
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* t (* z 0.3333333333333333))))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.82)
(-
(* 2.0 (* (sqrt x) (+ (* (cos y) (cos t_2)) (* (sin y) (sin t_2)))))
t_1)
(- (* 2.0 (sqrt (* x (pow (cos y) 2.0)))) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = t * (z * 0.3333333333333333);
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.82) {
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2))))) - t_1;
} else {
tmp = (2.0 * sqrt((x * pow(cos(y), 2.0)))) - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = t * (z * 0.3333333333333333d0)
if (cos((y - ((z * t) / 3.0d0))) <= 0.82d0) then
tmp = (2.0d0 * (sqrt(x) * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2))))) - t_1
else
tmp = (2.0d0 * sqrt((x * (cos(y) ** 2.0d0)))) - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = t * (z * 0.3333333333333333);
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.82) {
tmp = (2.0 * (Math.sqrt(x) * ((Math.cos(y) * Math.cos(t_2)) + (Math.sin(y) * Math.sin(t_2))))) - t_1;
} else {
tmp = (2.0 * Math.sqrt((x * Math.pow(Math.cos(y), 2.0)))) - t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = t * (z * 0.3333333333333333) tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.82: tmp = (2.0 * (math.sqrt(x) * ((math.cos(y) * math.cos(t_2)) + (math.sin(y) * math.sin(t_2))))) - t_1 else: tmp = (2.0 * math.sqrt((x * math.pow(math.cos(y), 2.0)))) - t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(t * Float64(z * 0.3333333333333333)) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.82) tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(cos(y) * cos(t_2)) + Float64(sin(y) * sin(t_2))))) - t_1); else tmp = Float64(Float64(2.0 * sqrt(Float64(x * (cos(y) ^ 2.0)))) - t_1); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = t * (z * 0.3333333333333333); tmp = 0.0; if (cos((y - ((z * t) / 3.0))) <= 0.82) tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2))))) - t_1; else tmp = (2.0 * sqrt((x * (cos(y) ^ 2.0)))) - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(z * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.82], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(2.0 * N[Sqrt[N[(x * N[Power[N[Cos[y], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := t \cdot \left(z \cdot 0.3333333333333333\right)\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.82:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos t_2 + \sin y \cdot \sin t_2\right)\right) - t_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot {\cos y}^{2}} - t_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) < 0.819999999999999951Initial program 70.3%
associate-*l*70.3%
fma-neg70.3%
remove-double-neg70.3%
fma-neg70.3%
remove-double-neg70.3%
associate-*l/70.3%
*-commutative70.3%
Simplified70.3%
cos-diff72.8%
div-inv73.4%
metadata-eval73.4%
div-inv73.2%
metadata-eval73.2%
Applied egg-rr73.2%
if 0.819999999999999951 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) Initial program 67.9%
associate-*l*67.9%
fma-neg67.9%
remove-double-neg67.9%
fma-neg67.9%
remove-double-neg67.9%
associate-*l/68.6%
*-commutative68.6%
Simplified68.6%
add-log-exp68.7%
div-inv68.7%
metadata-eval68.7%
Applied egg-rr68.7%
Taylor expanded in z around 0 83.1%
add-sqr-sqrt79.5%
sqrt-unprod83.7%
swap-sqr83.7%
add-sqr-sqrt83.7%
pow283.7%
add-log-exp83.7%
Applied egg-rr83.7%
Final simplification78.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -5e-93) (not (<= t_1 5e-117)))
(- (* 2.0 (sqrt x)) t_1)
(* 2.0 (* (sqrt x) (cos y))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -5e-93) || !(t_1 <= 5e-117)) {
tmp = (2.0 * sqrt(x)) - t_1;
} else {
tmp = 2.0 * (sqrt(x) * cos(y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-5d-93)) .or. (.not. (t_1 <= 5d-117))) then
tmp = (2.0d0 * sqrt(x)) - t_1
else
tmp = 2.0d0 * (sqrt(x) * cos(y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -5e-93) || !(t_1 <= 5e-117)) {
tmp = (2.0 * Math.sqrt(x)) - t_1;
