
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+302) (fma x x (* (- (* z z) t) (* y -4.0))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+302) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+302) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+302], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+302}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e302Initial program 96.1%
fma-neg98.3%
*-commutative98.3%
distribute-rgt-neg-in98.3%
distribute-rgt-neg-in98.3%
metadata-eval98.3%
Simplified98.3%
if 2.0000000000000002e302 < (*.f64 z z) Initial program 58.3%
Taylor expanded in z around inf 70.5%
unpow270.5%
*-commutative70.5%
associate-*l*91.8%
Simplified91.8%
Final simplification96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- (* z z) t) (* y -4.0))) (t_2 (- (* x x) (* t (* y -4.0)))))
(if (<= (* z z) 1e-76)
t_2
(if (<= (* z z) 2000000000000.0)
t_1
(if (<= (* z z) 5e+113)
t_2
(if (<= (* z z) 2e+154)
t_1
(if (<= (* z z) 4e+233) t_2 (* -4.0 (* z (* z y))))))))))
double code(double x, double y, double z, double t) {
double t_1 = ((z * z) - t) * (y * -4.0);
double t_2 = (x * x) - (t * (y * -4.0));
double tmp;
if ((z * z) <= 1e-76) {
tmp = t_2;
} else if ((z * z) <= 2000000000000.0) {
tmp = t_1;
} else if ((z * z) <= 5e+113) {
tmp = t_2;
} else if ((z * z) <= 2e+154) {
tmp = t_1;
} else if ((z * z) <= 4e+233) {
tmp = t_2;
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((z * z) - t) * (y * (-4.0d0))
t_2 = (x * x) - (t * (y * (-4.0d0)))
if ((z * z) <= 1d-76) then
tmp = t_2
else if ((z * z) <= 2000000000000.0d0) then
tmp = t_1
else if ((z * z) <= 5d+113) then
tmp = t_2
else if ((z * z) <= 2d+154) then
tmp = t_1
else if ((z * z) <= 4d+233) then
tmp = t_2
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z * z) - t) * (y * -4.0);
double t_2 = (x * x) - (t * (y * -4.0));
double tmp;
if ((z * z) <= 1e-76) {
tmp = t_2;
} else if ((z * z) <= 2000000000000.0) {
tmp = t_1;
} else if ((z * z) <= 5e+113) {
tmp = t_2;
} else if ((z * z) <= 2e+154) {
tmp = t_1;
} else if ((z * z) <= 4e+233) {
tmp = t_2;
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z * z) - t) * (y * -4.0) t_2 = (x * x) - (t * (y * -4.0)) tmp = 0 if (z * z) <= 1e-76: tmp = t_2 elif (z * z) <= 2000000000000.0: tmp = t_1 elif (z * z) <= 5e+113: tmp = t_2 elif (z * z) <= 2e+154: tmp = t_1 elif (z * z) <= 4e+233: tmp = t_2 else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)) t_2 = Float64(Float64(x * x) - Float64(t * Float64(y * -4.0))) tmp = 0.0 if (Float64(z * z) <= 1e-76) tmp = t_2; elseif (Float64(z * z) <= 2000000000000.0) tmp = t_1; elseif (Float64(z * z) <= 5e+113) tmp = t_2; elseif (Float64(z * z) <= 2e+154) tmp = t_1; elseif (Float64(z * z) <= 4e+233) tmp = t_2; else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z * z) - t) * (y * -4.0); t_2 = (x * x) - (t * (y * -4.0)); tmp = 0.0; if ((z * z) <= 1e-76) tmp = t_2; elseif ((z * z) <= 2000000000000.0) tmp = t_1; elseif ((z * z) <= 5e+113) tmp = t_2; elseif ((z * z) <= 2e+154) tmp = t_1; elseif ((z * z) <= 4e+233) tmp = t_2; else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * x), $MachinePrecision] - N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * z), $MachinePrecision], 1e-76], t$95$2, If[LessEqual[N[(z * z), $MachinePrecision], 2000000000000.0], t$95$1, If[LessEqual[N[(z * z), $MachinePrecision], 5e+113], t$95$2, If[LessEqual[N[(z * z), $MachinePrecision], 2e+154], t$95$1, If[LessEqual[N[(z * z), $MachinePrecision], 4e+233], t$95$2, N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
t_2 := x \cdot x - t \cdot \left(y \cdot -4\right)\\
\mathbf{if}\;z \cdot z \leq 10^{-76}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z \cdot z \leq 2000000000000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \cdot z \leq 5 \cdot 10^{+113}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{+154}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \cdot z \leq 4 \cdot 10^{+233}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999927e-77 or 2e12 < (*.f64 z z) < 5e113 or 2.00000000000000007e154 < (*.f64 z z) < 3.99999999999999989e233Initial program 95.7%
Taylor expanded in z around 0 93.1%
associate-*r*93.1%
Simplified93.1%
if 9.99999999999999927e-77 < (*.f64 z z) < 2e12 or 5e113 < (*.f64 z z) < 2.00000000000000007e154Initial program 96.9%
Taylor expanded in x around 0 79.0%
*-commutative79.0%
*-commutative79.0%
unpow279.0%
*-commutative79.0%
associate-*l*79.0%
Simplified79.0%
if 3.99999999999999989e233 < (*.f64 z z) Initial program 63.3%
Taylor expanded in z around inf 72.9%
unpow272.9%
*-commutative72.9%
