
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))) INFINITY) (+ (fma z t (* a b)) (+ (* c i) (* x y))) (fma y x (* z t))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= ((double) INFINITY)) {
tmp = fma(z, t, (a * b)) + ((c * i) + (x * y));
} else {
tmp = fma(y, x, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) <= Inf) tmp = Float64(fma(z, t, Float64(a * b)) + Float64(Float64(c * i) + Float64(x * y))); else tmp = fma(y, x, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(z, t, a \cdot b\right) + \left(c \cdot i + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-udef100.0%
associate-+r+100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
associate-+l+0.0%
associate-+l+0.0%
fma-def0.0%
fma-def14.3%
fma-def42.9%
Simplified42.9%
Taylor expanded in a around 0 57.1%
Taylor expanded in c around 0 57.7%
fma-def72.0%
Simplified72.0%
Final simplification99.2%
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, fma(a, b, (c * i))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, fma(a, b, Float64(c * i)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\right)
\end{array}
Initial program 97.2%
associate-+l+97.2%
associate-+l+97.2%
fma-def97.2%
fma-def97.6%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
fma-def98.0%
associate-+l+98.0%
fma-def98.0%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (fma i c (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(i, c, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(i, c, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(i * c + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(i, c, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around inf 57.1%
+-commutative57.1%
*-commutative57.1%
fma-def71.4%
*-commutative71.4%
Applied egg-rr71.4%
Final simplification99.2%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (fma y x (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(y, x, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(y, x, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
associate-+l+0.0%
associate-+l+0.0%
fma-def0.0%
fma-def14.3%
fma-def42.9%
Simplified42.9%
Taylor expanded in a around 0 57.1%
Taylor expanded in c around 0 57.7%
fma-def72.0%
Simplified72.0%
Final simplification99.2%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (+ (* z t) (+ (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, ((z * t) + ((a * b) + (x * y))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, Float64(Float64(z * t) + Float64(Float64(a * b) + Float64(x * y)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(N[(z * t), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, z \cdot t + \left(a \cdot b + x \cdot y\right)\right)
\end{array}
Initial program 97.2%
+-commutative97.2%
fma-def98.0%
associate-+l+98.0%
fma-def98.0%
fma-def98.4%
Simplified98.4%
fma-udef98.4%
fma-udef98.0%
associate-+l+98.0%
+-commutative98.0%
associate-+r+98.0%
Applied egg-rr98.0%
Final simplification98.0%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -7.5e+23)
(* c i)
(if (<= (* c i) -4.6e-77)
(* a b)
(if (<= (* c i) -4.7e-240)
(* z t)
(if (<= (* c i) -5e-321)
(* a b)
(if (<= (* c i) 1.7e-224)
(* x y)
(if (<= (* c i) 1.8e-28)
(* a b)
(if (<= (* c i) 9.8e+121) (* x y) (* c i)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -7.5e+23) {
tmp = c * i;
} else if ((c * i) <= -4.6e-77) {
tmp = a * b;
} else if ((c * i) <= -4.7e-240) {
tmp = z * t;
} else if ((c * i) <= -5e-321) {
tmp = a * b;
} else if ((c * i) <= 1.7e-224) {
tmp = x * y;
} else if ((c * i) <= 1.8e-28) {
tmp = a * b;
} else if ((c * i) <= 9.8e+121) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-7.5d+23)) then
tmp = c * i
else if ((c * i) <= (-4.6d-77)) then
tmp = a * b
else if ((c * i) <= (-4.7d-240)) then
tmp = z * t
else if ((c * i) <= (-5d-321)) then
tmp = a * b
else if ((c * i) <= 1.7d-224) then
tmp = x * y
else if ((c * i) <= 1.8d-28) then
tmp = a * b
else if ((c * i) <= 9.8d+121) then
tmp = x * y
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -7.5e+23) {
tmp = c * i;
} else if ((c * i) <= -4.6e-77) {
tmp = a * b;
} else if ((c * i) <= -4.7e-240) {
tmp = z * t;
} else if ((c * i) <= -5e-321) {
tmp = a * b;
} else if ((c * i) <= 1.7e-224) {
tmp = x * y;
} else if ((c * i) <= 1.8e-28) {
tmp = a * b;
} else if ((c * i) <= 9.8e+121) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -7.5e+23: tmp = c * i elif (c * i) <= -4.6e-77: tmp = a * b elif (c * i) <= -4.7e-240: tmp = z * t elif (c * i) <= -5e-321: tmp = a * b elif (c * i) <= 1.7e-224: tmp = x * y elif (c * i) <= 1.8e-28: tmp = a * b elif (c * i) <= 9.8e+121: tmp = x * y else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -7.5e+23) tmp = Float64(c * i); elseif (Float64(c * i) <= -4.6e-77) tmp = Float64(a * b); elseif (Float64(c * i) <= -4.7e-240) tmp = Float64(z * t); elseif (Float64(c * i) <= -5e-321) tmp = Float64(a * b); elseif (Float64(c * i) <= 1.7e-224) tmp = Float64(x * y); elseif (Float64(c * i) <= 1.8e-28) tmp = Float64(a * b); elseif (Float64(c * i) <= 9.8e+121) tmp = Float64(x * y); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -7.5e+23) tmp = c * i; elseif ((c * i) <= -4.6e-77) tmp = a * b; elseif ((c * i) <= -4.7e-240) tmp = z * t; elseif ((c * i) <= -5e-321) tmp = a * b; elseif ((c * i) <= 1.7e-224) tmp = x * y; elseif ((c * i) <= 1.8e-28) tmp = a * b; elseif ((c * i) <= 9.8e+121) tmp = x * y; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -7.5e+23], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -4.6e-77], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -4.7e-240], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -5e-321], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.7e-224], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.8e-28], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.8e+121], N[(x * y), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -7.5 \cdot 10^{+23}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -4.6 \cdot 10^{-77}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq -4.7 \cdot 10^{-240}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq -5 \cdot 10^{-321}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 1.7 \cdot 10^{-224}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 1.8 \cdot 10^{-28}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 9.8 \cdot 10^{+121}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -7.49999999999999987e23 or 9.7999999999999995e121 < (*.f64 c i) Initial program 94.7%
Taylor expanded in c around inf 69.1%
if -7.49999999999999987e23 < (*.f64 c i) < -4.59999999999999997e-77 or -4.70000000000000012e-240 < (*.f64 c i) < -4.99994e-321 or 1.69999999999999996e-224 < (*.f64 c i) < 1.7999999999999999e-28Initial program 97.1%
Taylor expanded in x around 0 74.3%
Taylor expanded in t around 0 55.8%
Taylor expanded in c around 0 52.6%
if -4.59999999999999997e-77 < (*.f64 c i) < -4.70000000000000012e-240Initial program 100.0%
Taylor expanded in x around 0 84.5%
+-commutative84.5%
*-commutative84.5%
fma-def84.5%
Applied egg-rr84.5%
Taylor expanded in c around 0 79.4%
+-commutative79.4%
fma-udef79.4%
Simplified79.4%
Taylor expanded in t around inf 59.1%
if -4.99994e-321 < (*.f64 c i) < 1.69999999999999996e-224 or 1.7999999999999999e-28 < (*.f64 c i) < 9.7999999999999995e121Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a around 0 85.1%
Taylor expanded in x around inf 55.5%
Final simplification60.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* x y)))
(t_2 (+ (* a b) (* z t)))
(t_3 (+ (* c i) (* a b))))
(if (<= (* c i) -1.6e+103)
t_3
(if (<= (* c i) -1.8e-53)
t_1
(if (<= (* c i) -6.5e-308)
t_2
(if (<= (* c i) 2.6e-223)
t_1
(if (<= (* c i) 2.6e-165)
t_2
(if (<= (* c i) 6.4e+120) t_1 t_3))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double t_2 = (a * b) + (z * t);
double t_3 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -1.6e+103) {
tmp = t_3;
} else if ((c * i) <= -1.8e-53) {
tmp = t_1;
} else if ((c * i) <= -6.5e-308) {
tmp = t_2;
} else if ((c * i) <= 2.6e-223) {
tmp = t_1;
} else if ((c * i) <= 2.6e-165) {
tmp = t_2;
} else if ((c * i) <= 6.4e+120) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a * b) + (x * y)
t_2 = (a * b) + (z * t)
t_3 = (c * i) + (a * b)
if ((c * i) <= (-1.6d+103)) then
tmp = t_3
else if ((c * i) <= (-1.8d-53)) then
tmp = t_1
else if ((c * i) <= (-6.5d-308)) then
tmp = t_2
else if ((c * i) <= 2.6d-223) then
tmp = t_1
else if ((c * i) <= 2.6d-165) then
tmp = t_2
else if ((c * i) <= 6.4d+120) then
tmp = t_1
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double t_2 = (a * b) + (z * t);
double t_3 = (c * i) + (a * b);
double tmp;
if ((c * i) <= -1.6e+103) {
tmp = t_3;
} else if ((c * i) <= -1.8e-53) {
tmp = t_1;
} else if ((c * i) <= -6.5e-308) {
tmp = t_2;
} else if ((c * i) <= 2.6e-223) {
tmp = t_1;
} else if ((c * i) <= 2.6e-165) {
tmp = t_2;
} else if ((c * i) <= 6.4e+120) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (x * y) t_2 = (a * b) + (z * t) t_3 = (c * i) + (a * b) tmp = 0 if (c * i) <= -1.6e+103: tmp = t_3 elif (c * i) <= -1.8e-53: tmp = t_1 elif (c * i) <= -6.5e-308: tmp = t_2 elif (c * i) <= 2.6e-223: tmp = t_1 elif (c * i) <= 2.6e-165: tmp = t_2 elif (c * i) <= 6.4e+120: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(x * y)) t_2 = Float64(Float64(a * b) + Float64(z * t)) t_3 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (Float64(c * i) <= -1.6e+103) tmp = t_3; elseif (Float64(c * i) <= -1.8e-53) tmp = t_1; elseif (Float64(c * i) <= -6.5e-308) tmp = t_2; elseif (Float64(c * i) <= 2.6e-223) tmp = t_1; elseif (Float64(c * i) <= 2.6e-165) tmp = t_2; elseif (Float64(c * i) <= 6.4e+120) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (x * y); t_2 = (a * b) + (z * t); t_3 = (c * i) + (a * b); tmp = 0.0; if ((c * i) <= -1.6e+103) tmp = t_3; elseif ((c * i) <= -1.8e-53) tmp = t_1; elseif ((c * i) <= -6.5e-308) tmp = t_2; elseif ((c * i) <= 2.6e-223) tmp = t_1; elseif ((c * i) <= 2.6e-165) tmp = t_2; elseif ((c * i) <= 6.4e+120) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.6e+103], t$95$3, If[LessEqual[N[(c * i), $MachinePrecision], -1.8e-53], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -6.5e-308], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 2.6e-223], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2.6e-165], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 6.4e+120], t$95$1, t$95$3]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + x \cdot y\\
