
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cos
(exp
(*
(log (pow (* PI (* angle 0.005555555555555556)) 0.3333333333333333))
3.0))))
2.0)
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos(exp((log(pow((((double) M_PI) * (angle * 0.005555555555555556)), 0.3333333333333333)) * 3.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(Math.exp((Math.log(Math.pow((Math.PI * (angle * 0.005555555555555556)), 0.3333333333333333)) * 3.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.cos(math.exp((math.log(math.pow((math.pi * (angle * 0.005555555555555556)), 0.3333333333333333)) * 3.0)))), 2.0) + math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(exp(Float64(log((Float64(pi * Float64(angle * 0.005555555555555556)) ^ 0.3333333333333333)) * 3.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * cos(exp((log(((pi * (angle * 0.005555555555555556)) ^ 0.3333333333333333)) * 3.0)))) ^ 2.0) + ((b * sin((pi * (angle / 180.0)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[Exp[N[(N[Log[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 0.3333333333333333], $MachinePrecision]], $MachinePrecision] * 3.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(e^{\log \left({\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)}^{0.3333333333333333}\right) \cdot 3}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 81.5%
add-cube-cbrt81.4%
pow381.5%
metadata-eval81.5%
pow-to-exp39.9%
div-inv39.9%
metadata-eval39.9%
metadata-eval39.9%
Applied egg-rr39.9%
pow1/339.9%
Applied egg-rr39.9%
Final simplification39.9%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (exp (* 3.0 (log (cbrt (* PI (* angle 0.005555555555555556)))))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(exp((3.0 * log(cbrt((((double) M_PI) * (angle * 0.005555555555555556)))))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(Math.exp((3.0 * Math.log(Math.cbrt((Math.PI * (angle * 0.005555555555555556)))))))), 2.0);
}
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(exp(Float64(3.0 * log(cbrt(Float64(pi * Float64(angle * 0.005555555555555556)))))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Exp[N[(3.0 * N[Log[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(e^{3 \cdot \log \left(\sqrt[3]{\pi \cdot \left(angle \cdot 0.005555555555555556\right)}\right)}\right)\right)}^{2}
\end{array}
Initial program 81.5%
add-cube-cbrt81.4%
pow381.5%
metadata-eval81.5%
pow-to-exp39.9%
div-inv39.9%
metadata-eval39.9%
metadata-eval39.9%
Applied egg-rr39.9%
Final simplification39.9%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
angle = abs(angle) def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
angle = abs(angle) function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
NOTE: angle should be positive before calling this function
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle = |angle|\\
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 81.5%
Final simplification81.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (/ PI (/ 180.0 angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos((((double) M_PI) / (180.0 / angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos((Math.PI / (180.0 / angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos((math.pi / (180.0 / angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos((pi / (180.0 / angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 81.5%
clear-num81.5%
un-div-inv81.5%
Applied egg-rr81.5%
Final simplification81.5%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 81.5%
Taylor expanded in angle around 0 81.1%
Taylor expanded in b around 0 80.7%
Final simplification80.7%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.5%
Taylor expanded in angle around 0 81.1%
Taylor expanded in b around 0 80.7%
*-commutative80.7%
*-commutative80.7%
associate-*r*81.1%
*-commutative81.1%
Simplified81.1%
Final simplification81.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow a 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(a, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(a, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + (a ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 81.5%
Taylor expanded in angle around 0 81.1%
Final simplification81.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* (* angle (* PI (* 0.005555555555555556 b))) (* angle b)) (* PI 0.005555555555555556))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (((angle * (((double) M_PI) * (0.005555555555555556 * b))) * (angle * b)) * (((double) M_PI) * 0.005555555555555556));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (((angle * (Math.PI * (0.005555555555555556 * b))) * (angle * b)) * (Math.PI * 0.005555555555555556));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (((angle * (math.pi * (0.005555555555555556 * b))) * (angle * b)) * (math.pi * 0.005555555555555556))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(Float64(angle * Float64(pi * Float64(0.005555555555555556 * b))) * Float64(angle * b)) * Float64(pi * 0.005555555555555556))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((angle * (pi * (0.005555555555555556 * b))) * (angle * b)) * (pi * 0.005555555555555556)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(N[(angle * N[(Pi * N[(0.005555555555555556 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle * b), $MachinePrecision]), $MachinePrecision] * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + \left(\left(angle \cdot \left(\pi \cdot \left(0.005555555555555556 \cdot b\right)\right)\right) \cdot \left(angle \cdot b\right)\right) \cdot \left(\pi \cdot 0.005555555555555556\right)
\end{array}
Initial program 81.5%
Taylor expanded in angle around 0 81.1%
Taylor expanded in angle around 0 76.9%
associate-*r*76.8%
*-commutative76.8%
associate-*l*76.9%
associate-*r*76.9%
metadata-eval76.9%
div-inv76.9%
*-commutative76.9%
unpow276.9%
associate-*r*76.9%
associate-*r*76.9%
Applied egg-rr76.9%
Final simplification76.9%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle (* PI b)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((angle * (((double) M_PI) * b)), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (Math.PI * b)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle * (math.pi * b)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(pi * b)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * (pi * b)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2}
\end{array}
Initial program 81.5%
Taylor expanded in angle around 0 81.1%
Taylor expanded in angle around 0 76.9%
Taylor expanded in angle around 0 68.8%
unpow268.8%
unpow268.8%
associate-*r*68.8%
swap-sqr76.9%
unpow276.9%
swap-sqr76.9%
*-commutative76.9%
*-commutative76.9%
unpow276.9%
*-commutative76.9%
associate-*r*76.9%
Simplified76.9%
Final simplification76.9%
herbie shell --seed 2023200
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))