
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y y (fma x x (* y (+ y y)))))
double code(double x, double y) {
return fma(y, y, fma(x, x, (y * (y + y))));
}
function code(x, y) return fma(y, y, fma(x, x, Float64(y * Float64(y + y)))) end
code[x_, y_] := N[(y * y + N[(x * x + N[(y * N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y, \mathsf{fma}\left(x, x, y \cdot \left(y + y\right)\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def99.9%
associate-+l+100.0%
fma-def99.9%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* x x) 7.5e+60)
(and (not (<= (* x x) 3.4e+75)) (<= (* x x) 2e+102)))
(* y (* y 3.0))
(* x x)))
double code(double x, double y) {
double tmp;
if (((x * x) <= 7.5e+60) || (!((x * x) <= 3.4e+75) && ((x * x) <= 2e+102))) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * x) <= 7.5d+60) .or. (.not. ((x * x) <= 3.4d+75)) .and. ((x * x) <= 2d+102)) then
tmp = y * (y * 3.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * x) <= 7.5e+60) || (!((x * x) <= 3.4e+75) && ((x * x) <= 2e+102))) {
tmp = y * (y * 3.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * x) <= 7.5e+60) or (not ((x * x) <= 3.4e+75) and ((x * x) <= 2e+102)): tmp = y * (y * 3.0) else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if ((Float64(x * x) <= 7.5e+60) || (!(Float64(x * x) <= 3.4e+75) && (Float64(x * x) <= 2e+102))) tmp = Float64(y * Float64(y * 3.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * x) <= 7.5e+60) || (~(((x * x) <= 3.4e+75)) && ((x * x) <= 2e+102))) tmp = y * (y * 3.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(x * x), $MachinePrecision], 7.5e+60], And[N[Not[LessEqual[N[(x * x), $MachinePrecision], 3.4e+75]], $MachinePrecision], LessEqual[N[(x * x), $MachinePrecision], 2e+102]]], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 7.5 \cdot 10^{+60} \lor \neg \left(x \cdot x \leq 3.4 \cdot 10^{+75}\right) \land x \cdot x \leq 2 \cdot 10^{+102}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 7.5e60 or 3.40000000000000011e75 < (*.f64 x x) < 1.99999999999999995e102Initial program 99.8%
Taylor expanded in x around 0 86.5%
unpow286.5%
unpow286.5%
distribute-rgt1-in86.5%
metadata-eval86.5%
*-commutative86.5%
associate-*r*86.6%
Simplified86.6%
if 7.5e60 < (*.f64 x x) < 3.40000000000000011e75 or 1.99999999999999995e102 < (*.f64 x x) Initial program 100.0%
Taylor expanded in x around inf 90.3%
unpow290.3%
Simplified90.3%
Final simplification88.0%
(FPCore (x y) :precision binary64 (+ (* y (* y 3.0)) (* x x)))
double code(double x, double y) {
return (y * (y * 3.0)) + (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * (y * 3.0d0)) + (x * x)
end function
public static double code(double x, double y) {
return (y * (y * 3.0)) + (x * x);
}
def code(x, y): return (y * (y * 3.0)) + (x * x)
function code(x, y) return Float64(Float64(y * Float64(y * 3.0)) + Float64(x * x)) end
function tmp = code(x, y) tmp = (y * (y * 3.0)) + (x * x); end
code[x_, y_] := N[(N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(y \cdot 3\right) + x \cdot x
\end{array}
Initial program 99.9%
associate-+l+99.9%
associate-+l+99.9%
fma-def99.9%
count-299.9%
distribute-rgt1-in99.9%
*-commutative99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
associate-*l*99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 51.5%
unpow251.5%
Simplified51.5%
Final simplification51.5%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023202
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))