
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (fma (* angle 0.005555555555555556) PI 1.0)))
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow (* b (- (* (cos t_0) (cos -1.0)) (* (sin t_0) (sin -1.0)))) 2.0))))angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = fma((angle * 0.005555555555555556), ((double) M_PI), 1.0);
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * ((cos(t_0) * cos(-1.0)) - (sin(t_0) * sin(-1.0)))), 2.0);
}
angle = abs(angle) function code(a, b, angle) t_0 = fma(Float64(angle * 0.005555555555555556), pi, 1.0) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * Float64(Float64(cos(t_0) * cos(-1.0)) - Float64(sin(t_0) * sin(-1.0)))) ^ 2.0)) end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle * 0.005555555555555556), $MachinePrecision] * Pi + 1.0), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[(N[Cos[t$95$0], $MachinePrecision] * N[Cos[-1.0], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$0], $MachinePrecision] * N[Sin[-1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(angle \cdot 0.005555555555555556, \pi, 1\right)\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \left(\cos t_0 \cdot \cos -1 - \sin t_0 \cdot \sin -1\right)\right)}^{2}
\end{array}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
expm1-udef63.5%
sub-neg63.5%
metadata-eval63.5%
cos-sum63.5%
Applied egg-rr81.8%
Final simplification81.8%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(-
(* (cos (fma (* angle 0.005555555555555556) PI 1.0)) (cos -1.0))
(* (sin -1.0) (sin (fma angle (* PI 0.005555555555555556) 1.0)))))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * ((cos(fma((angle * 0.005555555555555556), ((double) M_PI), 1.0)) * cos(-1.0)) - (sin(-1.0) * sin(fma(angle, (((double) M_PI) * 0.005555555555555556), 1.0))))), 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * Float64(Float64(cos(fma(Float64(angle * 0.005555555555555556), pi, 1.0)) * cos(-1.0)) - Float64(sin(-1.0) * sin(fma(angle, Float64(pi * 0.005555555555555556), 1.0))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[(N[Cos[N[(N[(angle * 0.005555555555555556), $MachinePrecision] * Pi + 1.0), $MachinePrecision]], $MachinePrecision] * N[Cos[-1.0], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[-1.0], $MachinePrecision] * N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \left(\cos \left(\mathsf{fma}\left(angle \cdot 0.005555555555555556, \pi, 1\right)\right) \cdot \cos -1 - \sin -1 \cdot \sin \left(\mathsf{fma}\left(angle, \pi \cdot 0.005555555555555556, 1\right)\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
expm1-udef63.5%
sub-neg63.5%
metadata-eval63.5%
cos-sum63.5%
Applied egg-rr81.8%
Taylor expanded in angle around inf 81.8%
*-commutative81.8%
fma-def81.8%
associate-*r*81.9%
fma-udef81.9%
*-commutative81.9%
Simplified81.9%
Final simplification81.9%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(log1p (expm1 (cos (* PI (exp (log (* angle 0.005555555555555556))))))))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * log1p(expm1(cos((((double) M_PI) * exp(log((angle * 0.005555555555555556)))))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.log1p(Math.expm1(Math.cos((Math.PI * Math.exp(Math.log((angle * 0.005555555555555556)))))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.log1p(math.expm1(math.cos((math.pi * math.exp(math.log((angle * 0.005555555555555556)))))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * log1p(expm1(cos(Float64(pi * exp(log(Float64(angle * 0.005555555555555556)))))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[1 + N[(Exp[N[Cos[N[(Pi * N[Exp[N[Log[N[(angle * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\cos \left(\pi \cdot e^{\log \left(angle \cdot 0.005555555555555556\right)}\right)\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
expm1-log1p-u81.7%
metadata-eval81.7%
div-inv81.7%
log1p-expm1-u81.7%
associate-*r/81.3%
associate-*l/81.8%
div-inv81.7%
metadata-eval81.7%
Applied egg-rr81.7%
add-exp-log39.8%
Applied egg-rr39.8%
Final simplification39.8%
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(cos
(* (cbrt angle) (* (* PI 0.005555555555555556) (pow (cbrt angle) 2.0)))))
2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((cbrt(angle) * ((((double) M_PI) * 0.005555555555555556) * pow(cbrt(angle), 2.0))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((Math.cbrt(angle) * ((Math.PI * 0.005555555555555556) * Math.pow(Math.cbrt(angle), 2.0))))), 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(cbrt(angle) * Float64(Float64(pi * 0.005555555555555556) * (cbrt(angle) ^ 2.0))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[Power[angle, 1/3], $MachinePrecision] * N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[Power[N[Power[angle, 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\sqrt[3]{angle} \cdot \left(\left(\pi \cdot 0.005555555555555556\right) \cdot {\left(\sqrt[3]{angle}\right)}^{2}\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
