{b1}\\
\mathbf{if}\;b1 \cdot b2 \leq -4 \cdot 10^{+193}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b1 \cdot b2 \leq -2 \cdot 10^{-242}:\\
\;\;\;\;a1 \cdot \frac{a2}{b1 \cdot b2}\\
\mathbf{elif}\;b1 \cdot b2 \leq 10^{-274} \lor \neg \left(b1 \cdot b2 \leq 10^{+155}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{\frac{b1 \cdot b2}{a2}}\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -4.00000000000000026e193 or -2e-242 < (*.f64 b1 b2) < 9.99999999999999966e-275 or 1.00000000000000001e155 < (*.f64 b1 b2) Initial program 76.5%
times-frac95.2%
Simplified95.2%
if -4.00000000000000026e193 < (*.f64 b1 b2) < -2e-242Initial program 93.4%
associate-/l*95.3%
*-commutative95.3%
associate-/l*82.4%
Simplified82.4%
clear-num82.3%
associate-/r/82.4%
clear-num82.5%
associate-/l/95.3%
*-commutative95.3%
Applied egg-rr95.3%
if 9.99999999999999966e-275 < (*.f64 b1 b2) < 1.00000000000000001e155Initial program 95.3%
associate-/l*94.3%
*-commutative94.3%
associate-/l*83.4%
Simplified83.4%
Taylor expanded in b2 around 0 94.3%
Final simplification95.0%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (* (/ a2 b2) (/ a1 b1))))
(if (<= (* b1 b2) -4e+193)
t_0
(if (<= (* b1 b2) -1e-175)
(* a1 (/ a2 (* b1 b2)))
(if (<= (* b1 b2) 1e-218)
(/ a1 (/ b2 (/ a2 b1)))
(if (<= (* b1 b2) 1e+155) (/ a2 (/ (* b1 b2) a1)) t_0))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a2 / b2) * (a1 / b1);
double tmp;
if ((b1 * b2) <= -4e+193) {
tmp = t_0;
} else if ((b1 * b2) <= -1e-175) {
tmp = a1 * (a2 / (b1 * b2));
} else if ((b1 * b2) <= 1e-218) {
tmp = a1 / (b2 / (a2 / b1));
} else if ((b1 * b2) <= 1e+155) {
tmp = a2 / ((b1 * b2) / a1);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a2 / b2) * (a1 / b1)
if ((b1 * b2) <= (-4d+193)) then
tmp = t_0
else if ((b1 * b2) <= (-1d-175)) then
tmp = a1 * (a2 / (b1 * b2))
else if ((b1 * b2) <= 1d-218) then
tmp = a1 / (b2 / (a2 / b1))
else if ((b1 * b2) <= 1d+155) then
tmp = a2 / ((b1 * b2) / a1)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a2 / b2) * (a1 / b1);
double tmp;
if ((b1 * b2) <= -4e+193) {
tmp = t_0;
} else if ((b1 * b2) <= -1e-175) {
tmp = a1 * (a2 / (b1 * b2));
} else if ((b1 * b2) <= 1e-218) {
tmp = a1 / (b2 / (a2 / b1));
} else if ((b1 * b2) <= 1e+155) {
tmp = a2 / ((b1 * b2) / a1);
} else {
tmp = t_0;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a2 / b2) * (a1 / b1) tmp = 0 if (b1 * b2) <= -4e+193: tmp = t_0 elif (b1 * b2) <= -1e-175: tmp = a1 * (a2 / (b1 * b2)) elif (b1 * b2) <= 1e-218: tmp = a1 / (b2 / (a2 / b1)) elif (b1 * b2) <= 1e+155: tmp = a2 / ((b1 * b2) / a1) else: tmp = t_0 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a2 / b2) * Float64(a1 / b1)) tmp = 0.0 if (Float64(b1 * b2) <= -4e+193) tmp = t_0; elseif (Float64(b1 * b2) <= -1e-175) tmp = Float64(a1 * Float64(a2 / Float64(b1 * b2))); elseif (Float64(b1 * b2) <= 1e-218) tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); elseif (Float64(b1 * b2) <= 1e+155) tmp = Float64(a2 / Float64(Float64(b1 * b2) / a1)); else tmp = t_0; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a2 / b2) * (a1 / b1); tmp = 0.0; if ((b1 * b2) <= -4e+193) tmp = t_0; elseif ((b1 * b2) <= -1e-175) tmp = a1 * (a2 / (b1 * b2)); elseif ((b1 * b2) <= 1e-218) tmp = a1 / (b2 / (a2 / b1)); elseif ((b1 * b2) <= 1e+155) tmp = a2 / ((b1 * b2) / a1); else tmp = t_0; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(b1 * b2), $MachinePrecision], -4e+193], t$95$0, If[LessEqual[N[(b1 * b2), $MachinePrecision], -1e-175], N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(b1 * b2), $MachinePrecision], 1e-218], N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(b1 * b2), $MachinePrecision], 1e+155], N[(a2 / N[(N[(b1 * b2), $MachinePrecision] / a1), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a2}{b2} \cdot \frac{a1}{b1}\\
\mathbf{if}\;b1 \cdot b2 \leq -4 \cdot 10^{+193}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;b1 \cdot b2 \leq -1 \cdot 10^{-175}:\\
\;\;\;\;a1 \cdot \frac{a2}{b1 \cdot b2}\\
\mathbf{elif}\;b1 \cdot b2 \leq 10^{-218}:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\mathbf{elif}\;b1 \cdot b2 \leq 10^{+155}:\\
\;\;\;\;\frac{a2}{\frac{b1 \cdot b2}{a1}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (*.f64 b1 b2) < -4.00000000000000026e193 or 1.00000000000000001e155 < (*.f64 b1 b2) Initial program 75.3%
times-frac95.4%
Simplified95.4%
if -4.00000000000000026e193 < (*.f64 b1 b2) < -1e-175Initial program 94.0%
associate-/l*94.6%
*-commutative94.6%
associate-/l*79.8%
Simplified79.8%
clear-num79.6%
associate-/r/79.8%
clear-num80.0%
associate-/l/94.7%
*-commutative94.7%
Applied egg-rr94.7%
if -1e-175 < (*.f64 b1 b2) < 1e-218Initial program 84.1%
associate-/l*86.3%
*-commutative86.3%
associate-/l*96.4%
Simplified96.4%
if 1e-218 < (*.f64 b1 b2) < 1.00000000000000001e155Initial program 94.8%
times-frac79.7%
Simplified79.7%
frac-times94.8%
*-commutative94.8%
associate-/l*95.3%
Applied egg-rr95.3%
Final simplification95.4%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a2 b2) (/ a1 b1)))
double code(double a1, double a2, double b1, double b2) {
return (a2 / b2) * (a1 / b1);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a2 / b2) * (a1 / b1)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a2 / b2) * (a1 / b1);
}
def code(a1, a2, b1, b2): return (a2 / b2) * (a1 / b1)
function code(a1, a2, b1, b2) return Float64(Float64(a2 / b2) * Float64(a1 / b1)) end
function tmp = code(a1, a2, b1, b2) tmp = (a2 / b2) * (a1 / b1); end
code[a1_, a2_, b1_, b2_] := N[(N[(a2 / b2), $MachinePrecision] * N[(a1 / b1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{b2} \cdot \frac{a1}{b1}
\end{array}
Initial program 87.2%
times-frac85.6%
Simplified85.6%
Final simplification85.6%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023207
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))