
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))) (t_1 (* x (cos y))))
(if (<= y -1.9e+56)
t_0
(if (<= y -0.00095)
t_1
(if (<= y 0.215) (- x (* y z)) (if (<= y 2.3e+40) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double t_1 = x * cos(y);
double tmp;
if (y <= -1.9e+56) {
tmp = t_0;
} else if (y <= -0.00095) {
tmp = t_1;
} else if (y <= 0.215) {
tmp = x - (y * z);
} else if (y <= 2.3e+40) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * -z
t_1 = x * cos(y)
if (y <= (-1.9d+56)) then
tmp = t_0
else if (y <= (-0.00095d0)) then
tmp = t_1
else if (y <= 0.215d0) then
tmp = x - (y * z)
else if (y <= 2.3d+40) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -1.9e+56) {
tmp = t_0;
} else if (y <= -0.00095) {
tmp = t_1;
} else if (y <= 0.215) {
tmp = x - (y * z);
} else if (y <= 2.3e+40) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z t_1 = x * math.cos(y) tmp = 0 if y <= -1.9e+56: tmp = t_0 elif y <= -0.00095: tmp = t_1 elif y <= 0.215: tmp = x - (y * z) elif y <= 2.3e+40: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.9e+56) tmp = t_0; elseif (y <= -0.00095) tmp = t_1; elseif (y <= 0.215) tmp = Float64(x - Float64(y * z)); elseif (y <= 2.3e+40) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; t_1 = x * cos(y); tmp = 0.0; if (y <= -1.9e+56) tmp = t_0; elseif (y <= -0.00095) tmp = t_1; elseif (y <= 0.215) tmp = x - (y * z); elseif (y <= 2.3e+40) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.9e+56], t$95$0, If[LessEqual[y, -0.00095], t$95$1, If[LessEqual[y, 0.215], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.3e+40], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.9 \cdot 10^{+56}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.00095:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.215:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+40}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.89999999999999998e56 or 2.29999999999999994e40 < y Initial program 99.8%
Taylor expanded in x around 0 67.4%
associate-*r*67.4%
neg-mul-167.4%
Simplified67.4%
if -1.89999999999999998e56 < y < -9.49999999999999998e-4 or 0.214999999999999997 < y < 2.29999999999999994e40Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 76.1%
if -9.49999999999999998e-4 < y < 0.214999999999999997Initial program 100.0%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
mul-1-neg99.5%
unsub-neg99.5%
Simplified99.5%
Final simplification85.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))) (t_1 (* x (cos y))))
(if (<= y -1.6e+56)
t_0
(if (<= y -0.0011)
t_1
(if (<= y 0.215) (fma (- y) z x) (if (<= y 4.25e+43) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double t_1 = x * cos(y);
double tmp;
if (y <= -1.6e+56) {
tmp = t_0;
} else if (y <= -0.0011) {
tmp = t_1;
} else if (y <= 0.215) {
tmp = fma(-y, z, x);
} else if (y <= 4.25e+43) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.6e+56) tmp = t_0; elseif (y <= -0.0011) tmp = t_1; elseif (y <= 0.215) tmp = fma(Float64(-y), z, x); elseif (y <= 4.25e+43) tmp = t_1; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.6e+56], t$95$0, If[LessEqual[y, -0.0011], t$95$1, If[LessEqual[y, 0.215], N[((-y) * z + x), $MachinePrecision], If[LessEqual[y, 4.25e+43], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.6 \cdot 10^{+56}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.0011:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.215:\\
\;\;\;\;\mathsf{fma}\left(-y, z, x\right)\\
\mathbf{elif}\;y \leq 4.25 \cdot 10^{+43}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.60000000000000002e56 or 4.25e43 < y Initial program 99.8%
Taylor expanded in x around 0 67.4%
associate-*r*67.4%
neg-mul-167.4%
Simplified67.4%
if -1.60000000000000002e56 < y < -0.00110000000000000007 or 0.214999999999999997 < y < 4.25e43Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 76.1%
if -0.00110000000000000007 < y < 0.214999999999999997Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 99.5%
associate-*r*99.5%
neg-mul-199.5%
fma-def99.5%
Simplified99.5%
Final simplification85.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -1.15e+127)
t_0
(if (<= x 8.8e+192) (- x (* (sin y) z)) (- t_0 (* y z))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -1.15e+127) {
tmp = t_0;
} else if (x <= 8.8e+192) {
tmp = x - (sin(y) * z);
} else {
tmp = t_0 - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-1.15d+127)) then
tmp = t_0
else if (x <= 8.8d+192) then
tmp = x - (sin(y) * z)
else
tmp = t_0 - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -1.15e+127) {
tmp = t_0;
} else if (x <= 8.8e+192) {
tmp = x - (Math.sin(y) * z);
} else {
