
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))) (t_1 (/ (/ a1 b2) (/ b1 a2))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -1e-303)
t_0
(if (<= t_0 0.0)
(/ a1 (/ b2 (/ a2 b1)))
(if (<= t_0 5e+306) t_0 t_1))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 / b2) / (b1 / a2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -1e-303) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = a1 / (b2 / (a2 / b1));
} else if (t_0 <= 5e+306) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 / b2) / (b1 / a2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -1e-303) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = a1 / (b2 / (a2 / b1));
} else if (t_0 <= 5e+306) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) t_1 = (a1 / b2) / (b1 / a2) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -1e-303: tmp = t_0 elif t_0 <= 0.0: tmp = a1 / (b2 / (a2 / b1)) elif t_0 <= 5e+306: tmp = t_0 else: tmp = t_1 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) t_1 = Float64(Float64(a1 / b2) / Float64(b1 / a2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -1e-303) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(a1 / Float64(b2 / Float64(a2 / b1))); elseif (t_0 <= 5e+306) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); t_1 = (a1 / b2) / (b1 / a2); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -1e-303) tmp = t_0; elseif (t_0 <= 0.0) tmp = a1 / (b2 / (a2 / b1)); elseif (t_0 <= 5e+306) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a1 / b2), $MachinePrecision] / N[(b1 / a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -1e-303], t$95$0, If[LessEqual[t$95$0, 0.0], N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+306], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{\frac{a1}{b2}}{\frac{b1}{a2}}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or 4.99999999999999993e306 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 67.7%
times-frac94.0%
Simplified94.0%
frac-times67.7%
*-commutative67.7%
frac-times99.9%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -9.99999999999999931e-304 or 0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 4.99999999999999993e306Initial program 97.1%
if -9.99999999999999931e-304 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 0.0Initial program 80.6%
associate-/l*87.7%
*-commutative87.7%
associate-/l*95.4%
Simplified95.4%
Final simplification97.3%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))) (t_1 (/ a1 (/ b2 (/ a2 b1)))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -1e-303)
t_0
(if (<= t_0 0.0)
t_1
(if (<= t_0 5e+306) t_0 (* (/ a1 b1) (/ a2 b2))))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = a1 / (b2 / (a2 / b1));
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -1e-303) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 5e+306) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = a1 / (b2 / (a2 / b1));
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -1e-303) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 5e+306) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) t_1 = a1 / (b2 / (a2 / b1)) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -1e-303: tmp = t_0 elif t_0 <= 0.0: tmp = t_1 elif t_0 <= 5e+306: tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) t_1 = Float64(a1 / Float64(b2 / Float64(a2 / b1))) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -1e-303) tmp = t_0; elseif (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 5e+306) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); t_1 = a1 / (b2 / (a2 / b1)); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -1e-303) tmp = t_0; elseif (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 5e+306) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(a1 / N[(b2 / N[(a2 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -1e-303], t$95$0, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 5e+306], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{a1}{\frac{b2}{\frac{a2}{b1}}}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or -9.99999999999999931e-304 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 0.0Initial program 75.9%
associate-/l*85.7%
*-commutative85.7%
associate-/l*95.8%
Simplified95.8%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -9.99999999999999931e-304 or 0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 4.99999999999999993e306Initial program 97.1%
if 4.99999999999999993e306 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 69.3%
times-frac99.8%
Simplified99.8%
Final simplification97.0%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))) (t_1 (/ (/ a1 b2) (/ b1 a2))))
(if (<= t_0 (- INFINITY))
t_1
(if (<= t_0 -2e-277)
t_0
(if (<= t_0 5e+306) (/ (/ (* a1 a2) b2) b1) t_1)))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 / b2) / (b1 / a2);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_0 <= -2e-277) {
tmp = t_0;
} else if (t_0 <= 5e+306) {
tmp = ((a1 * a2) / b2) / b1;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double t_1 = (a1 / b2) / (b1 / a2);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_0 <= -2e-277) {
tmp = t_0;
} else if (t_0 <= 5e+306) {
tmp = ((a1 * a2) / b2) / b1;
} else {
tmp = t_1;
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) t_1 = (a1 / b2) / (b1 / a2) tmp = 0 if t_0 <= -math.inf: tmp = t_1 elif t_0 <= -2e-277: tmp = t_0 elif t_0 <= 5e+306: tmp = ((a1 * a2) / b2) / b1 else: tmp = t_1 return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) t_1 = Float64(Float64(a1 / b2) / Float64(b1 / a2)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = t_1; elseif (t_0 <= -2e-277) tmp = t_0; elseif (t_0 <= 5e+306) tmp = Float64(Float64(Float64(a1 * a2) / b2) / b1); else tmp = t_1; end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); t_1 = (a1 / b2) / (b1 / a2); tmp = 0.0; if (t_0 <= -Inf) tmp = t_1; elseif (t_0 <= -2e-277) tmp = t_0; elseif (t_0 <= 5e+306) tmp = ((a1 * a2) / b2) / b1; else tmp = t_1; end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(a1 / b2), $MachinePrecision] / N[(b1 / a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], t$95$1, If[LessEqual[t$95$0, -2e-277], t$95$0, If[LessEqual[t$95$0, 5e+306], N[(N[(N[(a1 * a2), $MachinePrecision] / b2), $MachinePrecision] / b1), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
t_1 := \frac{\frac{a1}{b2}}{\frac{b1}{a2}}\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq -2 \cdot 10^{-277}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+306}:\\
\;\;\;\;\frac{\frac{a1 \cdot a2}{b2}}{b1}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -inf.0 or 4.99999999999999993e306 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 67.7%
times-frac94.0%
Simplified94.0%
frac-times67.7%
*-commutative67.7%
frac-times99.9%
clear-num99.8%
un-div-inv99.8%
Applied egg-rr99.8%
if -inf.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -1.99999999999999994e-277Initial program 98.6%
if -1.99999999999999994e-277 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 4.99999999999999993e306Initial program 87.4%
times-frac86.7%
Simplified86.7%
associate-*l/92.4%
associate-*r/93.9%
Applied egg-rr93.9%
Final simplification96.7%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
Initial program 85.4%
times-frac88.6%
Simplified88.6%
Final simplification88.6%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023200
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))