
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 96.4%
+-commutative96.4%
fma-def96.4%
associate-+l+96.4%
fma-def99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 96.4%
associate-+l+96.4%
associate-+l+96.4%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+292) (+ (* z (* z 3.0)) (* x y)) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+292) {
tmp = (z * (z * 3.0)) + (x * y);
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+292) then
tmp = (z * (z * 3.0d0)) + (x * y)
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+292) {
tmp = (z * (z * 3.0)) + (x * y);
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e+292: tmp = (z * (z * 3.0)) + (x * y) else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+292) tmp = Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e+292) tmp = (z * (z * 3.0)) + (x * y); else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+292], N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+292}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right) + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999996e292Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
Applied egg-rr99.9%
if 4.9999999999999996e292 < (*.f64 z z) Initial program 88.0%
associate-+l+88.0%
associate-+l+88.0%
fma-def98.7%
count-298.7%
distribute-rgt1-in98.7%
*-commutative98.7%
associate-*l*98.6%
metadata-eval98.6%
Simplified98.6%
add-sqr-sqrt98.6%
pow298.6%
associate-*r*98.6%
sqrt-prod98.6%
sqrt-prod49.3%
add-sqr-sqrt98.6%
Applied egg-rr98.6%
Taylor expanded in x around 0 98.6%
unpow298.6%
rem-square-sqrt98.7%
unpow298.7%
Simplified98.7%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2.5e+84) (* x y) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.5e+84) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2.5d+84) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2.5e+84) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2.5e+84: tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2.5e+84) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2.5e+84) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2.5e+84], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2.5 \cdot 10^{+84}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.5e84Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.8%
pow299.8%
associate-*r*99.8%
sqrt-prod99.8%
sqrt-prod41.5%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 81.2%
if 2.5e84 < (*.f64 z z) Initial program 92.3%
associate-+l+92.3%
associate-+l+92.3%
fma-def99.0%
count-299.0%
distribute-rgt1-in99.0%
*-commutative99.0%
associate-*l*99.1%
metadata-eval99.1%
Simplified99.1%
add-sqr-sqrt98.9%
pow298.9%
associate-*r*98.9%
sqrt-prod98.8%
sqrt-prod51.7%
add-sqr-sqrt98.8%
Applied egg-rr98.8%
Taylor expanded in x around 0 88.9%
unpow288.9%
rem-square-sqrt89.2%
unpow289.2%
Simplified89.2%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+82) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+82) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+82) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+82) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+82: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+82) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+82) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+82], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+82}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e82Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
add-sqr-sqrt99.8%
pow299.8%
associate-*r*99.8%
sqrt-prod99.8%
sqrt-prod41.5%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 81.2%
if 1.9999999999999999e82 < (*.f64 z z) Initial program 92.3%
Taylor expanded in x around 0 89.2%
unpow289.2%
unpow289.2%
distribute-rgt1-in89.2%
metadata-eval89.2%
*-commutative89.2%
associate-*r*89.2%
Simplified89.2%
Final simplification85.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 96.4%
associate-+l+96.4%
associate-+l+96.4%
fma-def99.5%
count-299.5%
distribute-rgt1-in99.5%
*-commutative99.5%
associate-*l*99.5%
metadata-eval99.5%
Simplified99.5%
add-sqr-sqrt99.4%
pow299.4%
associate-*r*99.4%
sqrt-prod99.3%
sqrt-prod46.2%
add-sqr-sqrt99.3%
Applied egg-rr99.3%
Taylor expanded in x around inf 50.1%
Final simplification50.1%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023202
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))