
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.76))) (/ (/ -1.0 x) x) (- 1.0 (/ 1.0 x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 0.76)) {
tmp = (-1.0 / x) / x;
} else {
tmp = 1.0 - (1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.76d0))) then
tmp = ((-1.0d0) / x) / x
else
tmp = 1.0d0 - (1.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 0.76)) {
tmp = (-1.0 / x) / x;
} else {
tmp = 1.0 - (1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 0.76): tmp = (-1.0 / x) / x else: tmp = 1.0 - (1.0 / x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.76)) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(1.0 - Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.76))) tmp = (-1.0 / x) / x; else tmp = 1.0 - (1.0 / x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.76]], $MachinePrecision]], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(1.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.76\right):\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 0.76000000000000001 < x Initial program 59.1%
Taylor expanded in x around inf 97.6%
unpow297.6%
Simplified97.6%
associate-/r*99.0%
div-inv98.9%
Applied egg-rr98.9%
un-div-inv99.0%
Applied egg-rr99.0%
if -1 < x < 0.76000000000000001Initial program 100.0%
Taylor expanded in x around 0 99.7%
Final simplification99.3%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.76))) (/ -1.0 (* x x)) (- 1.0 (/ 1.0 x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 0.76)) {
tmp = -1.0 / (x * x);
} else {
tmp = 1.0 - (1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.76d0))) then
tmp = (-1.0d0) / (x * x)
else
tmp = 1.0d0 - (1.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 0.76)) {
tmp = -1.0 / (x * x);
} else {
tmp = 1.0 - (1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 0.76): tmp = -1.0 / (x * x) else: tmp = 1.0 - (1.0 / x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.76)) tmp = Float64(-1.0 / Float64(x * x)); else tmp = Float64(1.0 - Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.76))) tmp = -1.0 / (x * x); else tmp = 1.0 - (1.0 / x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.76]], $MachinePrecision]], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.76\right):\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{1}{x}\\
\end{array}
\end{array}
if x < -1 or 0.76000000000000001 < x Initial program 59.1%
Taylor expanded in x around inf 97.6%
unpow297.6%
Simplified97.6%
if -1 < x < 0.76000000000000001Initial program 100.0%
Taylor expanded in x around 0 99.7%
Final simplification98.6%
(FPCore (x) :precision binary64 (/ -1.0 (* x (+ x 1.0))))
double code(double x) {
return -1.0 / (x * (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (x * (x + 1.0d0))
end function
public static double code(double x) {
return -1.0 / (x * (x + 1.0));
}
def code(x): return -1.0 / (x * (x + 1.0))
function code(x) return Float64(-1.0 / Float64(x * Float64(x + 1.0))) end
function tmp = code(x) tmp = -1.0 / (x * (x + 1.0)); end
code[x_] := N[(-1.0 / N[(x * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x \cdot \left(x + 1\right)}
\end{array}
Initial program 78.3%
sub-neg78.3%
+-commutative78.3%
distribute-neg-frac78.3%
metadata-eval78.3%
Applied egg-rr78.3%
Simplified99.2%
Final simplification99.2%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 78.3%
Taylor expanded in x around 0 49.6%
Final simplification49.6%
herbie shell --seed 2023201
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))