associate-*l*91.6%
Simplified91.6%
Final simplification90.8%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x x) 2.7e+72)
(and (not (<= (* x x) 6.8e+105)) (<= (* x x) 4.2e+187)))
(* (- (* z z) t) (* y -4.0))
(* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) <= 2.7e+72) || (!((x * x) <= 6.8e+105) && ((x * x) <= 4.2e+187))) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) <= 2.7d+72) .or. (.not. ((x * x) <= 6.8d+105)) .and. ((x * x) <= 4.2d+187)) then
tmp = ((z * z) - t) * (y * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) <= 2.7e+72) || (!((x * x) <= 6.8e+105) && ((x * x) <= 4.2e+187))) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) <= 2.7e+72) or (not ((x * x) <= 6.8e+105) and ((x * x) <= 4.2e+187)): tmp = ((z * z) - t) * (y * -4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * x) <= 2.7e+72) || (!(Float64(x * x) <= 6.8e+105) && (Float64(x * x) <= 4.2e+187))) tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) <= 2.7e+72) || (~(((x * x) <= 6.8e+105)) && ((x * x) <= 4.2e+187))) tmp = ((z * z) - t) * (y * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * x), $MachinePrecision], 2.7e+72], And[N[Not[LessEqual[N[(x * x), $MachinePrecision], 6.8e+105]], $MachinePrecision], LessEqual[N[(x * x), $MachinePrecision], 4.2e+187]]], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.7 \cdot 10^{+72} \lor \neg \left(x \cdot x \leq 6.8 \cdot 10^{+105}\right) \land x \cdot x \leq 4.2 \cdot 10^{+187}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 2.7000000000000001e72 or 6.7999999999999999e105 < (*.f64 x x) < 4.2e187Initial program 90.7%
Taylor expanded in x around 0 77.9%
*-commutative77.9%
*-commutative77.9%
unpow277.9%
*-commutative77.9%
associate-*l*77.9%
Simplified77.9%
if 2.7000000000000001e72 < (*.f64 x x) < 6.7999999999999999e105 or 4.2e187 < (*.f64 x x) Initial program 76.1%
Taylor expanded in x around inf 83.5%
unpow283.5%
Simplified83.5%
Final simplification80.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+302) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+302) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+302) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+302) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+302: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+302) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+302) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+302], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+302}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e302Initial program 96.1%
if 2.0000000000000002e302 < (*.f64 z z) Initial program 58.3%
Taylor expanded in z around inf 70.5%
unpow270.5%
*-commutative70.5%
associate-*l*91.8%
Simplified91.8%
Final simplification94.9%
(FPCore (x y z t)
:precision binary64
(if (<= z 3e-259)
(* t (* y 4.0))
(if (or (<= z 6.6e+56) (and (not (<= z 4.8e+83)) (<= z 6.6e+116)))
(* x x)
(* -4.0 (* (* z z) y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3e-259) {
tmp = t * (y * 4.0);
} else if ((z <= 6.6e+56) || (!(z <= 4.8e+83) && (z <= 6.6e+116))) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3d-259) then
tmp = t * (y * 4.0d0)
else if ((z <= 6.6d+56) .or. (.not. (z <= 4.8d+83)) .and. (z <= 6.6d+116)) then
tmp = x * x
else
tmp = (-4.0d0) * ((z * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3e-259) {
tmp = t * (y * 4.0);
} else if ((z <= 6.6e+56) || (!(z <= 4.8e+83) && (z <= 6.6e+116))) {
tmp = x * x;
} else {
tmp = -4.0 * ((z * z) * y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 3e-259: tmp = t * (y * 4.0) elif (z <= 6.6e+56) or (not (z <= 4.8e+83) and (z <= 6.6e+116)): tmp = x * x else: tmp = -4.0 * ((z * z) * y) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 3e-259) tmp = Float64(t * Float64(y * 4.0)); elseif ((z <= 6.6e+56) || (!(z <= 4.8e+83) && (z <= 6.6e+116))) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3e-259) tmp = t * (y * 4.0); elseif ((z <= 6.6e+56) || (~((z <= 4.8e+83)) && (z <= 6.6e+116))) tmp = x * x; else tmp = -4.0 * ((z * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 3e-259], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[z, 6.6e+56], And[N[Not[LessEqual[z, 4.8e+83]], $MachinePrecision], LessEqual[z, 6.6e+116]]], N[(x * x), $MachinePrecision], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3 \cdot 10^{-259}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{elif}\;z \leq 6.6 \cdot 10^{+56} \lor \neg \left(z \leq 4.8 \cdot 10^{+83}\right) \land z \leq 6.6 \cdot 10^{+116}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\end{array}
\end{array}