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -5e-93) or not (t_1 <= 5e-117): tmp = (2.0 * math.sqrt(x)) - t_1 else: tmp = 2.0 * (math.sqrt(x) * math.cos(y)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -5e-93) || !(t_1 <= 5e-117)) tmp = Float64(Float64(2.0 * sqrt(x)) - t_1); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if ((t_1 <= -5e-93) || ~((t_1 <= 5e-117))) tmp = (2.0 * sqrt(x)) - t_1; else tmp = 2.0 * (sqrt(x) * cos(y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e-93], N[Not[LessEqual[t$95$1, 5e-117]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t_1 \leq -5 \cdot 10^{-93} \lor \neg \left(t_1 \leq 5 \cdot 10^{-117}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t_1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -4.99999999999999994e-93 or 5e-117 < (/.f64 a (*.f64 b 3)) Initial program 75.1%
Taylor expanded in z around 0 87.1%
*-commutative87.1%
associate-*l*87.1%
*-commutative87.1%
Simplified87.1%
Taylor expanded in y around 0 83.4%
if -4.99999999999999994e-93 < (/.f64 a (*.f64 b 3)) < 5e-117Initial program 58.9%
Taylor expanded in z around 0 58.5%
*-commutative58.5%
associate-*l*58.5%
*-commutative58.5%
Simplified58.5%
associate-*r*58.5%
fma-neg58.5%
Applied egg-rr58.5%
Taylor expanded in a around 0 57.6%
*-commutative57.6%
Simplified57.6%
Final simplification73.7%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b}
\end{array}
Initial program 69.1%
Taylor expanded in z around 0 76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
Final simplification76.4%
(FPCore (x y z t a b) :precision binary64 (- (* (cos y) (* 2.0 (sqrt x))) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
return (cos(y) * (2.0 * sqrt(x))) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (cos(y) * (2.0d0 * sqrt(x))) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.cos(y) * (2.0 * Math.sqrt(x))) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b): return (math.cos(y) * (2.0 * math.sqrt(x))) - ((a / 3.0) / b)
function code(x, y, z, t, a, b) return Float64(Float64(cos(y) * Float64(2.0 * sqrt(x))) - Float64(Float64(a / 3.0) / b)) end
function tmp = code(x, y, z, t, a, b) tmp = (cos(y) * (2.0 * sqrt(x))) - ((a / 3.0) / b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot \left(2 \cdot \sqrt{x}\right) - \frac{\frac{a}{3}}{b}
\end{array}
Initial program 69.1%
Taylor expanded in z around 0 76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
add-sqr-sqrt42.5%
Applied egg-rr42.5%
add-sqr-sqrt76.4%
*-commutative76.4%
associate-/r*76.4%
Applied egg-rr76.4%
Final simplification76.4%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 69.1%
Taylor expanded in z around 0 76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
Taylor expanded in y around 0 65.7%
Final simplification65.7%
(FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
function tmp = code(x, y, z, t, a, b) tmp = a * (-0.3333333333333333 / b); end
code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 69.1%
Taylor expanded in z around 0 76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
Taylor expanded in x around 0 49.1%
metadata-eval49.1%
distribute-lft-neg-in49.1%
metadata-eval49.1%
times-frac49.2%
*-commutative49.2%
*-lft-identity49.2%
*-rgt-identity49.2%
associate-*r/49.1%
distribute-rgt-neg-in49.1%
distribute-neg-frac49.1%
metadata-eval49.1%
*-commutative49.1%
associate-/r*49.1%
metadata-eval49.1%
Simplified49.1%
Final simplification49.1%
(FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
function tmp = code(x, y, z, t, a, b) tmp = (a / b) * -0.3333333333333333; end
code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 69.1%
Taylor expanded in z around 0 76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
Taylor expanded in x around 0 49.1%
*-commutative49.1%
Simplified49.1%
Final simplification49.1%
(FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
def code(x, y, z, t, a, b): return a / (b * -3.0)
function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b * -3.0); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 69.1%
Taylor expanded in z around 0 76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
Simplified76.4%
Taylor expanded in x around 0 49.1%
*-commutative49.1%
Simplified49.1%
Taylor expanded in a around 0 49.1%
*-commutative49.1%
associate-/r/49.2%
metadata-eval49.2%
associate-/l*49.2%
/-rgt-identity49.2%
Simplified49.2%
Final simplification49.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023207
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))