
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 98.7%
+-commutative98.7%
fma-def98.8%
associate-+l+98.8%
fma-def99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z)
:precision binary64
(if (or (<= (* z z) 5e+18)
(and (not (<= (* z z) 1e+143)) (<= (* z z) 5e+174)))
(* x y)
(* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 5e+18) || (!((z * z) <= 1e+143) && ((z * z) <= 5e+174))) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z * z) <= 5d+18) .or. (.not. ((z * z) <= 1d+143)) .and. ((z * z) <= 5d+174)) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 5e+18) || (!((z * z) <= 1e+143) && ((z * z) <= 5e+174))) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z * z) <= 5e+18) or (not ((z * z) <= 1e+143) and ((z * z) <= 5e+174)): tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z * z) <= 5e+18) || (!(Float64(z * z) <= 1e+143) && (Float64(z * z) <= 5e+174))) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z * z) <= 5e+18) || (~(((z * z) <= 1e+143)) && ((z * z) <= 5e+174))) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 5e+18], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 1e+143]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 5e+174]]], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+18} \lor \neg \left(z \cdot z \leq 10^{+143}\right) \land z \cdot z \leq 5 \cdot 10^{+174}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e18 or 1e143 < (*.f64 z z) < 4.9999999999999997e174Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.9%
pow299.9%
associate-*r*99.9%
sqrt-prod99.9%
sqrt-prod51.3%
add-sqr-sqrt99.9%
Applied egg-rr99.9%
Taylor expanded in x around inf 86.9%
if 5e18 < (*.f64 z z) < 1e143 or 4.9999999999999997e174 < (*.f64 z z) Initial program 97.1%
Taylor expanded in x around 0 85.6%
unpow285.6%
unpow285.6%
distribute-rgt1-in85.6%
metadata-eval85.6%
*-commutative85.6%
associate-*r*85.5%
Simplified85.5%
add-sqr-sqrt85.3%
sqrt-unprod61.9%
associate-*r*61.9%
associate-*r*62.0%
swap-sqr61.9%
pow261.9%
pow261.9%
pow-prod-up62.0%
metadata-eval62.0%
metadata-eval62.0%
Applied egg-rr62.0%
sqrt-prod62.0%
sqrt-pow185.6%
metadata-eval85.6%
pow285.6%
metadata-eval85.6%
Applied egg-rr85.6%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= z 4200000000.0) (and (not (<= z 4.9e+73)) (<= z 1.9e+87))) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z <= 4200000000.0) || (!(z <= 4.9e+73) && (z <= 1.9e+87))) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= 4200000000.0d0) .or. (.not. (z <= 4.9d+73)) .and. (z <= 1.9d+87)) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= 4200000000.0) || (!(z <= 4.9e+73) && (z <= 1.9e+87))) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= 4200000000.0) or (not (z <= 4.9e+73) and (z <= 1.9e+87)): tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= 4200000000.0) || (!(z <= 4.9e+73) && (z <= 1.9e+87))) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= 4200000000.0) || (~((z <= 4.9e+73)) && (z <= 1.9e+87))) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, 4200000000.0], And[N[Not[LessEqual[z, 4.9e+73]], $MachinePrecision], LessEqual[z, 1.9e+87]]], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 4200000000 \lor \neg \left(z \leq 4.9 \cdot 10^{+73}\right) \land z \leq 1.9 \cdot 10^{+87}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 4.2e9 or 4.8999999999999999e73 < z < 1.90000000000000006e87Initial program 98.4%
associate-+l+98.4%
associate-+l+98.4%
fma-def99.4%
count-299.4%
distribute-rgt1-in99.4%
*-commutative99.4%
associate-*l*99.4%
metadata-eval99.4%
Simplified99.4%
add-sqr-sqrt99.3%
pow299.3%
associate-*r*99.3%
sqrt-prod99.3%
sqrt-prod38.2%
add-sqr-sqrt99.3%
Applied egg-rr99.3%
Taylor expanded in x around inf 68.4%
if 4.2e9 < z < 4.8999999999999999e73 or 1.90000000000000006e87 < z Initial program 99.8%
Taylor expanded in x around 0 80.7%
unpow280.7%
unpow280.7%
distribute-rgt1-in80.7%
metadata-eval80.7%
*-commutative80.7%
associate-*r*80.7%
Simplified80.7%
Final simplification71.5%
(FPCore (x y z) :precision binary64 (+ (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * (z * 3.0d0)) + (x * y)
end function
public static double code(double x, double y, double z) {
return (z * (z * 3.0)) + (x * y);
}
def code(x, y, z): return (z * (z * 3.0)) + (x * y)
function code(x, y, z) return Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = (z * (z * 3.0)) + (x * y); end
code[x_, y_, z_] := N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(z \cdot 3\right) + x \cdot y
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
fma-udef98.7%
+-commutative98.7%
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
add-sqr-sqrt99.3%
pow299.3%
associate-*r*99.4%
sqrt-prod99.3%
sqrt-prod53.3%
add-sqr-sqrt99.3%
Applied egg-rr99.3%
Taylor expanded in x around inf 56.9%
Final simplification56.9%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023207
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))