
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* c a))))) (t_1 (/ (- c) b)))
(if (<= b -2.7e+43)
(if (>= b 0.0) (/ c b) t_1)
(if (<= b 1.4e+144)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) (- (/ b a)) t_1)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (c * a))));
double t_1 = -c / b;
double tmp_1;
if (b <= -2.7e+43) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.4e+144) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (c * a))))
t_1 = -c / b
if (b <= (-2.7d+43)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = t_1
end if
tmp_1 = tmp_2
else if (b <= 1.4d+144) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((t_0 - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = t_1
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (c * a))));
double t_1 = -c / b;
double tmp_1;
if (b <= -2.7e+43) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_1;
}
tmp_1 = tmp_2;
} else if (b <= 1.4e+144) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_1;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (c * a)))) t_1 = -c / b tmp_1 = 0 if b <= -2.7e+43: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = t_1 tmp_1 = tmp_2 elif b <= 1.4e+144: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 / ((t_0 - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = t_1 return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) t_1 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -2.7e+43) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = t_1; end tmp_1 = tmp_2; elseif (b <= 1.4e+144) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = t_1; end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (c * a)))); t_1 = -c / b; tmp_2 = 0.0; if (b <= -2.7e+43) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = t_1; end tmp_2 = tmp_3; elseif (b <= 1.4e+144) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 / ((t_0 - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = t_1; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -2.7e+43], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], t$95$1], If[LessEqual[b, 1.4e+144], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}\\
t_1 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -2.7 \cdot 10^{+43}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}\\
\mathbf{elif}\;b \leq 1.4 \cdot 10^{+144}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if b < -2.7000000000000002e43Initial program 65.4%
Simplified65.2%
Taylor expanded in b around -inf 98.4%
mul-1-neg98.4%
distribute-neg-frac98.4%
Simplified98.4%
Taylor expanded in b around inf 98.4%
Taylor expanded in a around inf 98.4%
if -2.7000000000000002e43 < b < 1.40000000000000003e144Initial program 84.9%
associate-*l*85.6%
*-commutative85.6%
associate-/l*85.5%
associate-*l*85.5%
Simplified85.5%
if 1.40000000000000003e144 < b Initial program 43.3%
Simplified43.3%
Taylor expanded in b around -inf 43.3%
mul-1-neg43.3%
distribute-neg-frac43.3%
Simplified43.3%
Taylor expanded in b around inf 94.5%
Taylor expanded in a around 0 94.6%
associate-*r/94.6%
neg-mul-194.6%
Simplified94.6%
Final simplification90.2%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- c) b)))
(if (<= b -6e-56)
(if (>= b 0.0) (/ c b) t_0)
(if (<= b 1.45e+144)
(if (>= b 0.0)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* c a))))) (* a 2.0))
(expm1 t_0))
(if (>= b 0.0) (- (/ b a)) t_0)))))
double code(double a, double b, double c) {
double t_0 = -c / b;
double tmp_1;
if (b <= -6e-56) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b <= 1.45e+144) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp_3 = expm1(t_0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
public static double code(double a, double b, double c) {
double t_0 = -c / b;
double tmp_1;
if (b <= -6e-56) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b <= 1.45e+144) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - Math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp_3 = Math.expm1(t_0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = -c / b tmp_1 = 0 if b <= -6e-56: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = t_0 tmp_1 = tmp_2 elif b <= 1.45e+144: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0) else: tmp_3 = math.expm1(t_0) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(Float64(-c) / b) tmp_1 = 0.0 if (b <= -6e-56) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b <= 1.45e+144) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a))))) / Float64(a * 2.0)); else tmp_3 = expm1(t_0); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = t_0; end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[((-c) / b), $MachinePrecision]}, If[LessEqual[b, -6e-56], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], t$95$0], If[LessEqual[b, 1.45e+144], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(Exp[t$95$0] - 1), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-c}{b}\\