t_2 := a \cdot b + z \cdot t\\
t_3 := c \cdot i + a \cdot b\\
\mathbf{if}\;c \cdot i \leq -1.6 \cdot 10^{+103}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;c \cdot i \leq -1.8 \cdot 10^{-53}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq -6.5 \cdot 10^{-308}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 2.6 \cdot 10^{-223}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq 2.6 \cdot 10^{-165}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 6.4 \cdot 10^{+120}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
\end{array}
if (*.f64 c i) < -1.59999999999999996e103 or 6.39999999999999964e120 < (*.f64 c i) Initial program 93.8%
Taylor expanded in a around inf 81.6%
if -1.59999999999999996e103 < (*.f64 c i) < -1.7999999999999999e-53 or -6.4999999999999999e-308 < (*.f64 c i) < 2.6e-223 or 2.60000000000000007e-165 < (*.f64 c i) < 6.39999999999999964e120Initial program 98.5%
Taylor expanded in z around 0 77.4%
Taylor expanded in c around 0 69.6%
if -1.7999999999999999e-53 < (*.f64 c i) < -6.4999999999999999e-308 or 2.6e-223 < (*.f64 c i) < 2.60000000000000007e-165Initial program 100.0%
Taylor expanded in x around 0 91.5%
+-commutative91.5%
*-commutative91.5%
fma-def91.5%
Applied egg-rr91.5%
Taylor expanded in c around 0 88.7%
Final simplification76.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* z t))) (t_2 (+ (* z t) (* x y))))
(if (<= (* c i) -1.6e-10)
(+ (* c i) (* x y))
(if (<= (* c i) -5e-321)
t_1
(if (<= (* c i) 3.5e-226)
t_2
(if (<= (* c i) 3.65e-159)
t_1
(if (<= (* c i) 1e-28)
(+ (* a b) (* x y))
(if (<= (* c i) 1.25e+122) t_2 (+ (* c i) (* a b))))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (z * t) + (x * y);
double tmp;
if ((c * i) <= -1.6e-10) {
tmp = (c * i) + (x * y);
} else if ((c * i) <= -5e-321) {
tmp = t_1;
} else if ((c * i) <= 3.5e-226) {
tmp = t_2;
} else if ((c * i) <= 3.65e-159) {
tmp = t_1;
} else if ((c * i) <= 1e-28) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 1.25e+122) {
tmp = t_2;
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a * b) + (z * t)
t_2 = (z * t) + (x * y)
if ((c * i) <= (-1.6d-10)) then
tmp = (c * i) + (x * y)
else if ((c * i) <= (-5d-321)) then
tmp = t_1
else if ((c * i) <= 3.5d-226) then
tmp = t_2
else if ((c * i) <= 3.65d-159) then
tmp = t_1
else if ((c * i) <= 1d-28) then
tmp = (a * b) + (x * y)
else if ((c * i) <= 1.25d+122) then
tmp = t_2
else
tmp = (c * i) + (a * b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (z * t);
double t_2 = (z * t) + (x * y);
double tmp;
if ((c * i) <= -1.6e-10) {
tmp = (c * i) + (x * y);
} else if ((c * i) <= -5e-321) {
tmp = t_1;
} else if ((c * i) <= 3.5e-226) {
tmp = t_2;
} else if ((c * i) <= 3.65e-159) {
tmp = t_1;
} else if ((c * i) <= 1e-28) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 1.25e+122) {
tmp = t_2;
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (z * t) t_2 = (z * t) + (x * y) tmp = 0 if (c * i) <= -1.6e-10: tmp = (c * i) + (x * y) elif (c * i) <= -5e-321: tmp = t_1 elif (c * i) <= 3.5e-226: tmp = t_2 elif (c * i) <= 3.65e-159: tmp = t_1 elif (c * i) <= 1e-28: tmp = (a * b) + (x * y) elif (c * i) <= 1.25e+122: tmp = t_2 else: tmp = (c * i) + (a * b) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(z * t)) t_2 = Float64(Float64(z * t) + Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -1.6e-10) tmp = Float64(Float64(c * i) + Float64(x * y)); elseif (Float64(c * i) <= -5e-321) tmp = t_1; elseif (Float64(c * i) <= 3.5e-226) tmp = t_2; elseif (Float64(c * i) <= 3.65e-159) tmp = t_1; elseif (Float64(c * i) <= 1e-28) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(c * i) <= 1.25e+122) tmp = t_2; else tmp = Float64(Float64(c * i) + Float64(a * b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (z * t); t_2 = (z * t) + (x * y); tmp = 0.0; if ((c * i) <= -1.6e-10) tmp = (c * i) + (x * y); elseif ((c * i) <= -5e-321) tmp = t_1; elseif ((c * i) <= 3.5e-226) tmp = t_2; elseif ((c * i) <= 3.65e-159) tmp = t_1; elseif ((c * i) <= 1e-28) tmp = (a * b) + (x * y); elseif ((c * i) <= 1.25e+122) tmp = t_2; else tmp = (c * i) + (a * b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.6e-10], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -5e-321], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 3.5e-226], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 3.65e-159], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 1e-28], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.25e+122], t$95$2, N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + z \cdot t\\
t_2 := z \cdot t + x \cdot y\\
\mathbf{if}\;c \cdot i \leq -1.6 \cdot 10^{-10}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\mathbf{elif}\;c \cdot i \leq -5 \cdot 10^{-321}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq 3.5 \cdot 10^{-226}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;c \cdot i \leq 3.65 \cdot 10^{-159}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;c \cdot i \leq 10^{-28}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 1.25 \cdot 10^{+122}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\end{array}
\end{array}
