
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -3.9e+124)
(if (>= b 0.0) (- (/ b a)) (/ (- c) b))
(if (<= b 3.2e+129)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b)))
(if (>= b 0.0) (- (/ c b) (/ b a)) (/ 2.0 (/ (* b -2.0) c)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -3.9e+124) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 3.2e+129) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = 2.0 / ((b * -2.0) / c);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-3.9d+124)) then
if (b >= 0.0d0) then
tmp_2 = -(b / a)
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b <= 3.2d+129) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = 2.0d0 / ((b * (-2.0d0)) / c)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -3.9e+124) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 3.2e+129) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = 2.0 / ((b * -2.0) / c);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -3.9e+124: tmp_2 = 0 if b >= 0.0: tmp_2 = -(b / a) else: tmp_2 = -c / b tmp_1 = tmp_2 elif b <= 3.2e+129: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = 2.0 / ((b * -2.0) / c) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -3.9e+124) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-Float64(b / a)); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b <= 3.2e+129) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = Float64(2.0 / Float64(Float64(b * -2.0) / c)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -3.9e+124) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -(b / a); else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b <= 3.2e+129) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = 2.0 / ((b * -2.0) / c); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -3.9e+124], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]], If[LessEqual[b, 3.2e+129], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -3.9 \cdot 10^{+124}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \leq 3.2 \cdot 10^{+129}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{b \cdot -2}{c}}\\
\end{array}
\end{array}
if b < -3.9e124Initial program 44.8%
Simplified44.8%
Taylor expanded in b around -inf 95.9%
mul-1-neg95.9%
distribute-neg-frac95.9%
Simplified95.9%
Taylor expanded in b around inf 95.9%
Taylor expanded in a around 0 95.9%
Simplified95.9%
if -3.9e124 < b < 3.2000000000000002e129Initial program 90.1%
if 3.2000000000000002e129 < b Initial program 61.6%
associate-*l*61.6%
*-commutative61.6%
associate-/l*61.6%
associate-*l*61.6%
Simplified61.6%
Taylor expanded in b around -inf 61.6%
*-commutative61.6%
Simplified61.6%
Taylor expanded in b around inf 94.9%
mul-1-neg94.9%
unsub-neg94.9%
Simplified94.9%
Final simplification92.1%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (<= b -3.1e+33)
(if (>= b 0.0) (- (/ b a)) (/ (- c) b))
(if (<= b 2.5e+129)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) (- (/ c b) (/ b a)) (/ 2.0 (/ (* b -2.0) c)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp_1;
if (b <= -3.1e+33) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 2.5e+129) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = 2.0 / ((b * -2.0) / c);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if (b <= (-3.1d+33)) then
if (b >= 0.0d0) then
tmp_2 = -(b / a)
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b <= 2.5d+129) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((t_0 - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = 2.0d0 / ((b * (-2.0d0)) / c)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp_1;
if (b <= -3.1e+33) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = -(b / a);
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 2.5e+129) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = 2.0 / ((b * -2.0) / c);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp_1 = 0 if b <= -3.1e+33: tmp_2 = 0 if b >= 0.0: tmp_2 = -(b / a) else: tmp_2 = -c / b tmp_1 = tmp_2 elif b <= 2.5e+129: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 / ((t_0 - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = 2.0 / ((b * -2.0) / c) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp_1 = 0.0 if (b <= -3.1e+33) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(-Float64(b / a)); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b <= 2.5e+129) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = Float64(2.0 / Float64(Float64(b * -2.0) / c)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp_2 = 0.0; if (b <= -3.1e+33) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = -(b / a); else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b <= 2.5e+129) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 / ((t_0 - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = 2.0 / ((b * -2.0) / c); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -3.1e+33], If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]], If[LessEqual[b, 2.5e+129], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b \leq -3.1 \cdot 10^{+33}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \leq 2.5 \cdot 10^{+129}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{b \cdot -2}{c}}\\
\end{array}
\end{array}
if b < -3.1e33Initial program 58.6%
Simplified58.6%
Taylor expanded in b around -inf 96.9%
mul-1-neg96.9%
distribute-neg-frac96.9%
Simplified96.9%
Taylor expanded in b around inf 96.9%
Taylor expanded in a around 0 96.9%
Simplified96.9%
