
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -6.5e+208)
(* y z)
(if (<= y -1.75e+149)
(* y x)
(if (<= y -4.4e+74)
(* y z)
(if (<= y -2.8e+18)
(* y x)
(if (<= y -8e-72)
(* y z)
(if (<= y 2.45e-80)
x
(if (or (<= y 4e+18) (and (not (<= y 9.2e+141)) (<= y 8.2e+195)))
(* y z)
(* y x)))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.5e+208) {
tmp = y * z;
} else if (y <= -1.75e+149) {
tmp = y * x;
} else if (y <= -4.4e+74) {
tmp = y * z;
} else if (y <= -2.8e+18) {
tmp = y * x;
} else if (y <= -8e-72) {
tmp = y * z;
} else if (y <= 2.45e-80) {
tmp = x;
} else if ((y <= 4e+18) || (!(y <= 9.2e+141) && (y <= 8.2e+195))) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.5d+208)) then
tmp = y * z
else if (y <= (-1.75d+149)) then
tmp = y * x
else if (y <= (-4.4d+74)) then
tmp = y * z
else if (y <= (-2.8d+18)) then
tmp = y * x
else if (y <= (-8d-72)) then
tmp = y * z
else if (y <= 2.45d-80) then
tmp = x
else if ((y <= 4d+18) .or. (.not. (y <= 9.2d+141)) .and. (y <= 8.2d+195)) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.5e+208) {
tmp = y * z;
} else if (y <= -1.75e+149) {
tmp = y * x;
} else if (y <= -4.4e+74) {
tmp = y * z;
} else if (y <= -2.8e+18) {
tmp = y * x;
} else if (y <= -8e-72) {
tmp = y * z;
} else if (y <= 2.45e-80) {
tmp = x;
} else if ((y <= 4e+18) || (!(y <= 9.2e+141) && (y <= 8.2e+195))) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6.5e+208: tmp = y * z elif y <= -1.75e+149: tmp = y * x elif y <= -4.4e+74: tmp = y * z elif y <= -2.8e+18: tmp = y * x elif y <= -8e-72: tmp = y * z elif y <= 2.45e-80: tmp = x elif (y <= 4e+18) or (not (y <= 9.2e+141) and (y <= 8.2e+195)): tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6.5e+208) tmp = Float64(y * z); elseif (y <= -1.75e+149) tmp = Float64(y * x); elseif (y <= -4.4e+74) tmp = Float64(y * z); elseif (y <= -2.8e+18) tmp = Float64(y * x); elseif (y <= -8e-72) tmp = Float64(y * z); elseif (y <= 2.45e-80) tmp = x; elseif ((y <= 4e+18) || (!(y <= 9.2e+141) && (y <= 8.2e+195))) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6.5e+208) tmp = y * z; elseif (y <= -1.75e+149) tmp = y * x; elseif (y <= -4.4e+74) tmp = y * z; elseif (y <= -2.8e+18) tmp = y * x; elseif (y <= -8e-72) tmp = y * z; elseif (y <= 2.45e-80) tmp = x; elseif ((y <= 4e+18) || (~((y <= 9.2e+141)) && (y <= 8.2e+195))) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6.5e+208], N[(y * z), $MachinePrecision], If[LessEqual[y, -1.75e+149], N[(y * x), $MachinePrecision], If[LessEqual[y, -4.4e+74], N[(y * z), $MachinePrecision], If[LessEqual[y, -2.8e+18], N[(y * x), $MachinePrecision], If[LessEqual[y, -8e-72], N[(y * z), $MachinePrecision], If[LessEqual[y, 2.45e-80], x, If[Or[LessEqual[y, 4e+18], And[N[Not[LessEqual[y, 9.2e+141]], $MachinePrecision], LessEqual[y, 8.2e+195]]], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{+208}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -1.75 \cdot 10^{+149}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -4.4 \cdot 10^{+74}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -2.8 \cdot 10^{+18}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -8 \cdot 10^{-72}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{-80}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 4 \cdot 10^{+18} \lor \neg \left(y \leq 9.2 \cdot 10^{+141}\right) \land y \leq 8.2 \cdot 10^{+195}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -6.5000000000000001e208 or -1.75000000000000006e149 < y < -4.4000000000000002e74 or -2.8e18 < y < -7.9999999999999997e-72 or 2.44999999999999995e-80 < y < 4e18 or 9.2000000000000006e141 < y < 8.2000000000000001e195Initial program 100.0%
Taylor expanded in x around 0 73.1%
if -6.5000000000000001e208 < y < -1.75000000000000006e149 or -4.4000000000000002e74 < y < -2.8e18 or 4e18 < y < 9.2000000000000006e141 or 8.2000000000000001e195 < y Initial program 100.0%
Taylor expanded in z around 0 71.4%
Taylor expanded in y around inf 71.4%