if (*.f64 c i) < -1.5999999999999999e-10Initial program 98.4%
Taylor expanded in x around inf 76.0%
if -1.5999999999999999e-10 < (*.f64 c i) < -4.99994e-321 or 3.5e-226 < (*.f64 c i) < 3.6499999999999998e-159Initial program 97.9%
Taylor expanded in x around 0 86.0%
+-commutative86.0%
*-commutative86.0%
fma-def88.1%
Applied egg-rr88.1%
Taylor expanded in c around 0 83.0%
if -4.99994e-321 < (*.f64 c i) < 3.5e-226 or 9.99999999999999971e-29 < (*.f64 c i) < 1.24999999999999997e122Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a around 0 85.1%
Taylor expanded in c around 0 79.8%
if 3.6499999999999998e-159 < (*.f64 c i) < 9.99999999999999971e-29Initial program 96.8%
Taylor expanded in z around 0 75.4%
Taylor expanded in c around 0 70.6%
if 1.24999999999999997e122 < (*.f64 c i) Initial program 90.2%
Taylor expanded in a around inf 85.5%
Final simplification79.2%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* z t) (* x y))) (t_2 (+ (* c i) (+ (* a b) t_1)))) (if (<= t_2 INFINITY) t_2 t_1)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (x * y);
double t_2 = (c * i) + ((a * b) + t_1);
double tmp;
if (t_2 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (x * y);
double t_2 = (c * i) + ((a * b) + t_1);
double tmp;
if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + (x * y) t_2 = (c * i) + ((a * b) + t_1) tmp = 0 if t_2 <= math.inf: tmp = t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(x * y)) t_2 = Float64(Float64(c * i) + Float64(Float64(a * b) + t_1)) tmp = 0.0 if (t_2 <= Inf) tmp = t_2; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + (x * y); t_2 = (c * i) + ((a * b) + t_1); tmp = 0.0; if (t_2 <= Inf) tmp = t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, Infinity], t$95$2, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + x \cdot y\\
t_2 := c \cdot i + \left(a \cdot b + t_1\right)\\
\mathbf{if}\;t_2 \leq \infty:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
associate-+l+0.0%
associate-+l+0.0%
fma-def0.0%
fma-def14.3%
fma-def42.9%
Simplified42.9%
Taylor expanded in a around 0 57.1%
Taylor expanded in c around 0 57.7%
Final simplification98.8%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.15e+25)
(* c i)
(if (<= (* c i) -5e-77)
(* a b)
(if (<= (* c i) 1.45e-179)
(* z t)
(if (<= (* c i) 9.5e-22)
(* a b)
(if (<= (* c i) 1.35e+69) (* z t) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.15e+25) {
tmp = c * i;
} else if ((c * i) <= -5e-77) {
tmp = a * b;
} else if ((c * i) <= 1.45e-179) {
tmp = z * t;
} else if ((c * i) <= 9.5e-22) {
tmp = a * b;
} else if ((c * i) <= 1.35e+69) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.15d+25)) then
tmp = c * i
else if ((c * i) <= (-5d-77)) then
tmp = a * b
else if ((c * i) <= 1.45d-179) then
tmp = z * t
else if ((c * i) <= 9.5d-22) then
tmp = a * b
else if ((c * i) <= 1.35d+69) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.15e+25) {
tmp = c * i;
} else if ((c * i) <= -5e-77) {
tmp = a * b;
} else if ((c * i) <= 1.45e-179) {
tmp = z * t;
} else if ((c * i) <= 9.5e-22) {
tmp = a * b;
} else if ((c * i) <= 1.35e+69) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.15e+25: tmp = c * i elif (c * i) <= -5e-77: tmp = a * b elif (c * i) <= 1.45e-179: tmp = z * t elif (c * i) <= 9.5e-22: tmp = a * b elif (c * i) <= 1.35e+69: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.15e+25) tmp = Float64(c * i); elseif (Float64(c * i) <= -5e-77) tmp = Float64(a * b); elseif (Float64(c * i) <= 1.45e-179) tmp = Float64(z * t); elseif (Float64(c * i) <= 9.5e-22) tmp = Float64(a * b); elseif (Float64(c * i) <= 1.35e+69) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.15e+25) tmp = c * i; elseif ((c * i) <= -5e-77) tmp = a * b; elseif ((c * i) <= 1.45e-179) tmp = z * t; elseif ((c * i) <= 9.5e-22) tmp = a * b; elseif ((c * i) <= 1.35e+69) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.15e+25], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -5e-77], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.45e-179], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 9.5e-22], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.35e+69], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.15 \cdot 10^{+25}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -5 \cdot 10^{-77}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 1.45 \cdot 10^{-179}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 9.5 \cdot 10^{-22}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 1.35 \cdot 10^{+69}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.1499999999999999e25 or 1.3499999999999999e69 < (*.f64 c i) Initial program 95.3%
Taylor expanded in c around inf 62.6%
if -1.1499999999999999e25 < (*.f64 c i) < -4.99999999999999963e-77 or 1.4499999999999999e-179 < (*.f64 c i) < 9.4999999999999994e-22Initial program 96.7%
Taylor expanded in x around 0 69.0%
Taylor expanded in t around 0 54.0%
Taylor expanded in c around 0 50.4%
if -4.99999999999999963e-77 < (*.f64 c i) < 1.4499999999999999e-179 or 9.4999999999999994e-22 < (*.f64 c i) < 1.3499999999999999e69Initial program 99.9%
Taylor expanded in x around 0 62.8%
+-commutative62.8%
*-commutative62.8%
fma-def62.8%
Applied egg-rr62.8%
Taylor expanded in c around 0 58.3%
