
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ (fma u1 u1 u1) (- 1.0 (* u1 u1)))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((fmaf(u1, u1, u1) / (1.0f - (u1 * u1)))) * cosf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(fma(u1, u1, u1) / Float32(Float32(1.0) - Float32(u1 * u1)))) * cos(Float32(Float32(6.28318530718) * u2))) end
\begin{array}{l}
\\
\sqrt{\frac{\mathsf{fma}\left(u1, u1, u1\right)}{1 - u1 \cdot u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.8%
flip--98.7%
associate-/r/98.7%
metadata-eval98.7%
+-commutative98.7%
Applied egg-rr98.7%
associate-*l/98.7%
distribute-lft-in98.9%
*-rgt-identity98.9%
fma-udef98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (* u2 u2) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf(((u2 * u2) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 * u2) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(Float32(u2 * u2) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 * u2) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{\left(u2 \cdot u2\right) \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.7%
pow1/298.7%
pow1/298.7%
pow-prod-down98.8%
swap-sqr98.8%
metadata-eval98.8%
Applied egg-rr98.8%
unpow1/298.8%
unpow298.8%
*-commutative98.8%
unpow298.8%
Simplified98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9984999895095825)
(* t_0 (sqrt u1))
(sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9984999895095825f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9984999895095825e0) then
tmp = t_0 * sqrt(u1)
else
tmp = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9984999895095825)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9984999895095825)) tmp = t_0 * sqrt(u1); else tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.9984999895095825:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.99849999Initial program 96.6%
Taylor expanded in u1 around 0 80.4%
if 0.99849999 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
add-sqr-sqrt98.5%
pow1/298.5%
pow1/298.5%
pow-prod-down99.4%
swap-sqr99.3%
add-sqr-sqrt99.5%
pow299.5%
Applied egg-rr99.5%
unpow1/299.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in u2 around 0 99.4%
*-commutative99.4%
unpow299.4%
Simplified99.4%
Final simplification95.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (/ u1 (- 1.0 u1)) (+ 1.0 (* (* u2 u2) -39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - u1)) * (1.0f + ((u2 * u2) * -39.47841760436263f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 / (1.0e0 - u1)) * (1.0e0 + ((u2 * u2) * (-39.47841760436263e0)))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - u1)) * (single(1.0) + ((u2 * u2) * single(-39.47841760436263))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -39.47841760436263\right)}
\end{array}
Initial program 98.8%
add-sqr-sqrt92.4%
pow1/292.4%
pow1/292.4%
pow-prod-down93.5%
swap-sqr93.5%
add-sqr-sqrt93.6%
pow293.6%
Applied egg-rr93.6%
unpow1/293.6%
*-commutative93.6%
Simplified93.6%
Taylor expanded in u2 around 0 85.2%
*-commutative85.2%
unpow285.2%
Simplified85.2%
Final simplification85.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* (* u2 u2) -19.739208802181317))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + ((u2 * u2) * -19.739208802181317f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + ((u2 * u2) * (-19.739208802181317e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(Float32(u2 * u2) * Float32(-19.739208802181317)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + ((u2 * u2) * single(-19.739208802181317))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + \left(u2 \cdot u2\right) \cdot -19.739208802181317\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.7%
pow1/298.7%
pow1/298.7%
pow-prod-down98.8%
swap-sqr98.8%
metadata-eval98.8%
Applied egg-rr98.8%
unpow1/298.8%
unpow298.8%
*-commutative98.8%
unpow298.8%
Simplified98.8%
Taylor expanded in u2 around 0 88.2%
associate-*r*88.2%
distribute-lft1-in88.1%
unpow288.1%
Simplified88.1%
Final simplification88.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 79.5%
clear-num79.4%
associate-/r/79.4%
Applied egg-rr79.4%
Taylor expanded in u1 around 0 71.9%
+-commutative71.9%
Simplified71.9%
Final simplification71.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 79.5%
Final simplification79.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 79.5%
Taylor expanded in u1 around 0 63.2%
Final simplification63.2%
herbie shell --seed 2023200
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))