
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (exp (- a (log (+ (exp a) (exp b))))))
double code(double a, double b) {
return exp((a - log((exp(a) + exp(b)))));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp((a - log((exp(a) + exp(b)))))
end function
public static double code(double a, double b) {
return Math.exp((a - Math.log((Math.exp(a) + Math.exp(b)))));
}
def code(a, b): return math.exp((a - math.log((math.exp(a) + math.exp(b)))))
function code(a, b) return exp(Float64(a - log(Float64(exp(a) + exp(b))))) end
function tmp = code(a, b) tmp = exp((a - log((exp(a) + exp(b))))); end
code[a_, b_] := N[Exp[N[(a - N[Log[N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{a - \log \left(e^{a} + e^{b}\right)}
\end{array}
Initial program 98.8%
add-exp-log98.8%
div-exp99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (exp a) (exp (- (log1p (exp b))))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = exp(a);
} else {
tmp = exp(-log1p(exp(b)));
}
return tmp;
}
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.0) {
tmp = Math.exp(a);
} else {
tmp = Math.exp(-Math.log1p(Math.exp(b)));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.0: tmp = math.exp(a) else: tmp = math.exp(-math.log1p(math.exp(b))) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = exp(a); else tmp = exp(Float64(-log1p(exp(b)))); end return tmp end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[Exp[a], $MachinePrecision], N[Exp[(-N[Log[1 + N[Exp[b], $MachinePrecision]], $MachinePrecision])], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;e^{-\mathsf{log1p}\left(e^{b}\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
add-exp-log100.0%
div-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 100.0%
if 0.0 < (exp.f64 a) Initial program 98.3%
add-exp-log98.3%
div-exp98.9%
Applied egg-rr98.9%
Taylor expanded in a around 0 97.2%
neg-mul-197.2%
log1p-def97.2%
Simplified97.2%
Final simplification98.0%
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (exp a) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = exp(a);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.0d0) then
tmp = exp(a)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.0) {
tmp = Math.exp(a);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.0: tmp = math.exp(a) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = exp(a); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.0) tmp = exp(a); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[Exp[a], $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
add-exp-log100.0%
div-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 100.0%
if 0.0 < (exp.f64 a) Initial program 98.3%
Taylor expanded in a around 0 97.2%
Final simplification97.9%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (exp a) (/ 1.0 (+ 2.0 (* b (+ 1.0 (* b 0.5)))))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = exp(a);
} else {
tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5))));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.0d0) then
tmp = exp(a)
else
tmp = 1.0d0 / (2.0d0 + (b * (1.0d0 + (b * 0.5d0))))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.0) {
tmp = Math.exp(a);
} else {
tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5))));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.0: tmp = math.exp(a) else: tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5)))) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = exp(a); else tmp = Float64(1.0 / Float64(2.0 + Float64(b * Float64(1.0 + Float64(b * 0.5))))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.0) tmp = exp(a); else tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5)))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[Exp[a], $MachinePrecision], N[(1.0 / N[(2.0 + N[(b * N[(1.0 + N[(b * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;e^{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + b \cdot \left(1 + b \cdot 0.5\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
add-exp-log100.0%
div-exp100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 100.0%
if 0.0 < (exp.f64 a) Initial program 98.3%
Taylor expanded in a around 0 97.2%
Taylor expanded in b around 0 62.4%
unpow262.4%
Simplified62.4%
associate-*r*62.4%
distribute-rgt1-in62.4%
Applied egg-rr62.4%
Final simplification72.3%
(FPCore (a b) :precision binary64 (if (<= b 1.32e-163) (+ 0.5 (* a 0.25)) (/ 1.0 (+ 2.0 (* b (+ 1.0 (* b 0.5)))))))
double code(double a, double b) {
double tmp;
if (b <= 1.32e-163) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5))));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1.32d-163) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 1.0d0 / (2.0d0 + (b * (1.0d0 + (b * 0.5d0))))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1.32e-163) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5))));
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1.32e-163: tmp = 0.5 + (a * 0.25) else: tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5)))) return tmp