+-commutative58.3%
fma-udef58.4%
Simplified58.4%
Taylor expanded in t around inf 38.7%
Final simplification51.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (+ (* a b) (* z t)))) (t_2 (+ (* z t) (* x y))))
(if (<= y -3.0)
t_2
(if (<= y 6.4e+77)
t_1
(if (<= y 2.6e+114)
t_2
(if (<= y 4.7e+222) t_1 (+ (* a b) (* x y))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + (z * t));
double t_2 = (z * t) + (x * y);
double tmp;
if (y <= -3.0) {
tmp = t_2;
} else if (y <= 6.4e+77) {
tmp = t_1;
} else if (y <= 2.6e+114) {
tmp = t_2;
} else if (y <= 4.7e+222) {
tmp = t_1;
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (c * i) + ((a * b) + (z * t))
t_2 = (z * t) + (x * y)
if (y <= (-3.0d0)) then
tmp = t_2
else if (y <= 6.4d+77) then
tmp = t_1
else if (y <= 2.6d+114) then
tmp = t_2
else if (y <= 4.7d+222) then
tmp = t_1
else
tmp = (a * b) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + (z * t));
double t_2 = (z * t) + (x * y);
double tmp;
if (y <= -3.0) {
tmp = t_2;
} else if (y <= 6.4e+77) {
tmp = t_1;
} else if (y <= 2.6e+114) {
tmp = t_2;
} else if (y <= 4.7e+222) {
tmp = t_1;
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + (z * t)) t_2 = (z * t) + (x * y) tmp = 0 if y <= -3.0: tmp = t_2 elif y <= 6.4e+77: tmp = t_1 elif y <= 2.6e+114: tmp = t_2 elif y <= 4.7e+222: tmp = t_1 else: tmp = (a * b) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))) t_2 = Float64(Float64(z * t) + Float64(x * y)) tmp = 0.0 if (y <= -3.0) tmp = t_2; elseif (y <= 6.4e+77) tmp = t_1; elseif (y <= 2.6e+114) tmp = t_2; elseif (y <= 4.7e+222) tmp = t_1; else tmp = Float64(Float64(a * b) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + (z * t)); t_2 = (z * t) + (x * y); tmp = 0.0; if (y <= -3.0) tmp = t_2; elseif (y <= 6.4e+77) tmp = t_1; elseif (y <= 2.6e+114) tmp = t_2; elseif (y <= 4.7e+222) tmp = t_1; else tmp = (a * b) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.0], t$95$2, If[LessEqual[y, 6.4e+77], t$95$1, If[LessEqual[y, 2.6e+114], t$95$2, If[LessEqual[y, 4.7e+222], t$95$1, N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + z \cdot t\right)\\
t_2 := z \cdot t + x \cdot y\\
\mathbf{if}\;y \leq -3:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq 6.4 \cdot 10^{+77}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+114}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq 4.7 \cdot 10^{+222}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\end{array}
\end{array}
if y < -3 or 6.4000000000000003e77 < y < 2.6e114Initial program 96.0%
associate-+l+96.0%
associate-+l+96.0%
fma-def96.1%
fma-def97.4%
fma-def98.7%
Simplified98.7%
Taylor expanded in a around 0 82.7%
Taylor expanded in c around 0 68.3%
if -3 < y < 6.4000000000000003e77 or 2.6e114 < y < 4.6999999999999999e222Initial program 98.1%
Taylor expanded in x around 0 87.6%
if 4.6999999999999999e222 < y Initial program 95.8%
Taylor expanded in z around 0 95.8%
Taylor expanded in c around 0 100.0%
Final simplification82.9%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* z t) (* x y))))
(if (<= z -2.9e+233)
t_1
(if (<= z -5.8e+204)
(+ (* c i) (+ (* a b) (* z t)))
(if (<= z -2.5e+125)
t_1
(if (<= z 1700000000000.0)
(+ (* c i) (+ (* a b) (* x y)))
(+ (* c i) (* z t))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (x * y);
double tmp;
if (z <= -2.9e+233) {
tmp = t_1;
} else if (z <= -5.8e+204) {
tmp = (c * i) + ((a * b) + (z * t));
} else if (z <= -2.5e+125) {
tmp = t_1;
} else if (z <= 1700000000000.0) {
tmp = (c * i) + ((a * b) + (x * y));
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (z * t) + (x * y)
if (z <= (-2.9d+233)) then
tmp = t_1
else if (z <= (-5.8d+204)) then
tmp = (c * i) + ((a * b) + (z * t))
else if (z <= (-2.5d+125)) then
tmp = t_1
else if (z <= 1700000000000.0d0) then
tmp = (c * i) + ((a * b) + (x * y))
else
tmp = (c * i) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (x * y);
double tmp;
if (z <= -2.9e+233) {
tmp = t_1;
} else if (z <= -5.8e+204) {
tmp = (c * i) + ((a * b) + (z * t));
} else if (z <= -2.5e+125) {
tmp = t_1;
} else if (z <= 1700000000000.0) {
tmp = (c * i) + ((a * b) + (x * y));
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + (x * y) tmp = 0 if z <= -2.9e+233: tmp = t_1 elif z <= -5.8e+204: tmp = (c * i) + ((a * b) + (z * t)) elif z <= -2.5e+125: tmp = t_1 elif z <= 1700000000000.0: tmp = (c * i) + ((a * b) + (x * y)) else: tmp = (c * i) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(x * y)) tmp = 0.0 if (z <= -2.9e+233) tmp = t_1; elseif (z <= -5.8e+204) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); elseif (z <= -2.5e+125) tmp = t_1; elseif (z <= 1700000000000.0) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(x * y))); else tmp = Float64(Float64(c * i) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + (x * y); tmp = 0.0; if (z <= -2.9e+233) tmp = t_1; elseif (z <= -5.8e+204) tmp = (c * i) + ((a * b) + (z * t)); elseif (z <= -2.5e+125) tmp = t_1; elseif (z <= 1700000000000.0) tmp = (c * i) + ((a * b) + (x * y)); else tmp = (c * i) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.9e+233], t$95$1, If[LessEqual[z, -5.8e+204], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -2.5e+125], t$95$1, If[LessEqual[z, 1700000000000.0], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + x \cdot y\\
