
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma x (- 1.0 y) y))
double code(double x, double y) {
return fma(x, (1.0 - y), y);
}
function code(x, y) return fma(x, Float64(1.0 - y), y) end
code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 1 - y, y\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
+-commutative100.0%
*-rgt-identity100.0%
distribute-lft-out--100.0%
unsub-neg100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.4) (not (<= x 1.0))) (* x (- 1.0 y)) (+ x y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.4) || !(x <= 1.0)) {
tmp = x * (1.0 - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.4d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (1.0d0 - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.4) || !(x <= 1.0)) {
tmp = x * (1.0 - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.4) or not (x <= 1.0): tmp = x * (1.0 - y) else: tmp = x + y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.4) || !(x <= 1.0)) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.4) || ~((x <= 1.0))) tmp = x * (1.0 - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.4], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if x < -1.3999999999999999 or 1 < x Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around inf 99.7%
if -1.3999999999999999 < x < 1Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around 0 98.4%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= x -1.4) (* x (- 1.0 y)) (if (<= x -4.5e-277) (+ x y) (- y (* x y)))))
double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * (1.0 - y);
} else if (x <= -4.5e-277) {
tmp = x + y;
} else {
tmp = y - (x * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d0)) then
tmp = x * (1.0d0 - y)
else if (x <= (-4.5d-277)) then
tmp = x + y
else
tmp = y - (x * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4) {
tmp = x * (1.0 - y);
} else if (x <= -4.5e-277) {
tmp = x + y;
} else {
tmp = y - (x * y);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4: tmp = x * (1.0 - y) elif x <= -4.5e-277: tmp = x + y else: tmp = y - (x * y) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4) tmp = Float64(x * Float64(1.0 - y)); elseif (x <= -4.5e-277) tmp = Float64(x + y); else tmp = Float64(y - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4) tmp = x * (1.0 - y); elseif (x <= -4.5e-277) tmp = x + y; else tmp = y - (x * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -4.5e-277], N[(x + y), $MachinePrecision], N[(y - N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-277}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y - x \cdot y\\
\end{array}
\end{array}
if x < -1.3999999999999999Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around inf 99.5%
if -1.3999999999999999 < x < -4.49999999999999992e-277Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around 0 99.1%
if -4.49999999999999992e-277 < x Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around inf 61.7%
sub-neg61.7%
distribute-rgt-in61.7%
*-lft-identity61.7%
cancel-sign-sub-inv61.7%
*-commutative61.7%
Simplified61.7%
Final simplification80.8%
(FPCore (x y) :precision binary64 (+ x (- y (* x y))))
double code(double x, double y) {
return x + (y - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y - (x * y))
end function
public static double code(double x, double y) {
return x + (y - (x * y));
}
def code(x, y): return x + (y - (x * y))
function code(x, y) return Float64(x + Float64(y - Float64(x * y))) end
function tmp = code(x, y) tmp = x + (y - (x * y)); end
code[x_, y_] := N[(x + N[(y - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x \cdot y\right)
\end{array}
Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 3.2e-105) x y))
double code(double x, double y) {
double tmp;
if (y <= 3.2e-105) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.2d-105) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.2e-105) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.2e-105: tmp = x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= 3.2e-105) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.2e-105) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.2e-105], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{-105}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 3.19999999999999981e-105Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 52.5%
if 3.19999999999999981e-105 < y Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in x around 0 61.2%
Final simplification55.1%
(FPCore (x y) :precision binary64 (+ x y))
double code(double x, double y) {
return x + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + y
end function
public static double code(double x, double y) {
return x + y;
}
def code(x, y): return x + y
function code(x, y) return Float64(x + y) end
function tmp = code(x, y) tmp = x + y; end
code[x_, y_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
Taylor expanded in x around 0 77.8%
Final simplification77.8%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
associate--l+100.0%
Simplified100.0%
Taylor expanded in y around 0 39.1%
Final simplification39.1%
herbie shell --seed 2023207
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))