function code(a, b) tmp = 0.0 if (b <= 1.32e-163) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(1.0 / Float64(2.0 + Float64(b * Float64(1.0 + Float64(b * 0.5))))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1.32e-163) tmp = 0.5 + (a * 0.25); else tmp = 1.0 / (2.0 + (b * (1.0 + (b * 0.5)))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1.32e-163], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(2.0 + N[(b * N[(1.0 + N[(b * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.32 \cdot 10^{-163}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + b \cdot \left(1 + b \cdot 0.5\right)}\\
\end{array}
\end{array}
if b < 1.32e-163Initial program 99.3%
Taylor expanded in b around 0 77.4%
Taylor expanded in a around 0 55.9%
if 1.32e-163 < b Initial program 98.2%
Taylor expanded in a around 0 89.1%
Taylor expanded in b around 0 52.3%
unpow252.3%
Simplified52.3%
associate-*r*52.3%
distribute-rgt1-in52.3%
Applied egg-rr52.3%
Final simplification54.3%
(FPCore (a b) :precision binary64 (if (<= b 4.2e-164) (+ 0.5 (* a 0.25)) (/ 1.0 (+ 2.0 (* b (* b 0.5))))))
double code(double a, double b) {
double tmp;
if (b <= 4.2e-164) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / (2.0 + (b * (b * 0.5)));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 4.2d-164) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 1.0d0 / (2.0d0 + (b * (b * 0.5d0)))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 4.2e-164) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 1.0 / (2.0 + (b * (b * 0.5)));
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 4.2e-164: tmp = 0.5 + (a * 0.25) else: tmp = 1.0 / (2.0 + (b * (b * 0.5))) return tmp
function code(a, b) tmp = 0.0 if (b <= 4.2e-164) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(1.0 / Float64(2.0 + Float64(b * Float64(b * 0.5)))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 4.2e-164) tmp = 0.5 + (a * 0.25); else tmp = 1.0 / (2.0 + (b * (b * 0.5))); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 4.2e-164], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(2.0 + N[(b * N[(b * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 4.2 \cdot 10^{-164}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 + b \cdot \left(b \cdot 0.5\right)}\\
\end{array}
\end{array}
if b < 4.1999999999999998e-164Initial program 99.3%
Taylor expanded in b around 0 77.4%
Taylor expanded in a around 0 55.9%
if 4.1999999999999998e-164 < b Initial program 98.2%
Taylor expanded in a around 0 89.1%
Taylor expanded in b around 0 52.3%
unpow252.3%
Simplified52.3%
Taylor expanded in b around inf 51.4%
unpow251.4%
associate-*r*51.4%
*-commutative51.4%
Simplified51.4%
Final simplification53.8%
(FPCore (a b) :precision binary64 (if (<= b 0.02) (+ 0.5 (* a 0.25)) (/ 2.0 (* b b))))
double code(double a, double b) {
double tmp;
if (b <= 0.02) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 2.0 / (b * b);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 0.02d0) then
tmp = 0.5d0 + (a * 0.25d0)
else
tmp = 2.0d0 / (b * b)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 0.02) {
tmp = 0.5 + (a * 0.25);
} else {
tmp = 2.0 / (b * b);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 0.02: tmp = 0.5 + (a * 0.25) else: tmp = 2.0 / (b * b) return tmp
function code(a, b) tmp = 0.0 if (b <= 0.02) tmp = Float64(0.5 + Float64(a * 0.25)); else tmp = Float64(2.0 / Float64(b * b)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 0.02) tmp = 0.5 + (a * 0.25); else tmp = 2.0 / (b * b); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 0.02], N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(b * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 0.02:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{b \cdot b}\\
\end{array}
\end{array}
if b < 0.0200000000000000004Initial program 98.8%
Taylor expanded in b around 0 79.8%
Taylor expanded in a around 0 56.4%
if 0.0200000000000000004 < b Initial program 98.8%
Taylor expanded in a around 0 97.7%
Taylor expanded in b around 0 48.6%
unpow248.6%
Simplified48.6%
Taylor expanded in b around inf 48.6%
unpow248.6%
Simplified48.6%
Final simplification53.8%
(FPCore (a b) :precision binary64 (+ 0.5 (* a 0.25)))
double code(double a, double b) {
return 0.5 + (a * 0.25);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0 + (a * 0.25d0)
end function
public static double code(double a, double b) {
return 0.5 + (a * 0.25);
}
def code(a, b): return 0.5 + (a * 0.25)
function code(a, b) return Float64(0.5 + Float64(a * 0.25)) end
function tmp = code(a, b) tmp = 0.5 + (a * 0.25); end
code[a_, b_] := N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + a \cdot 0.25
\end{array}
Initial program 98.8%
Taylor expanded in b around 0 64.9%
Taylor expanded in a around 0 38.6%
Final simplification38.6%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 98.8%
Taylor expanded in a around 0 82.4%
Taylor expanded in b around 0 38.0%
Final simplification38.0%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023207
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))