if -3.1e33 < b < 2.5000000000000001e129Initial program 89.1%
associate-*l*89.1%
*-commutative89.1%
associate-/l*89.0%
associate-*l*89.0%
Simplified89.0%
if 2.5000000000000001e129 < b Initial program 61.6%
associate-*l*61.6%
*-commutative61.6%
associate-/l*61.6%
associate-*l*61.6%
Simplified61.6%
Taylor expanded in b around -inf 61.6%
*-commutative61.6%
Simplified61.6%
Taylor expanded in b around inf 94.9%
mul-1-neg94.9%
unsub-neg94.9%
Simplified94.9%
Final simplification92.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ 2.0 (/ (* b -2.0) c))))
(if (<= b 2.7e+129)
(if (>= b 0.0)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* a 2.0))
t_0)
(if (>= b 0.0) (- (/ c b) (/ b a)) t_0))))
double code(double a, double b, double c) {
double t_0 = 2.0 / ((b * -2.0) / c);
double tmp_1;
if (b <= 2.7e+129) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = 2.0d0 / ((b * (-2.0d0)) / c)
if (b <= 2.7d+129) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (a * 2.0d0)
else
tmp_2 = t_0
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = t_0
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = 2.0 / ((b * -2.0) / c);
double tmp_1;
if (b <= 2.7e+129) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0);
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = t_0;
}
return tmp_1;
}
def code(a, b, c): t_0 = 2.0 / ((b * -2.0) / c) tmp_1 = 0 if b <= 2.7e+129: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0) else: tmp_2 = t_0 tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = t_0 return tmp_1
function code(a, b, c) t_0 = Float64(2.0 / Float64(Float64(b * -2.0) / c)) tmp_1 = 0.0 if (b <= 2.7e+129) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(a * 2.0)); else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = t_0; end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = 2.0 / ((b * -2.0) / c); tmp_2 = 0.0; if (b <= 2.7e+129) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (a * 2.0); else tmp_3 = t_0; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = t_0; end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 2.7e+129], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2}{\frac{b \cdot -2}{c}}\\
\mathbf{if}\;b \leq 2.7 \cdot 10^{+129}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if b < 2.7000000000000001e129Initial program 80.1%
associate-*l*80.1%
*-commutative80.1%
associate-/l*79.7%
associate-*l*79.7%
Simplified79.7%
Taylor expanded in b around -inf 78.0%
*-commutative78.0%
Simplified78.0%
if 2.7000000000000001e129 < b Initial program 61.6%
associate-*l*61.6%
*-commutative61.6%
associate-/l*61.6%
associate-*l*61.6%
Simplified61.6%
Taylor expanded in b around -inf 61.6%
*-commutative61.6%
Simplified61.6%
Taylor expanded in b around inf 94.9%
mul-1-neg94.9%
unsub-neg94.9%
Simplified94.9%
Final simplification81.4%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (* (/ -0.5 a) (+ b (+ b (* -2.0 (/ c (/ b a)))))) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-0.5 / a) * (b + (b + (-2.0 * (c / (b / a)))));
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = ((-0.5d0) / a) * (b + (b + ((-2.0d0) * (c / (b / a)))))
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (-0.5 / a) * (b + (b + (-2.0 * (c / (b / a)))));
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (-0.5 / a) * (b + (b + (-2.0 * (c / (b / a))))) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-0.5 / a) * Float64(b + Float64(b + Float64(-2.0 * Float64(c / Float64(b / a)))))); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (-0.5 / a) * (b + (b + (-2.0 * (c / (b / a))))); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(-0.5 / a), $MachinePrecision] * N[(b + N[(b + N[(-2.0 * N[(c / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-0.5}{a} \cdot \left(b + \left(b + -2 \cdot \frac{c}{\frac{b}{a}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 76.3%
Simplified76.2%
Taylor expanded in b around -inf 74.9%
mul-1-neg74.9%
distribute-neg-frac74.9%
Simplified74.9%
Taylor expanded in b around inf 68.5%
associate-/l*69.7%
Simplified69.7%
Final simplification69.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ 2.0 (/ (* b -2.0) c))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = 2.0 / ((b * -2.0) / c);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = 2.0d0 / ((b * (-2.0d0)) / c)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = 2.0 / ((b * -2.0) / c);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = 2.0 / ((b * -2.0) / c) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(2.0 / Float64(Float64(b * -2.0) / c)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = 2.0 / ((b * -2.0) / c); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{b \cdot -2}{c}}\\
\end{array}
\end{array}
Initial program 76.3%
associate-*l*76.3%
*-commutative76.3%
associate-/l*76.1%
associate-*l*76.1%
Simplified76.1%
Taylor expanded in b around -inf 74.6%
*-commutative74.6%
Simplified74.6%
Taylor expanded in b around inf 69.6%
mul-1-neg69.6%
unsub-neg69.6%
Simplified69.6%
Final simplification69.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(b / a), $MachinePrecision]), N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 76.3%
Simplified76.2%
Taylor expanded in b around -inf 74.9%
mul-1-neg74.9%
distribute-neg-frac74.9%
Simplified74.9%
Taylor expanded in b around inf 69.3%
Taylor expanded in a around 0 69.5%
Simplified69.5%
Final simplification69.5%
herbie shell --seed 2023200
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))