if z < 3.0000000000000002e-259Initial program 83.6%
Taylor expanded in t around inf 32.0%
associate-*r*32.0%
Simplified32.0%
if 3.0000000000000002e-259 < z < 6.60000000000000004e56 or 4.79999999999999982e83 < z < 6.5999999999999996e116Initial program 97.0%
Taylor expanded in x around inf 57.2%
unpow257.2%
Simplified57.2%
if 6.60000000000000004e56 < z < 4.79999999999999982e83 or 6.5999999999999996e116 < z Initial program 73.8%
Taylor expanded in z around inf 78.1%
unpow278.1%
Simplified78.1%
Final simplification47.2%
(FPCore (x y z t)
:precision binary64
(if (<= z 3.8e-259)
(* t (* y 4.0))
(if (<= z 7.8e+56)
(* x x)
(if (<= z 3.3e+84)
(* -4.0 (* (* z z) y))
(if (<= z 5.3e+116) (* x x) (* -4.0 (* z (* z y))))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.8e-259) {
tmp = t * (y * 4.0);
} else if (z <= 7.8e+56) {
tmp = x * x;
} else if (z <= 3.3e+84) {
tmp = -4.0 * ((z * z) * y);
} else if (z <= 5.3e+116) {
tmp = x * x;
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 3.8d-259) then
tmp = t * (y * 4.0d0)
else if (z <= 7.8d+56) then
tmp = x * x
else if (z <= 3.3d+84) then
tmp = (-4.0d0) * ((z * z) * y)
else if (z <= 5.3d+116) then
tmp = x * x
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 3.8e-259) {
tmp = t * (y * 4.0);
} else if (z <= 7.8e+56) {
tmp = x * x;
} else if (z <= 3.3e+84) {
tmp = -4.0 * ((z * z) * y);
} else if (z <= 5.3e+116) {
tmp = x * x;
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 3.8e-259: tmp = t * (y * 4.0) elif z <= 7.8e+56: tmp = x * x elif z <= 3.3e+84: tmp = -4.0 * ((z * z) * y) elif z <= 5.3e+116: tmp = x * x else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 3.8e-259) tmp = Float64(t * Float64(y * 4.0)); elseif (z <= 7.8e+56) tmp = Float64(x * x); elseif (z <= 3.3e+84) tmp = Float64(-4.0 * Float64(Float64(z * z) * y)); elseif (z <= 5.3e+116) tmp = Float64(x * x); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 3.8e-259) tmp = t * (y * 4.0); elseif (z <= 7.8e+56) tmp = x * x; elseif (z <= 3.3e+84) tmp = -4.0 * ((z * z) * y); elseif (z <= 5.3e+116) tmp = x * x; else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 3.8e-259], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 7.8e+56], N[(x * x), $MachinePrecision], If[LessEqual[z, 3.3e+84], N[(-4.0 * N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 5.3e+116], N[(x * x), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.8 \cdot 10^{-259}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{elif}\;z \leq 7.8 \cdot 10^{+56}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 3.3 \cdot 10^{+84}:\\
\;\;\;\;-4 \cdot \left(\left(z \cdot z\right) \cdot y\right)\\
\mathbf{elif}\;z \leq 5.3 \cdot 10^{+116}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if z < 3.8e-259Initial program 83.6%
Taylor expanded in t around inf 32.0%
associate-*r*32.0%
Simplified32.0%
if 3.8e-259 < z < 7.79999999999999989e56 or 3.30000000000000017e84 < z < 5.3000000000000002e116Initial program 97.0%
Taylor expanded in x around inf 57.2%
unpow257.2%
Simplified57.2%
if 7.79999999999999989e56 < z < 3.30000000000000017e84Initial program 100.0%
Taylor expanded in z around inf 83.6%
unpow283.6%
Simplified83.6%
if 5.3000000000000002e116 < z Initial program 70.0%
Taylor expanded in z around inf 77.3%
unpow277.3%
*-commutative77.3%
associate-*l*92.9%
Simplified92.9%
Final simplification49.7%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 1.7e-23) (* t (* y 4.0)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1.7e-23) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 1.7d-23) then
tmp = t * (y * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1.7e-23) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 1.7e-23: tmp = t * (y * 4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1.7e-23) tmp = Float64(t * Float64(y * 4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 1.7e-23) tmp = t * (y * 4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1.7e-23], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 1.7 \cdot 10^{-23}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 1.7e-23Initial program 91.8%
Taylor expanded in t around inf 41.8%
associate-*r*41.8%
Simplified41.8%
if 1.7e-23 < (*.f64 x x) Initial program 78.8%
Taylor expanded in x around inf 69.8%
unpow269.8%
Simplified69.8%
Final simplification56.0%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 85.2%
Taylor expanded in x around inf 42.3%
unpow242.3%
Simplified42.3%
Final simplification42.3%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023207
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))