\mathbf{if}\;b \leq -6 \cdot 10^{-56}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \leq 1.45 \cdot 10^{+144}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{expm1}\left(t_0\right)\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if b < -5.99999999999999979e-56Initial program 73.4%
Simplified73.3%
Taylor expanded in b around -inf 86.9%
mul-1-neg86.9%
distribute-neg-frac86.9%
Simplified86.9%
Taylor expanded in b around inf 86.9%
Taylor expanded in a around inf 86.9%
if -5.99999999999999979e-56 < b < 1.44999999999999999e144Initial program 83.2%
associate-*l*84.0%
*-commutative84.0%
associate-/l*84.0%
associate-*l*84.0%
Simplified84.0%
Taylor expanded in b around -inf 70.1%
*-commutative70.1%
Simplified70.1%
expm1-log1p-u69.9%
associate-/l*69.9%
Applied egg-rr69.9%
Taylor expanded in b around inf 70.2%
associate-*r/70.2%
mul-1-neg70.2%
Simplified70.2%
if 1.44999999999999999e144 < b Initial program 43.3%
Simplified43.3%
Taylor expanded in b around -inf 43.3%
mul-1-neg43.3%
distribute-neg-frac43.3%
Simplified43.3%
Taylor expanded in b around inf 94.5%
Taylor expanded in a around 0 94.6%
associate-*r/94.6%
neg-mul-194.6%
Simplified94.6%
Final simplification80.2%
(FPCore (a b c)
:precision binary64
(if (<= b 1.4e+144)
(if (>= b 0.0)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* c a))))) (* a 2.0))
(/ 2.0 (/ (* b -2.0) c)))
(if (>= b 0.0) (- (/ b a)) (/ (- c) b))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= 1.4e+144) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp_2 = 2.0 / ((b * -2.0) / c);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
if (b <= 1.4d+144) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt(((b * b) - (4.0d0 * (c * a))))) / (a * 2.0d0)
else
tmp_2 = 2.0d0 / ((b * (-2.0d0)) / c)
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = -(b / a)
else
tmp_1 = -c / b
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= 1.4e+144) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp_2 = 2.0 / ((b * -2.0) / c);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = -(b / a);
} else {
tmp_1 = -c / b;
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= 1.4e+144: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0) else: tmp_2 = 2.0 / ((b * -2.0) / c) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = -(b / a) else: tmp_1 = -c / b return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= 1.4e+144) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a))))) / Float64(a * 2.0)); else tmp_2 = Float64(2.0 / Float64(Float64(b * -2.0) / c)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(-Float64(b / a)); else tmp_1 = Float64(Float64(-c) / b); end return tmp_1 end
function tmp_4 = code(a, b, c) tmp_2 = 0.0; if (b <= 1.4e+144) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0); else tmp_3 = 2.0 / ((b * -2.0) / c); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = -(b / a); else tmp_2 = -c / b; end tmp_4 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, 1.4e+144], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.4 \cdot 10^{+144}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{b \cdot -2}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
if b < 1.40000000000000003e144Initial program 79.5%
associate-*l*80.0%
*-commutative80.0%
associate-/l*79.7%
associate-*l*79.7%
Simplified79.7%
Taylor expanded in b around -inf 76.0%
*-commutative76.0%
Simplified76.0%
if 1.40000000000000003e144 < b Initial program 43.3%
Simplified43.3%
Taylor expanded in b around -inf 43.3%
mul-1-neg43.3%
distribute-neg-frac43.3%
Simplified43.3%
Taylor expanded in b around inf 94.5%
Taylor expanded in a around 0 94.6%
associate-*r/94.6%
neg-mul-194.6%
Simplified94.6%
Final simplification79.8%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ c b) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / b;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c / b
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / b;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c / b else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c / b); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c / b; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 72.1%
Simplified72.3%
Taylor expanded in b around -inf 69.7%
mul-1-neg69.7%
distribute-neg-frac69.7%
Simplified69.7%
Taylor expanded in b around inf 64.7%
Taylor expanded in a around inf 32.2%
Final simplification32.2%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 72.1%
Simplified72.3%
Taylor expanded in b around -inf 69.7%
mul-1-neg69.7%
distribute-neg-frac69.7%
Simplified69.7%
Taylor expanded in b around inf 65.8%
Taylor expanded in a around 0 65.9%
associate-*r/65.9%
neg-mul-165.9%
Simplified65.9%
Final simplification65.9%
herbie shell --seed 2023201
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))