tmp = t_0 - (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -1.15e+127: tmp = t_0 elif x <= 8.8e+192: tmp = x - (math.sin(y) * z) else: tmp = t_0 - (y * z) return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -1.15e+127) tmp = t_0; elseif (x <= 8.8e+192) tmp = Float64(x - Float64(sin(y) * z)); else tmp = Float64(t_0 - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -1.15e+127) tmp = t_0; elseif (x <= 8.8e+192) tmp = x - (sin(y) * z); else tmp = t_0 - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.15e+127], t$95$0, If[LessEqual[x, 8.8e+192], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(t$95$0 - N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{+127}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 8.8 \cdot 10^{+192}:\\
\;\;\;\;x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0 - y \cdot z\\
\end{array}
\end{array}
if x < -1.1500000000000001e127Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in z around 0 89.6%
if -1.1500000000000001e127 < x < 8.8000000000000003e192Initial program 99.9%
Taylor expanded in y around 0 86.2%
if 8.8000000000000003e192 < x Initial program 100.0%
Taylor expanded in y around 0 96.7%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.8e+128) (not (<= x 6.5e+192))) (* x (cos y)) (- x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e+128) || !(x <= 6.5e+192)) {
tmp = x * cos(y);
} else {
tmp = x - (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.8d+128)) .or. (.not. (x <= 6.5d+192))) then
tmp = x * cos(y)
else
tmp = x - (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e+128) || !(x <= 6.5e+192)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.8e+128) or not (x <= 6.5e+192): tmp = x * math.cos(y) else: tmp = x - (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.8e+128) || !(x <= 6.5e+192)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.8e+128) || ~((x <= 6.5e+192))) tmp = x * cos(y); else tmp = x - (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.8e+128], N[Not[LessEqual[x, 6.5e+192]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+128} \lor \neg \left(x \leq 6.5 \cdot 10^{+192}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - \sin y \cdot z\\
\end{array}
\end{array}
if x < -4.8000000000000004e128 or 6.50000000000000033e192 < x Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in z around 0 92.1%
if -4.8000000000000004e128 < x < 6.50000000000000033e192Initial program 99.9%
Taylor expanded in y around 0 86.2%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0021) (not (<= y 0.215))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0021) || !(y <= 0.215)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0021d0)) .or. (.not. (y <= 0.215d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0021) || !(y <= 0.215)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0021) or not (y <= 0.215): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0021) || !(y <= 0.215)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0021) || ~((y <= 0.215))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0021], N[Not[LessEqual[y, 0.215]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0021 \lor \neg \left(y \leq 0.215\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.00209999999999999987 or 0.214999999999999997 < y Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in z around 0 41.0%
if -0.00209999999999999987 < y < 0.214999999999999997Initial program 100.0%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
mul-1-neg99.5%
unsub-neg99.5%
Simplified99.5%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.9e+166) (not (<= z 7e+147))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e+166) || !(z <= 7e+147)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.9d+166)) .or. (.not. (z <= 7d+147))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e+166) || !(z <= 7e+147)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.9e+166) or not (z <= 7e+147): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.9e+166) || !(z <= 7e+147)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.9e+166) || ~((z <= 7e+147))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.9e+166], N[Not[LessEqual[z, 7e+147]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{+166} \lor \neg \left(z \leq 7 \cdot 10^{+147}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.89999999999999991e166 or 6.99999999999999949e147 < z Initial program 99.8%
Taylor expanded in y around 0 43.8%
+-commutative43.8%
mul-1-neg43.8%
unsub-neg43.8%
Simplified43.8%
Taylor expanded in x around 0 31.4%
associate-*r*31.4%
neg-mul-131.4%
Simplified31.4%
if -3.89999999999999991e166 < z < 6.99999999999999949e147Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 52.3%
Final simplification47.1%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 55.4%
+-commutative55.4%
mul-1-neg55.4%
unsub-neg55.4%
Simplified55.4%
Final simplification55.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 43.1%
Final simplification43.1%
herbie shell --seed 2023200
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))