
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (/ (cos th) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) / Math.sqrt(2.0));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a2 a2) (* a1 a1)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2 + a1 \cdot a1}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in th around inf 99.7%
associate-/l*99.7%
unpow299.7%
unpow299.7%
+-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th)
:precision binary64
(if (<= a2 8e+153)
(/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0))
(if (or (<= a2 1.28e+169) (not (<= a2 4.2e+245)))
(/ (* (* a2 a2) (+ (* -0.5 (* th th)) 1.0)) (sqrt 2.0))
(sqrt (/ (pow a2 4.0) 2.0)))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 8e+153) {
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
} else if ((a2 <= 1.28e+169) || !(a2 <= 4.2e+245)) {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0);
} else {
tmp = sqrt((pow(a2, 4.0) / 2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 8d+153) then
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
else if ((a2 <= 1.28d+169) .or. (.not. (a2 <= 4.2d+245))) then
tmp = ((a2 * a2) * (((-0.5d0) * (th * th)) + 1.0d0)) / sqrt(2.0d0)
else
tmp = sqrt(((a2 ** 4.0d0) / 2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 8e+153) {
tmp = ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
} else if ((a2 <= 1.28e+169) || !(a2 <= 4.2e+245)) {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / Math.sqrt(2.0);
} else {
tmp = Math.sqrt((Math.pow(a2, 4.0) / 2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 8e+153: tmp = ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0) elif (a2 <= 1.28e+169) or not (a2 <= 4.2e+245): tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / math.sqrt(2.0) else: tmp = math.sqrt((math.pow(a2, 4.0) / 2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 8e+153) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)); elseif ((a2 <= 1.28e+169) || !(a2 <= 4.2e+245)) tmp = Float64(Float64(Float64(a2 * a2) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0)) / sqrt(2.0)); else tmp = sqrt(Float64((a2 ^ 4.0) / 2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 8e+153) tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); elseif ((a2 <= 1.28e+169) || ~((a2 <= 4.2e+245))) tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0); else tmp = sqrt(((a2 ^ 4.0) / 2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 8e+153], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[a2, 1.28e+169], N[Not[LessEqual[a2, 4.2e+245]], $MachinePrecision]], N[(N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[Sqrt[N[(N[Power[a2, 4.0], $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 8 \cdot 10^{+153}:\\
\;\;\;\;\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}\\
\mathbf{elif}\;a2 \leq 1.28 \cdot 10^{+169} \lor \neg \left(a2 \leq 4.2 \cdot 10^{+245}\right):\\
\;\;\;\;\frac{\left(a2 \cdot a2\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{{a2}^{4}}{2}}\\
\end{array}
\end{array}
if a2 < 8e153Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around 0 62.6%
unpow262.6%
unpow262.6%
+-commutative62.6%
Simplified62.6%
if 8e153 < a2 < 1.28e169 or 4.19999999999999992e245 < a2 Initial program 100.0%
distribute-lft-out100.0%
associate-*l/100.0%
associate-*r/100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
associate-*l*100.0%
associate-*r/100.0%
associate-/l*100.0%
Simplified100.0%
associate-*r/100.0%
associate-/r/100.0%
*-commutative100.0%
associate-*r/100.0%
Applied egg-rr100.0%
Taylor expanded in th around 0 0.0%
unpow20.0%
unpow20.0%
associate-*r*0.0%
distribute-rgt1-in71.4%
unpow271.4%
Simplified71.4%
if 1.28e169 < a2 < 4.19999999999999992e245Initial program 100.0%
distribute-lft-out100.0%
associate-*l/100.0%
associate-*r/100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
associate-*l*100.0%
associate-*r/100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in th around 0 90.0%
add-sqr-sqrt90.0%
sqrt-unprod90.0%
associate-*r/90.0%
associate-*r/90.0%
frac-times90.0%
pow290.0%
pow290.0%
pow-prod-up90.0%
metadata-eval90.0%
add-sqr-sqrt90.0%
Applied egg-rr90.0%
Final simplification64.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 56.0%
unpow256.0%
associate-*l*56.0%
associate-*r/56.0%
associate-/l*56.0%
Simplified56.0%
Final simplification56.0%
(FPCore (a1 a2 th)
:precision binary64
(if (<= a2 7.5e+153)
(/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0))
(if (or (<= a2 1.28e+169) (not (<= a2 3.3e+251)))
(/ (* (* a2 a2) (+ (* -0.5 (* th th)) 1.0)) (sqrt 2.0))
(* a2 (/ a2 (sqrt 2.0))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 7.5e+153) {
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
