
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore re_sqr (re im) :precision binary64 (- (* re re) (* im im)))
double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = (re * re) - (im * im)
end function
public static double re_sqr(double re, double im) {
return (re * re) - (im * im);
}
def re_sqr(re, im): return (re * re) - (im * im)
function re_sqr(re, im) return Float64(Float64(re * re) - Float64(im * im)) end
function tmp = re_sqr(re, im) tmp = (re * re) - (im * im); end
re$95$sqr[re_, im_] := N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re - im \cdot im
\end{array}
(FPCore re_sqr (re im) :precision binary64 (fma re re (* im (- im))))
double re_sqr(double re, double im) {
return fma(re, re, (im * -im));
}
function re_sqr(re, im) return fma(re, re, Float64(im * Float64(-im))) end
re$95$sqr[re_, im_] := N[(re * re + N[(im * (-im)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(re, re, im \cdot \left(-im\right)\right)
\end{array}
Initial program 94.9%
fma-neg98.4%
distribute-rgt-neg-in98.4%
Simplified98.4%
Final simplification98.4%
(FPCore re_sqr (re im) :precision binary64 (if (<= (* im im) 4e+307) (- (* re re) (* im im)) (* im (- im))))
double re_sqr(double re, double im) {
double tmp;
if ((im * im) <= 4e+307) {
tmp = (re * re) - (im * im);
} else {
tmp = im * -im;
}
return tmp;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((im * im) <= 4d+307) then
tmp = (re * re) - (im * im)
else
tmp = im * -im
end if
re_sqr = tmp
end function
public static double re_sqr(double re, double im) {
double tmp;
if ((im * im) <= 4e+307) {
tmp = (re * re) - (im * im);
} else {
tmp = im * -im;
}
return tmp;
}
def re_sqr(re, im): tmp = 0 if (im * im) <= 4e+307: tmp = (re * re) - (im * im) else: tmp = im * -im return tmp
function re_sqr(re, im) tmp = 0.0 if (Float64(im * im) <= 4e+307) tmp = Float64(Float64(re * re) - Float64(im * im)); else tmp = Float64(im * Float64(-im)); end return tmp end
function tmp_2 = re_sqr(re, im) tmp = 0.0; if ((im * im) <= 4e+307) tmp = (re * re) - (im * im); else tmp = im * -im; end tmp_2 = tmp; end
re$95$sqr[re_, im_] := If[LessEqual[N[(im * im), $MachinePrecision], 4e+307], N[(N[(re * re), $MachinePrecision] - N[(im * im), $MachinePrecision]), $MachinePrecision], N[(im * (-im)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \cdot im \leq 4 \cdot 10^{+307}:\\
\;\;\;\;re \cdot re - im \cdot im\\
\mathbf{else}:\\
\;\;\;\;im \cdot \left(-im\right)\\
\end{array}
\end{array}
if (*.f64 im im) < 3.99999999999999994e307Initial program 100.0%
if 3.99999999999999994e307 < (*.f64 im im) Initial program 79.0%
Taylor expanded in re around 0 93.5%
unpow293.5%
mul-1-neg93.5%
distribute-rgt-neg-in93.5%
Simplified93.5%
Final simplification98.4%
(FPCore re_sqr (re im) :precision binary64 (if (<= (* re re) 1.15e+65) (* im (- im)) (* re re)))
double re_sqr(double re, double im) {
double tmp;
if ((re * re) <= 1.15e+65) {
tmp = im * -im;
} else {
tmp = re * re;
}
return tmp;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re * re) <= 1.15d+65) then
tmp = im * -im
else
tmp = re * re
end if
re_sqr = tmp
end function
public static double re_sqr(double re, double im) {
double tmp;
if ((re * re) <= 1.15e+65) {
tmp = im * -im;
} else {
tmp = re * re;
}
return tmp;
}
def re_sqr(re, im): tmp = 0 if (re * re) <= 1.15e+65: tmp = im * -im else: tmp = re * re return tmp
function re_sqr(re, im) tmp = 0.0 if (Float64(re * re) <= 1.15e+65) tmp = Float64(im * Float64(-im)); else tmp = Float64(re * re); end return tmp end
function tmp_2 = re_sqr(re, im) tmp = 0.0; if ((re * re) <= 1.15e+65) tmp = im * -im; else tmp = re * re; end tmp_2 = tmp; end
re$95$sqr[re_, im_] := If[LessEqual[N[(re * re), $MachinePrecision], 1.15e+65], N[(im * (-im)), $MachinePrecision], N[(re * re), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \cdot re \leq 1.15 \cdot 10^{+65}:\\
\;\;\;\;im \cdot \left(-im\right)\\
\mathbf{else}:\\
\;\;\;\;re \cdot re\\
\end{array}
\end{array}
if (*.f64 re re) < 1.15e65Initial program 100.0%
Taylor expanded in re around 0 83.1%
unpow283.1%
mul-1-neg83.1%
distribute-rgt-neg-in83.1%
Simplified83.1%
if 1.15e65 < (*.f64 re re) Initial program 88.5%
Taylor expanded in re around inf 72.1%
unpow272.1%
Simplified72.1%
Final simplification78.2%
(FPCore re_sqr (re im) :precision binary64 (* re re))
double re_sqr(double re, double im) {
return re * re;
}
real(8) function re_sqr(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
re_sqr = re * re
end function
public static double re_sqr(double re, double im) {
return re * re;
}
def re_sqr(re, im): return re * re
function re_sqr(re, im) return Float64(re * re) end
function tmp = re_sqr(re, im) tmp = re * re; end
re$95$sqr[re_, im_] := N[(re * re), $MachinePrecision]
\begin{array}{l}
\\
re \cdot re
\end{array}
Initial program 94.9%
Taylor expanded in re around inf 48.8%
unpow248.8%
Simplified48.8%
Final simplification48.8%
herbie shell --seed 2023200
(FPCore re_sqr (re im)
:name "math.square on complex, real part"
:precision binary64
(- (* re re) (* im im)))