
(FPCore (x) :precision binary32 (acosh x))
float code(float x) {
return acoshf(x);
}
function code(x) return acosh(x) end
function tmp = code(x) tmp = acosh(x); end
\begin{array}{l}
\\
\cosh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (log (+ x (sqrt (- (* x x) 1.0)))))
float code(float x) {
return logf((x + sqrtf(((x * x) - 1.0f))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + sqrt(((x * x) - 1.0e0))))
end function
function code(x) return log(Float32(x + sqrt(Float32(Float32(x * x) - Float32(1.0))))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) - single(1.0))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x - 1}\right)
\end{array}
(FPCore (x) :precision binary32 (log (+ x (- x (/ 0.5 x)))))
float code(float x) {
return logf((x + (x - (0.5f / x))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + (x - (0.5e0 / x))))
end function
function code(x) return log(Float32(x + Float32(x - Float32(Float32(0.5) / x)))) end
function tmp = code(x) tmp = log((x + (x - (single(0.5) / x)))); end
\begin{array}{l}
\\
\log \left(x + \left(x - \frac{0.5}{x}\right)\right)
\end{array}
Initial program 49.9%
Taylor expanded in x around inf 97.7%
associate-*r/97.7%
metadata-eval97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (x) :precision binary32 (log (+ x x)))
float code(float x) {
return logf((x + x));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + x))
end function
function code(x) return log(Float32(x + x)) end
function tmp = code(x) tmp = log((x + x)); end
\begin{array}{l}
\\
\log \left(x + x\right)
\end{array}
Initial program 49.9%
Taylor expanded in x around inf 95.9%
Final simplification95.9%
(FPCore (x) :precision binary32 (log x))
float code(float x) {
return logf(x);
}
real(4) function code(x)
real(4), intent (in) :: x
code = log(x)
end function
function code(x) return log(x) end
function tmp = code(x) tmp = log(x); end
\begin{array}{l}
\\
\log x
\end{array}
Initial program 49.9%
add-cube-cbrt49.9%
pow349.9%
pow1/349.7%
pow1/249.7%
pow-pow49.7%
fma-neg49.7%
metadata-eval49.7%
metadata-eval49.7%
Applied egg-rr49.7%
Taylor expanded in x around -inf 3.0%
Simplified44.5%
Taylor expanded in x around inf 44.2%
mul-1-neg44.2%
log-rec44.2%
remove-double-neg44.2%
Simplified44.2%
Final simplification44.2%
(FPCore (x) :precision binary32 1.3333333333333333)
float code(float x) {
return 1.3333333333333333f;
}
real(4) function code(x)
real(4), intent (in) :: x
code = 1.3333333333333333e0
end function
function code(x) return Float32(1.3333333333333333) end
function tmp = code(x) tmp = single(1.3333333333333333); end
\begin{array}{l}
\\
1.3333333333333333
\end{array}
Initial program 49.9%
add-cube-cbrt49.9%
pow349.9%
pow1/349.7%
pow1/249.7%
pow-pow49.7%
fma-neg49.7%
metadata-eval49.7%
metadata-eval49.7%
Applied egg-rr49.7%
Taylor expanded in x around inf 14.5%
Simplified21.6%
Final simplification21.6%
(FPCore (x) :precision binary32 (log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0))))))
float code(float x) {
return logf((x + (sqrtf((x - 1.0f)) * sqrtf((x + 1.0f)))));
}
real(4) function code(x)
real(4), intent (in) :: x
code = log((x + (sqrt((x - 1.0e0)) * sqrt((x + 1.0e0)))))
end function
function code(x) return log(Float32(x + Float32(sqrt(Float32(x - Float32(1.0))) * sqrt(Float32(x + Float32(1.0)))))) end
function tmp = code(x) tmp = log((x + (sqrt((x - single(1.0))) * sqrt((x + single(1.0)))))); end
\begin{array}{l}
\\
\log \left(x + \sqrt{x - 1} \cdot \sqrt{x + 1}\right)
\end{array}
herbie shell --seed 2023200
(FPCore (x)
:name "Rust f32::acosh"
:precision binary32
:pre (>= x 1.0)
:herbie-target
(log (+ x (* (sqrt (- x 1.0)) (sqrt (+ x 1.0)))))
(log (+ x (sqrt (- (* x x) 1.0)))))