if -7.9999999999999997e-72 < y < 2.44999999999999995e-80Initial program 100.0%
Taylor expanded in y around 0 75.8%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -9.2e-72) (not (<= y 2.6e-80))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -9.2e-72) || !(y <= 2.6e-80)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-9.2d-72)) .or. (.not. (y <= 2.6d-80))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -9.2e-72) || !(y <= 2.6e-80)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -9.2e-72) or not (y <= 2.6e-80): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -9.2e-72) || !(y <= 2.6e-80)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -9.2e-72) || ~((y <= 2.6e-80))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -9.2e-72], N[Not[LessEqual[y, 2.6e-80]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.2 \cdot 10^{-72} \lor \neg \left(y \leq 2.6 \cdot 10^{-80}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -9.19999999999999978e-72 or 2.6000000000000001e-80 < y Initial program 100.0%
Taylor expanded in y around inf 93.2%
if -9.19999999999999978e-72 < y < 2.6000000000000001e-80Initial program 100.0%
Taylor expanded in y around 0 75.8%
Final simplification86.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.8e-72) (not (<= y 1.9e-80))) (* y (+ x z)) (+ x (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.8e-72) || !(y <= 1.9e-80)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.8d-72)) .or. (.not. (y <= 1.9d-80))) then
tmp = y * (x + z)
else
tmp = x + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.8e-72) || !(y <= 1.9e-80)) {
tmp = y * (x + z);
} else {
tmp = x + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.8e-72) or not (y <= 1.9e-80): tmp = y * (x + z) else: tmp = x + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.8e-72) || !(y <= 1.9e-80)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.8e-72) || ~((y <= 1.9e-80))) tmp = y * (x + z); else tmp = x + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.8e-72], N[Not[LessEqual[y, 1.9e-80]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{-72} \lor \neg \left(y \leq 1.9 \cdot 10^{-80}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot x\\
\end{array}
\end{array}
if y < -5.79999999999999995e-72 or 1.89999999999999983e-80 < y Initial program 100.0%
Taylor expanded in y around inf 93.2%
if -5.79999999999999995e-72 < y < 1.89999999999999983e-80Initial program 100.0%
Taylor expanded in z around 0 75.8%
Final simplification86.6%
(FPCore (x y z) :precision binary64 (if (<= y -6400000000.0) (* y x) (if (<= y 0.0275) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6400000000.0) {
tmp = y * x;
} else if (y <= 0.0275) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6400000000.0d0)) then
tmp = y * x
else if (y <= 0.0275d0) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6400000000.0) {
tmp = y * x;
} else if (y <= 0.0275) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6400000000.0: tmp = y * x elif y <= 0.0275: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6400000000.0) tmp = Float64(y * x); elseif (y <= 0.0275) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6400000000.0) tmp = y * x; elseif (y <= 0.0275) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6400000000.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 0.0275], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6400000000:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 0.0275:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -6.4e9 or 0.0275000000000000001 < y Initial program 100.0%
Taylor expanded in z around 0 54.8%
Taylor expanded in y around inf 53.7%
if -6.4e9 < y < 0.0275000000000000001Initial program 100.0%
Taylor expanded in y around 0 66.0%
Final simplification59.7%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 34.0%
Final simplification34.0%
herbie shell --seed 2023202
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))