\mathbf{if}\;z \leq -2.9 \cdot 10^{+233}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -5.8 \cdot 10^{+204}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{elif}\;z \leq -2.5 \cdot 10^{+125}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 1700000000000:\\
\;\;\;\;c \cdot i + \left(a \cdot b + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\end{array}
\end{array}
if z < -2.90000000000000012e233 or -5.80000000000000007e204 < z < -2.49999999999999981e125Initial program 92.3%
associate-+l+92.3%
associate-+l+92.3%
fma-def92.3%
fma-def92.3%
fma-def96.2%
Simplified96.2%
Taylor expanded in a around 0 96.4%
Taylor expanded in c around 0 85.1%
if -2.90000000000000012e233 < z < -5.80000000000000007e204Initial program 100.0%
Taylor expanded in x around 0 100.0%
if -2.49999999999999981e125 < z < 1.7e12Initial program 98.1%
Taylor expanded in z around 0 88.5%
if 1.7e12 < z Initial program 96.9%
Taylor expanded in z around inf 52.5%
Final simplification79.3%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* a b) -6.2e+100) (not (<= (* a b) 2.8e+137))) (+ (* c i) (+ (* a b) (* z t))) (+ (* c i) (+ (* z t) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -6.2e+100) || !((a * b) <= 2.8e+137)) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (c * i) + ((z * t) + (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((a * b) <= (-6.2d+100)) .or. (.not. ((a * b) <= 2.8d+137))) then
tmp = (c * i) + ((a * b) + (z * t))
else
tmp = (c * i) + ((z * t) + (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -6.2e+100) || !((a * b) <= 2.8e+137)) {
tmp = (c * i) + ((a * b) + (z * t));
} else {
tmp = (c * i) + ((z * t) + (x * y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((a * b) <= -6.2e+100) or not ((a * b) <= 2.8e+137): tmp = (c * i) + ((a * b) + (z * t)) else: tmp = (c * i) + ((z * t) + (x * y)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(a * b) <= -6.2e+100) || !(Float64(a * b) <= 2.8e+137)) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(z * t))); else tmp = Float64(Float64(c * i) + Float64(Float64(z * t) + Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((a * b) <= -6.2e+100) || ~(((a * b) <= 2.8e+137))) tmp = (c * i) + ((a * b) + (z * t)); else tmp = (c * i) + ((z * t) + (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -6.2e+100], N[Not[LessEqual[N[(a * b), $MachinePrecision], 2.8e+137]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -6.2 \cdot 10^{+100} \lor \neg \left(a \cdot b \leq 2.8 \cdot 10^{+137}\right):\\
\;\;\;\;c \cdot i + \left(a \cdot b + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(z \cdot t + x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -6.20000000000000014e100 or 2.80000000000000001e137 < (*.f64 a b) Initial program 94.3%
Taylor expanded in x around 0 90.0%
if -6.20000000000000014e100 < (*.f64 a b) < 2.80000000000000001e137Initial program 98.8%
Taylor expanded in a around 0 92.4%
Final simplification91.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* a b))))
(if (<= y -0.49)
(* x y)
(if (<= y 1.1e+51)
t_1
(if (<= y 6.5e+125) (* z t) (if (<= y 1.9e+223) t_1 (* x y)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (a * b);
double tmp;
if (y <= -0.49) {
tmp = x * y;
} else if (y <= 1.1e+51) {
tmp = t_1;
} else if (y <= 6.5e+125) {
tmp = z * t;
} else if (y <= 1.9e+223) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (c * i) + (a * b)
if (y <= (-0.49d0)) then
tmp = x * y
else if (y <= 1.1d+51) then
tmp = t_1
else if (y <= 6.5d+125) then
tmp = z * t
else if (y <= 1.9d+223) then
tmp = t_1
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (a * b);
double tmp;
if (y <= -0.49) {
tmp = x * y;
} else if (y <= 1.1e+51) {
tmp = t_1;
} else if (y <= 6.5e+125) {
tmp = z * t;
} else if (y <= 1.9e+223) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (a * b) tmp = 0 if y <= -0.49: tmp = x * y elif y <= 1.1e+51: tmp = t_1 elif y <= 6.5e+125: tmp = z * t elif y <= 1.9e+223: tmp = t_1 else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (y <= -0.49) tmp = Float64(x * y); elseif (y <= 1.1e+51) tmp = t_1; elseif (y <= 6.5e+125) tmp = Float64(z * t); elseif (y <= 1.9e+223) tmp = t_1; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (a * b); tmp = 0.0; if (y <= -0.49) tmp = x * y; elseif (y <= 1.1e+51) tmp = t_1; elseif (y <= 6.5e+125) tmp = z * t; elseif (y <= 1.9e+223) tmp = t_1; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.49], N[(x * y), $MachinePrecision], If[LessEqual[y, 1.1e+51], t$95$1, If[LessEqual[y, 6.5e+125], N[(z * t), $MachinePrecision], If[LessEqual[y, 1.9e+223], t$95$1, N[(x * y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + a \cdot b\\
\mathbf{if}\;y \leq -0.49:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+51}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{+125}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+223}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -0.48999999999999999 or 1.9e223 < y Initial program 95.7%
associate-+l+95.7%
associate-+l+95.7%
fma-def95.8%
fma-def96.8%
fma-def97.9%
Simplified97.9%
Taylor expanded in a around 0 80.7%
