
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.4e-29) (not (<= x 2.25e-42))) (+ z (* x (sin y))) (+ (* z (cos y)) (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.4e-29) || !(x <= 2.25e-42)) {
tmp = z + (x * sin(y));
} else {
tmp = (z * cos(y)) + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.4d-29)) .or. (.not. (x <= 2.25d-42))) then
tmp = z + (x * sin(y))
else
tmp = (z * cos(y)) + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.4e-29) || !(x <= 2.25e-42)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = (z * Math.cos(y)) + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.4e-29) or not (x <= 2.25e-42): tmp = z + (x * math.sin(y)) else: tmp = (z * math.cos(y)) + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.4e-29) || !(x <= 2.25e-42)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.4e-29) || ~((x <= 2.25e-42))) tmp = z + (x * sin(y)); else tmp = (z * cos(y)) + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.4e-29], N[Not[LessEqual[x, 2.25e-42]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{-29} \lor \neg \left(x \leq 2.25 \cdot 10^{-42}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\end{array}
\end{array}
if x < -4.39999999999999981e-29 or 2.25e-42 < x Initial program 99.8%
Taylor expanded in y around 0 87.5%
if -4.39999999999999981e-29 < x < 2.25e-42Initial program 99.8%
Taylor expanded in y around 0 86.0%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -360.0) (not (<= y 0.35))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -360.0) || !(y <= 0.35)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-360.0d0)) .or. (.not. (y <= 0.35d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -360.0) || !(y <= 0.35)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -360.0) or not (y <= 0.35): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -360.0) || !(y <= 0.35)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -360.0) || ~((y <= 0.35))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -360.0], N[Not[LessEqual[y, 0.35]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -360 \lor \neg \left(y \leq 0.35\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -360 or 0.34999999999999998 < y Initial program 99.6%
Taylor expanded in y around 0 19.5%
fma-def19.5%
unpow219.5%
associate-*l*22.6%
Simplified22.6%
Taylor expanded in x around inf 52.1%
if -360 < y < 0.34999999999999998Initial program 100.0%
Taylor expanded in y around 0 97.8%
Final simplification74.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -360.0) (not (<= y 0.35))) (* x (sin y)) (fma y x z)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -360.0) || !(y <= 0.35)) {
tmp = x * sin(y);
} else {
tmp = fma(y, x, z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -360.0) || !(y <= 0.35)) tmp = Float64(x * sin(y)); else tmp = fma(y, x, z); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -360.0], N[Not[LessEqual[y, 0.35]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(y * x + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -360 \lor \neg \left(y \leq 0.35\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\end{array}
\end{array}
if y < -360 or 0.34999999999999998 < y Initial program 99.6%
Taylor expanded in y around 0 19.5%
fma-def19.5%
unpow219.5%
associate-*l*22.6%
Simplified22.6%
Taylor expanded in x around inf 52.1%
if -360 < y < 0.34999999999999998Initial program 100.0%
Taylor expanded in y around 0 97.8%
fma-def97.8%
Simplified97.8%
Final simplification74.7%
(FPCore (x y z) :precision binary64 (+ z (* x (sin y))))
double code(double x, double y, double z) {
return z + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return z + (x * Math.sin(y));
}
def code(x, y, z): return z + (x * math.sin(y))
function code(x, y, z) return Float64(z + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = z + (x * sin(y)); end
code[x_, y_, z_] := N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \sin y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 77.1%
Final simplification77.1%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.0%
Final simplification52.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.0%
Taylor expanded in y around inf 14.7%
Final simplification14.7%
herbie shell --seed 2023202
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))