
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ x y) (- x y))))
double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x + y) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
def code(x, y): return 1.0 / ((x + y) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(x + y) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((x + y) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + y}{x - y}}
\end{array}
Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
sub-div99.9%
clear-num100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -5.1e+63)
(and (not (<= y -0.0095)) (or (<= y -5.2e-84) (not (<= y 1.05e+35)))))
(+ (* 2.0 (/ x y)) -1.0)
(+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -5.1e+63) || (!(y <= -0.0095) && ((y <= -5.2e-84) || !(y <= 1.05e+35)))) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-5.1d+63)) .or. (.not. (y <= (-0.0095d0))) .and. (y <= (-5.2d-84)) .or. (.not. (y <= 1.05d+35))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -5.1e+63) || (!(y <= -0.0095) && ((y <= -5.2e-84) || !(y <= 1.05e+35)))) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -5.1e+63) or (not (y <= -0.0095) and ((y <= -5.2e-84) or not (y <= 1.05e+35))): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -5.1e+63) || (!(y <= -0.0095) && ((y <= -5.2e-84) || !(y <= 1.05e+35)))) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -5.1e+63) || (~((y <= -0.0095)) && ((y <= -5.2e-84) || ~((y <= 1.05e+35))))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -5.1e+63], And[N[Not[LessEqual[y, -0.0095]], $MachinePrecision], Or[LessEqual[y, -5.2e-84], N[Not[LessEqual[y, 1.05e+35]], $MachinePrecision]]]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.1 \cdot 10^{+63} \lor \neg \left(y \leq -0.0095\right) \land \left(y \leq -5.2 \cdot 10^{-84} \lor \neg \left(y \leq 1.05 \cdot 10^{+35}\right)\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -5.0999999999999998e63 or -0.00949999999999999976 < y < -5.2e-84 or 1.0499999999999999e35 < y Initial program 99.9%
Taylor expanded in x around 0 88.3%
if -5.0999999999999998e63 < y < -0.00949999999999999976 or -5.2e-84 < y < 1.0499999999999999e35Initial program 99.9%
Taylor expanded in y around 0 79.3%
Final simplification83.7%
(FPCore (x y)
:precision binary64
(if (<= y -2.1e+63)
-1.0
(if (or (<= y -0.018) (and (not (<= y -6.2e-85)) (<= y 8.4e+33)))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -2.1e+63) {
tmp = -1.0;
} else if ((y <= -0.018) || (!(y <= -6.2e-85) && (y <= 8.4e+33))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.1d+63)) then
tmp = -1.0d0
else if ((y <= (-0.018d0)) .or. (.not. (y <= (-6.2d-85))) .and. (y <= 8.4d+33)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.1e+63) {
tmp = -1.0;
} else if ((y <= -0.018) || (!(y <= -6.2e-85) && (y <= 8.4e+33))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.1e+63: tmp = -1.0 elif (y <= -0.018) or (not (y <= -6.2e-85) and (y <= 8.4e+33)): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.1e+63) tmp = -1.0; elseif ((y <= -0.018) || (!(y <= -6.2e-85) && (y <= 8.4e+33))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.1e+63) tmp = -1.0; elseif ((y <= -0.018) || (~((y <= -6.2e-85)) && (y <= 8.4e+33))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.1e+63], -1.0, If[Or[LessEqual[y, -0.018], And[N[Not[LessEqual[y, -6.2e-85]], $MachinePrecision], LessEqual[y, 8.4e+33]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1 \cdot 10^{+63}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -0.018 \lor \neg \left(y \leq -6.2 \cdot 10^{-85}\right) \land y \leq 8.4 \cdot 10^{+33}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.1000000000000002e63 or -0.0179999999999999986 < y < -6.2000000000000005e-85 or 8.4000000000000002e33 < y Initial program 99.9%
Taylor expanded in x around 0 86.9%
if -2.1000000000000002e63 < y < -0.0179999999999999986 or -6.2000000000000005e-85 < y < 8.4000000000000002e33Initial program 99.9%
Taylor expanded in y around 0 79.3%
Final simplification83.0%
(FPCore (x y)
:precision binary64
(if (<= y -7.2e+64)
-1.0
(if (<= y -30000000000.0)
1.0
(if (<= y -9e-84) -1.0 (if (<= y 1e+35) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -7.2e+64) {
tmp = -1.0;
} else if (y <= -30000000000.0) {
tmp = 1.0;
} else if (y <= -9e-84) {
tmp = -1.0;
} else if (y <= 1e+35) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-7.2d+64)) then
tmp = -1.0d0
else if (y <= (-30000000000.0d0)) then
tmp = 1.0d0
else if (y <= (-9d-84)) then
tmp = -1.0d0
else if (y <= 1d+35) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -7.2e+64) {
tmp = -1.0;
} else if (y <= -30000000000.0) {
tmp = 1.0;
} else if (y <= -9e-84) {
tmp = -1.0;
} else if (y <= 1e+35) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -7.2e+64: tmp = -1.0 elif y <= -30000000000.0: tmp = 1.0 elif y <= -9e-84: tmp = -1.0 elif y <= 1e+35: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -7.2e+64) tmp = -1.0; elseif (y <= -30000000000.0) tmp = 1.0; elseif (y <= -9e-84) tmp = -1.0; elseif (y <= 1e+35) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -7.2e+64) tmp = -1.0; elseif (y <= -30000000000.0) tmp = 1.0; elseif (y <= -9e-84) tmp = -1.0; elseif (y <= 1e+35) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -7.2e+64], -1.0, If[LessEqual[y, -30000000000.0], 1.0, If[LessEqual[y, -9e-84], -1.0, If[LessEqual[y, 1e+35], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7.2 \cdot 10^{+64}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -30000000000:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -9 \cdot 10^{-84}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 10^{+35}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -7.20000000000000027e64 or -3e10 < y < -9.00000000000000031e-84 or 9.9999999999999997e34 < y Initial program 99.9%
Taylor expanded in x around 0 85.8%
if -7.20000000000000027e64 < y < -3e10 or -9.00000000000000031e-84 < y < 9.9999999999999997e34Initial program 99.9%
Taylor expanded in x around inf 78.9%
Final simplification82.4%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 53.1%
Final simplification53.1%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023207
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))