Taylor expanded in x around inf 56.4%
if -0.48999999999999999 < y < 1.09999999999999996e51 or 6.4999999999999999e125 < y < 1.9e223Initial program 98.6%
Taylor expanded in a around inf 65.0%
if 1.09999999999999996e51 < y < 6.4999999999999999e125Initial program 93.3%
Taylor expanded in x around 0 62.7%
+-commutative62.7%
*-commutative62.7%
fma-def62.7%
Applied egg-rr62.7%
Taylor expanded in c around 0 49.3%
+-commutative49.3%
fma-udef49.3%
Simplified49.3%
Taylor expanded in t around inf 42.3%
Final simplification60.5%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* x y))))
(if (<= y -9e-105)
t_1
(if (<= y 8e-224)
(+ (* a b) (* z t))
(if (<= y 0.0185)
(+ (* c i) (* a b))
(if (<= y 2.25e+223) (+ (* c i) (* z t)) t_1))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double tmp;
if (y <= -9e-105) {
tmp = t_1;
} else if (y <= 8e-224) {
tmp = (a * b) + (z * t);
} else if (y <= 0.0185) {
tmp = (c * i) + (a * b);
} else if (y <= 2.25e+223) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (x * y)
if (y <= (-9d-105)) then
tmp = t_1
else if (y <= 8d-224) then
tmp = (a * b) + (z * t)
else if (y <= 0.0185d0) then
tmp = (c * i) + (a * b)
else if (y <= 2.25d+223) then
tmp = (c * i) + (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double tmp;
if (y <= -9e-105) {
tmp = t_1;
} else if (y <= 8e-224) {
tmp = (a * b) + (z * t);
} else if (y <= 0.0185) {
tmp = (c * i) + (a * b);
} else if (y <= 2.25e+223) {
tmp = (c * i) + (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (x * y) tmp = 0 if y <= -9e-105: tmp = t_1 elif y <= 8e-224: tmp = (a * b) + (z * t) elif y <= 0.0185: tmp = (c * i) + (a * b) elif y <= 2.25e+223: tmp = (c * i) + (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (y <= -9e-105) tmp = t_1; elseif (y <= 8e-224) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (y <= 0.0185) tmp = Float64(Float64(c * i) + Float64(a * b)); elseif (y <= 2.25e+223) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (x * y); tmp = 0.0; if (y <= -9e-105) tmp = t_1; elseif (y <= 8e-224) tmp = (a * b) + (z * t); elseif (y <= 0.0185) tmp = (c * i) + (a * b); elseif (y <= 2.25e+223) tmp = (c * i) + (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -9e-105], t$95$1, If[LessEqual[y, 8e-224], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.0185], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.25e+223], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + x \cdot y\\
\mathbf{if}\;y \leq -9 \cdot 10^{-105}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 8 \cdot 10^{-224}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;y \leq 0.0185:\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{elif}\;y \leq 2.25 \cdot 10^{+223}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -8.9999999999999995e-105 or 2.25e223 < y Initial program 96.5%
Taylor expanded in z around 0 84.5%
Taylor expanded in c around 0 71.0%
if -8.9999999999999995e-105 < y < 8.0000000000000002e-224Initial program 98.0%
Taylor expanded in x around 0 92.6%
+-commutative92.6%
*-commutative92.6%
fma-def92.6%
Applied egg-rr92.6%
Taylor expanded in c around 0 58.4%
if 8.0000000000000002e-224 < y < 0.0184999999999999991Initial program 100.0%
Taylor expanded in a around inf 64.6%
if 0.0184999999999999991 < y < 2.25e223Initial program 95.5%
Taylor expanded in z around inf 68.5%
Final simplification66.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= y -1.85e-88)
(+ (* c i) (* x y))
(if (<= y 3.2e-225)
(+ (* a b) (* z t))
(if (<= y 0.000106)
(+ (* c i) (* a b))
(if (<= y 4.7e+222) (+ (* c i) (* z t)) (+ (* a b) (* x y)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (y <= -1.85e-88) {
tmp = (c * i) + (x * y);
} else if (y <= 3.2e-225) {
tmp = (a * b) + (z * t);
} else if (y <= 0.000106) {
tmp = (c * i) + (a * b);
} else if (y <= 4.7e+222) {
tmp = (c * i) + (z * t);
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (y <= (-1.85d-88)) then
tmp = (c * i) + (x * y)
else if (y <= 3.2d-225) then
tmp = (a * b) + (z * t)
else if (y <= 0.000106d0) then
tmp = (c * i) + (a * b)
else if (y <= 4.7d+222) then
tmp = (c * i) + (z * t)
else
tmp = (a * b) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (y <= -1.85e-88) {
tmp = (c * i) + (x * y);
} else if (y <= 3.2e-225) {
tmp = (a * b) + (z * t);
} else if (y <= 0.000106) {
tmp = (c * i) + (a * b);
} else if (y <= 4.7e+222) {
tmp = (c * i) + (z * t);
} else {
tmp = (a * b) + (x * y);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if y <= -1.85e-88: tmp = (c * i) + (x * y) elif y <= 3.2e-225: tmp = (a * b) + (z * t) elif y <= 0.000106: tmp = (c * i) + (a * b) elif y <= 4.7e+222: tmp = (c * i) + (z * t) else: tmp = (a * b) + (x * y) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (y <= -1.85e-88) tmp = Float64(Float64(c * i) + Float64(x * y)); elseif (y <= 3.2e-225) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (y <= 0.000106) tmp = Float64(Float64(c * i) + Float64(a * b)); elseif (y <= 4.7e+222) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (y <= -1.85e-88) tmp = (c * i) + (x * y); elseif (y <= 3.2e-225) tmp = (a * b) + (z * t); elseif (y <= 0.000106) tmp = (c * i) + (a * b); elseif (y <= 4.7e+222) tmp = (c * i) + (z * t); else tmp = (a * b) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[y, -1.85e-88], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.2e-225], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 0.000106], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.7e+222], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{-88}:\\
