
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (pow (cbrt (cbrt (/ PI (/ 180.0 angle)))) 9.0))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(pow(cbrt(cbrt((((double) M_PI) / (180.0 / angle)))), 9.0))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(Math.pow(Math.cbrt(Math.cbrt((Math.PI / (180.0 / angle)))), 9.0))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos((cbrt(cbrt(Float64(pi / Float64(180.0 / angle)))) ^ 9.0))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[Power[N[Power[N[Power[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 1/3], $MachinePrecision], 9.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left({\left(\sqrt[3]{\sqrt[3]{\frac{\pi}{\frac{180}{angle}}}}\right)}^{9}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 81.8%
clear-num81.8%
un-div-inv81.7%
Applied egg-rr81.7%
div-inv81.8%
clear-num81.8%
rem-cube-cbrt81.8%
add-cube-cbrt81.8%
unpow281.8%
pow-plus81.8%
metadata-eval81.8%
pow-pow81.9%
div-inv82.0%
metadata-eval82.0%
metadata-eval82.0%
Applied egg-rr82.0%
/-rgt-identity82.0%
associate-*r*82.0%
associate-/l*82.0%
metadata-eval82.0%
associate-/l*81.9%
Simplified81.9%
Final simplification81.9%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* PI (/ angle 180.0))))
(+
(pow (* b (sin t_0)) 2.0)
(pow (* a (cos (pow (pow t_0 0.3333333333333333) 3.0))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(pow(pow(t_0, 0.3333333333333333), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(Math.pow(Math.pow(t_0, 0.3333333333333333), 3.0))), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(math.pow(math.pow(t_0, 0.3333333333333333), 3.0))), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(((t_0 ^ 0.3333333333333333) ^ 3.0))) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(((t_0 ^ 0.3333333333333333) ^ 3.0))) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Power[N[Power[t$95$0, 0.3333333333333333], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos \left({\left({t_0}^{0.3333333333333333}\right)}^{3}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 81.8%
add-cube-cbrt81.8%
pow381.8%
div-inv81.8%
metadata-eval81.8%
Applied egg-rr81.8%
pow1/342.5%
metadata-eval42.5%
div-inv42.6%
Applied egg-rr42.6%
Final simplification42.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (pow (cbrt (* PI (* angle 0.005555555555555556))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(pow(cbrt((((double) M_PI) * (angle * 0.005555555555555556))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(Math.pow(Math.cbrt((Math.PI * (angle * 0.005555555555555556))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos((cbrt(Float64(pi * Float64(angle * 0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Power[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left({\left(\sqrt[3]{\pi \cdot \left(angle \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 81.8%
add-cube-cbrt81.8%
pow381.8%
div-inv81.8%
metadata-eval81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around inf 81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (/ (* PI angle) 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((((double) M_PI) * angle) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((Math.PI * angle) / 180.0))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos(((math.pi * angle) / 180.0))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(pi * angle) / 180.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos(((pi * angle) / 180.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*r/81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle (* PI 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle * (((double) M_PI) * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle * (Math.PI * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle * (math.pi * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle * (pi * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around inf 81.7%
associate-*r*81.7%
*-commutative81.7%
associate-*l*81.7%
Simplified81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* PI (* angle b)) (* 0.005555555555555556 (* PI (* b (* angle 0.005555555555555556)))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((((double) M_PI) * (angle * b)) * (0.005555555555555556 * (((double) M_PI) * (b * (angle * 0.005555555555555556)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((Math.PI * (angle * b)) * (0.005555555555555556 * (Math.PI * (b * (angle * 0.005555555555555556)))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((math.pi * (angle * b)) * (0.005555555555555556 * (math.pi * (b * (angle * 0.005555555555555556)))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(pi * Float64(angle * b)) * Float64(0.005555555555555556 * Float64(pi * Float64(b * Float64(angle * 0.005555555555555556)))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((pi * (angle * b)) * (0.005555555555555556 * (pi * (b * (angle * 0.005555555555555556))))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(Pi * N[(b * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(\pi \cdot \left(angle \cdot b\right)\right) \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(b \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
*-commutative78.1%
Simplified78.1%
unpow278.1%
associate-*r*78.1%
associate-*r*78.1%
*-commutative78.1%
metadata-eval78.1%
div-inv78.1%
*-commutative78.1%
associate-*r*78.1%
div-inv78.1%
metadata-eval78.1%
