
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 64.2%
associate-+l-71.5%
+-inverses97.2%
associate--l-97.2%
*-commutative97.2%
+-lft-identity97.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -2.9e-90)
(* y x)
(if (or (<= x 3e-56) (and (not (<= x 1.26e+39)) (<= x 5e+66)))
(* y (- z))
(* y x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.9e-90) {
tmp = y * x;
} else if ((x <= 3e-56) || (!(x <= 1.26e+39) && (x <= 5e+66))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.9d-90)) then
tmp = y * x
else if ((x <= 3d-56) .or. (.not. (x <= 1.26d+39)) .and. (x <= 5d+66)) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.9e-90) {
tmp = y * x;
} else if ((x <= 3e-56) || (!(x <= 1.26e+39) && (x <= 5e+66))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.9e-90: tmp = y * x elif (x <= 3e-56) or (not (x <= 1.26e+39) and (x <= 5e+66)): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.9e-90) tmp = Float64(y * x); elseif ((x <= 3e-56) || (!(x <= 1.26e+39) && (x <= 5e+66))) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.9e-90) tmp = y * x; elseif ((x <= 3e-56) || (~((x <= 1.26e+39)) && (x <= 5e+66))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.9e-90], N[(y * x), $MachinePrecision], If[Or[LessEqual[x, 3e-56], And[N[Not[LessEqual[x, 1.26e+39]], $MachinePrecision], LessEqual[x, 5e+66]]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-90}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 3 \cdot 10^{-56} \lor \neg \left(x \leq 1.26 \cdot 10^{+39}\right) \land x \leq 5 \cdot 10^{+66}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -2.89999999999999983e-90 or 2.99999999999999989e-56 < x < 1.26000000000000001e39 or 4.99999999999999991e66 < x Initial program 63.8%
associate-+l-70.4%
+-inverses96.3%
associate--l-96.3%
*-commutative96.3%
+-lft-identity96.3%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 77.5%
if -2.89999999999999983e-90 < x < 2.99999999999999989e-56 or 1.26000000000000001e39 < x < 4.99999999999999991e66Initial program 64.9%
associate-+l-73.4%
+-inverses98.9%
associate--l-98.9%
*-commutative98.9%
+-lft-identity98.9%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 89.4%
associate-*r*89.4%
neg-mul-189.4%
*-commutative89.4%
Simplified89.4%
Final simplification81.9%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 64.2%
associate-+l-71.5%
+-inverses97.2%
associate--l-97.2%
*-commutative97.2%
+-lft-identity97.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 56.0%
Final simplification56.0%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023207
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))