\;\;\;\;c \cdot i + x \cdot y\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{-225}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;y \leq 0.000106:\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{elif}\;y \leq 4.7 \cdot 10^{+222}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\end{array}
\end{array}
if y < -1.8499999999999999e-88Initial program 96.4%
Taylor expanded in x around inf 63.6%
if -1.8499999999999999e-88 < y < 3.19999999999999975e-225Initial program 98.2%
Taylor expanded in x around 0 91.7%
+-commutative91.7%
*-commutative91.7%
fma-def91.7%
Applied egg-rr91.7%
Taylor expanded in c around 0 61.0%
if 3.19999999999999975e-225 < y < 1.06e-4Initial program 100.0%
Taylor expanded in a around inf 64.6%
if 1.06e-4 < y < 4.6999999999999999e222Initial program 95.5%
Taylor expanded in z around inf 68.5%
if 4.6999999999999999e222 < y Initial program 95.8%
Taylor expanded in z around 0 95.8%
Taylor expanded in c around 0 100.0%
Final simplification67.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= y -4.8)
(* x y)
(if (<= y 1.9e+33)
(+ (* c i) (* a b))
(if (<= y 4.8e+222) (+ (* a b) (* z t)) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (y <= -4.8) {
tmp = x * y;
} else if (y <= 1.9e+33) {
tmp = (c * i) + (a * b);
} else if (y <= 4.8e+222) {
tmp = (a * b) + (z * t);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (y <= (-4.8d0)) then
tmp = x * y
else if (y <= 1.9d+33) then
tmp = (c * i) + (a * b)
else if (y <= 4.8d+222) then
tmp = (a * b) + (z * t)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (y <= -4.8) {
tmp = x * y;
} else if (y <= 1.9e+33) {
tmp = (c * i) + (a * b);
} else if (y <= 4.8e+222) {
tmp = (a * b) + (z * t);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if y <= -4.8: tmp = x * y elif y <= 1.9e+33: tmp = (c * i) + (a * b) elif y <= 4.8e+222: tmp = (a * b) + (z * t) else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (y <= -4.8) tmp = Float64(x * y); elseif (y <= 1.9e+33) tmp = Float64(Float64(c * i) + Float64(a * b)); elseif (y <= 4.8e+222) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (y <= -4.8) tmp = x * y; elseif (y <= 1.9e+33) tmp = (c * i) + (a * b); elseif (y <= 4.8e+222) tmp = (a * b) + (z * t); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[y, -4.8], N[(x * y), $MachinePrecision], If[LessEqual[y, 1.9e+33], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 4.8e+222], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+33}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{elif}\;y \leq 4.8 \cdot 10^{+222}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -4.79999999999999982 or 4.8000000000000002e222 < y Initial program 95.7%
associate-+l+95.7%
associate-+l+95.7%
fma-def95.8%
fma-def96.8%
fma-def97.9%
Simplified97.9%
Taylor expanded in a around 0 80.7%
Taylor expanded in x around inf 56.4%
if -4.79999999999999982 < y < 1.90000000000000001e33Initial program 99.2%
Taylor expanded in a around inf 65.9%
if 1.90000000000000001e33 < y < 4.8000000000000002e222Initial program 94.1%
Taylor expanded in x around 0 74.9%
+-commutative74.9%
*-commutative74.9%
fma-def74.9%
Applied egg-rr74.9%
Taylor expanded in c around 0 49.3%
Final simplification60.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -2.6e+25) (* c i) (if (<= (* c i) 6e+126) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+25) {
tmp = c * i;
} else if ((c * i) <= 6e+126) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.6d+25)) then
tmp = c * i
else if ((c * i) <= 6d+126) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.6e+25) {
tmp = c * i;
} else if ((c * i) <= 6e+126) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.6e+25: tmp = c * i elif (c * i) <= 6e+126: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.6e+25) tmp = Float64(c * i); elseif (Float64(c * i) <= 6e+126) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.6e+25) tmp = c * i; elseif ((c * i) <= 6e+126) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.6e+25], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6e+126], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.6 \cdot 10^{+25}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 6 \cdot 10^{+126}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.5999999999999998e25 or 6.0000000000000005e126 < (*.f64 c i) Initial program 94.6%
Taylor expanded in c around inf 69.9%
if -2.5999999999999998e25 < (*.f64 c i) < 6.0000000000000005e126Initial program 98.7%
Taylor expanded in x around 0 63.4%
Taylor expanded in t around 0 38.0%
Taylor expanded in c around 0 33.7%
Final simplification46.8%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 97.2%
Taylor expanded in x around 0 71.3%
Taylor expanded in t around 0 51.2%
Taylor expanded in c around 0 25.0%
Final simplification25.0%
herbie shell --seed 2023207
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))