*-commutative78.1%
associate-*l*78.1%
Applied egg-rr78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 0.005555555555555556 (* (* PI (* b (* angle 0.005555555555555556))) (* PI (* angle b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (0.005555555555555556 * ((((double) M_PI) * (b * (angle * 0.005555555555555556))) * (((double) M_PI) * (angle * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (0.005555555555555556 * ((Math.PI * (b * (angle * 0.005555555555555556))) * (Math.PI * (angle * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (0.005555555555555556 * ((math.pi * (b * (angle * 0.005555555555555556))) * (math.pi * (angle * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(pi * Float64(b * Float64(angle * 0.005555555555555556))) * Float64(pi * Float64(angle * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (0.005555555555555556 * ((pi * (b * (angle * 0.005555555555555556))) * (pi * (angle * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(Pi * N[(b * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 0.005555555555555556 \cdot \left(\left(\pi \cdot \left(b \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right) \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
*-commutative78.1%
Simplified78.1%
unpow278.1%
*-commutative78.1%
associate-*r*78.1%
associate-*r*78.1%
*-commutative78.1%
metadata-eval78.1%
div-inv78.1%
*-commutative78.1%
associate-*r*78.1%
div-inv78.1%
metadata-eval78.1%
*-commutative78.1%
associate-*l*78.1%
Applied egg-rr78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle (* PI b)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((angle * (((double) M_PI) * b)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (Math.PI * b)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle * (math.pi * b)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(pi * b)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * (pi * b)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
*-commutative78.1%
Simplified78.1%
*-commutative78.1%
unpow-prod-down78.0%
*-commutative78.0%
associate-*l*78.1%
metadata-eval78.1%
Applied egg-rr78.1%
Taylor expanded in b around 0 78.0%
Final simplification78.0%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (pow (* PI (* angle b)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (pow((((double) M_PI) * (angle * b)), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (Math.pow((Math.PI * (angle * b)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(a, 2.0) + (math.pow((math.pi * (angle * b)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((a ^ 2.0) + Float64((Float64(pi * Float64(angle * b)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((pi * (angle * b)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[Power[N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(\pi \cdot \left(angle \cdot b\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
*-commutative78.1%
Simplified78.1%
*-commutative78.1%
unpow-prod-down78.0%
*-commutative78.0%
associate-*l*78.1%
metadata-eval78.1%
Applied egg-rr78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* angle (* PI b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * (angle * (((double) M_PI) * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (angle * (Math.PI * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * (angle * (math.pi * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(pi * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (angle * (pi * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
*-commutative78.1%
Simplified78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* 0.005555555555555556 (* PI (* angle b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((0.005555555555555556 * (((double) M_PI) * (angle * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (Math.PI * (angle * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((0.005555555555555556 * (math.pi * (angle * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(pi * Float64(angle * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((0.005555555555555556 * (pi * (angle * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(0.005555555555555556 \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
associate-*r*78.1%
*-commutative78.1%
Simplified78.1%
Final simplification78.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (/ (* PI b) (/ 180.0 angle)) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow(((((double) M_PI) * b) / (180.0 / angle)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow(((Math.PI * b) / (180.0 / angle)), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow(((math.pi * b) / (180.0 / angle)), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(Float64(pi * b) / Float64(180.0 / angle)) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((pi * b) / (180.0 / angle)) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(N[(Pi * b), $MachinePrecision] / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(\frac{\pi \cdot b}{\frac{180}{angle}}\right)}^{2}
\end{array}
Initial program 81.8%
Taylor expanded in angle around 0 81.8%
Taylor expanded in angle around 0 78.1%
*-commutative78.1%
Simplified78.1%
associate-*r*78.1%
metadata-eval78.1%
associate-/r/78.1%
associate-*l/78.1%
*-un-lft-identity78.1%
Applied egg-rr78.1%
Final simplification78.1%
herbie shell --seed 2023207
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))