} else if ((a2 <= 1.28e+169) || !(a2 <= 3.3e+251)) {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0);
} else {
tmp = a2 * (a2 / sqrt(2.0));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 7.5d+153) then
tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
else if ((a2 <= 1.28d+169) .or. (.not. (a2 <= 3.3d+251))) then
tmp = ((a2 * a2) * (((-0.5d0) * (th * th)) + 1.0d0)) / sqrt(2.0d0)
else
tmp = a2 * (a2 / sqrt(2.0d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 7.5e+153) {
tmp = ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
} else if ((a2 <= 1.28e+169) || !(a2 <= 3.3e+251)) {
tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / Math.sqrt(2.0);
} else {
tmp = a2 * (a2 / Math.sqrt(2.0));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 7.5e+153: tmp = ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0) elif (a2 <= 1.28e+169) or not (a2 <= 3.3e+251): tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / math.sqrt(2.0) else: tmp = a2 * (a2 / math.sqrt(2.0)) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 7.5e+153) tmp = Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)); elseif ((a2 <= 1.28e+169) || !(a2 <= 3.3e+251)) tmp = Float64(Float64(Float64(a2 * a2) * Float64(Float64(-0.5 * Float64(th * th)) + 1.0)) / sqrt(2.0)); else tmp = Float64(a2 * Float64(a2 / sqrt(2.0))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 7.5e+153) tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); elseif ((a2 <= 1.28e+169) || ~((a2 <= 3.3e+251))) tmp = ((a2 * a2) * ((-0.5 * (th * th)) + 1.0)) / sqrt(2.0); else tmp = a2 * (a2 / sqrt(2.0)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 7.5e+153], N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[a2, 1.28e+169], N[Not[LessEqual[a2, 3.3e+251]], $MachinePrecision]], N[(N[(N[(a2 * a2), $MachinePrecision] * N[(N[(-0.5 * N[(th * th), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 7.5 \cdot 10^{+153}:\\
\;\;\;\;\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}\\
\mathbf{elif}\;a2 \leq 1.28 \cdot 10^{+169} \lor \neg \left(a2 \leq 3.3 \cdot 10^{+251}\right):\\
\;\;\;\;\frac{\left(a2 \cdot a2\right) \cdot \left(-0.5 \cdot \left(th \cdot th\right) + 1\right)}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \frac{a2}{\sqrt{2}}\\
\end{array}
\end{array}
if a2 < 7.50000000000000065e153Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.6%
associate-*r/99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in th around 0 62.6%
unpow262.6%
unpow262.6%
+-commutative62.6%
Simplified62.6%
if 7.50000000000000065e153 < a2 < 1.28e169 or 3.30000000000000018e251 < a2 Initial program 100.0%
distribute-lft-out100.0%
associate-*l/100.0%
associate-*r/100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
associate-*l*100.0%
associate-*r/100.0%
associate-/l*100.0%
Simplified100.0%
associate-*r/100.0%
associate-/r/100.0%
*-commutative100.0%
associate-*r/100.0%
Applied egg-rr100.0%
Taylor expanded in th around 0 0.0%
unpow20.0%
unpow20.0%
associate-*r*0.0%
distribute-rgt1-in70.6%
unpow270.6%
Simplified70.6%
if 1.28e169 < a2 < 3.30000000000000018e251Initial program 100.0%
distribute-lft-out100.0%
associate-*l/100.0%
associate-*r/100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in a1 around 0 100.0%
unpow2100.0%
associate-*l*100.0%
associate-*r/100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in th around 0 85.7%
Final simplification64.4%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 64.0%
*-commutative64.0%
unpow264.0%
unpow264.0%
Simplified64.0%
Final simplification64.0%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a2 a2) (* a1 a1)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2 + a1 \cdot a1}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in th around 0 64.0%
unpow264.0%
unpow264.0%
+-commutative64.0%
Simplified64.0%
Final simplification64.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in a1 around 0 56.0%
unpow256.0%
associate-*l*56.0%
associate-*r/56.0%
associate-/l*56.0%
Simplified56.0%
Taylor expanded in th around 0 36.5%
Final simplification36.5%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return (a2 * a2) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / Math.sqrt(2.0);
}
def code(a1, a2, th): return (a2 * a2) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(a2 * a2) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
associate-*l/99.7%
associate-*r/99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in th around 0 64.0%
unpow264.0%
unpow264.0%
+-commutative64.0%
Simplified64.0%
Taylor expanded in a1 around 0 36.6%
unpow236.6%
Simplified36.6%
Final simplification36.6%
herbie shell --seed 2023200
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))