
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.55e-10) (/ x y) (if (<= y 5.3e-65) (- 1.0 (/ y x)) (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= -1.55e-10) {
tmp = x / y;
} else if (y <= 5.3e-65) {
tmp = 1.0 - (y / x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.55d-10)) then
tmp = x / y
else if (y <= 5.3d-65) then
tmp = 1.0d0 - (y / x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.55e-10) {
tmp = x / y;
} else if (y <= 5.3e-65) {
tmp = 1.0 - (y / x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.55e-10: tmp = x / y elif y <= 5.3e-65: tmp = 1.0 - (y / x) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (y <= -1.55e-10) tmp = Float64(x / y); elseif (y <= 5.3e-65) tmp = Float64(1.0 - Float64(y / x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.55e-10) tmp = x / y; elseif (y <= 5.3e-65) tmp = 1.0 - (y / x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.55e-10], N[(x / y), $MachinePrecision], If[LessEqual[y, 5.3e-65], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.55 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 5.3 \cdot 10^{-65}:\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if y < -1.55000000000000008e-10 or 5.30000000000000037e-65 < y Initial program 100.0%
Taylor expanded in x around 0 80.7%
if -1.55000000000000008e-10 < y < 5.30000000000000037e-65Initial program 100.0%
Taylor expanded in x around inf 88.7%
mul-1-neg88.7%
unsub-neg88.7%
Simplified88.7%
Final simplification84.1%
(FPCore (x y) :precision binary64 (if (<= y -5e-8) (/ x y) (if (<= y 2.8e-66) 1.0 (/ x y))))
double code(double x, double y) {
double tmp;
if (y <= -5e-8) {
tmp = x / y;
} else if (y <= 2.8e-66) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-5d-8)) then
tmp = x / y
else if (y <= 2.8d-66) then
tmp = 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -5e-8) {
tmp = x / y;
} else if (y <= 2.8e-66) {
tmp = 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -5e-8: tmp = x / y elif y <= 2.8e-66: tmp = 1.0 else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (y <= -5e-8) tmp = Float64(x / y); elseif (y <= 2.8e-66) tmp = 1.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -5e-8) tmp = x / y; elseif (y <= 2.8e-66) tmp = 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -5e-8], N[(x / y), $MachinePrecision], If[LessEqual[y, 2.8e-66], 1.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{-66}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if y < -4.9999999999999998e-8 or 2.8e-66 < y Initial program 100.0%
Taylor expanded in x around 0 80.7%
if -4.9999999999999998e-8 < y < 2.8e-66Initial program 100.0%
Taylor expanded in x around inf 88.5%
Final simplification84.1%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.0%
Final simplification51.0%
herbie shell --seed 2023202
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, A"
:precision binary64
(/ x (+ x y)))