expm1-log1p-u81.7%
metadata-eval81.7%
div-inv81.7%
*-commutative81.7%
add-cube-cbrt81.8%
associate-*r*81.9%
div-inv81.9%
metadata-eval81.9%
pow281.9%
Applied egg-rr81.9%
Final simplification81.9%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (exp (log (* angle (* PI 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(exp(log((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.exp(Math.log((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.exp(math.log((angle * (math.pi * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(exp(log(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos(exp(log((angle * (pi * 0.005555555555555556)))))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Exp[N[Log[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(e^{\log \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
add-exp-log39.8%
div-inv39.8%
metadata-eval39.8%
Applied egg-rr39.8%
Final simplification39.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
Final simplification63.6%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Final simplification81.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.8%
Final simplification81.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.5%
Taylor expanded in angle around inf 81.1%
Final simplification81.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.5%
Final simplification81.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (b ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + (b ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.3%
associate-*r/81.7%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
Taylor expanded in angle around 0 81.5%
Final simplification81.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* angle (* a PI)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((angle * (a * ((double) M_PI))), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (a * Math.PI)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((angle * (a * math.pi)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(a * pi)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((angle * (a * pi)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.5%
Taylor expanded in angle around 0 76.8%
*-commutative76.8%
Simplified76.8%
Taylor expanded in angle around 0 67.9%
associate-*r*67.9%
unpow267.9%
unpow267.9%
unswap-sqr76.5%
*-commutative76.5%
unpow276.5%
swap-sqr76.4%
unpow276.4%
*-commutative76.4%
associate-*r*76.5%
*-commutative76.5%
Simplified76.5%
Final simplification76.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* 0.005555555555555556 (* angle (* a PI))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((0.005555555555555556 * (angle * (a * ((double) M_PI)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((0.005555555555555556 * (angle * (a * Math.PI))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((0.005555555555555556 * (angle * (a * math.pi))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(a * pi))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * (angle * (a * pi))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.5%
Taylor expanded in angle around 0 76.8%
*-commutative76.8%
Simplified76.8%
Final simplification76.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* 0.005555555555555556 (* angle PI))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (0.005555555555555556 * (angle * math.pi))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (0.005555555555555556 * (angle * pi))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.5%
Taylor expanded in angle around 0 76.8%
Final simplification76.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* angle (/ PI 180.0))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (angle * (((double) M_PI) / 180.0))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (angle * (Math.PI / 180.0))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (angle * (math.pi / 180.0))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(angle * Float64(pi / 180.0))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (angle * (pi / 180.0))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 81.8%
associate-*l/81.4%
associate-*r/81.8%
associate-*l/81.3%
associate-*r/81.7%
Simplified81.7%
Taylor expanded in angle around 0 81.5%
Taylor expanded in angle around 0 76.8%
associate-*r*76.8%
metadata-eval76.8%
associate-/r/76.8%
associate-*l/76.8%
*-lft-identity76.8%
associate-/r/76.8%
*-commutative76.8%
Simplified76.8%
Final simplification76.8%
herbie shell --seed 2023200
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))