
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= y -1.55e+56)
t_0
(if (<= y -0.0011)
t_1
(if (<= y 0.215) (+ x (* y z)) (if (<= y 9.2e+43) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -1.55e+56) {
tmp = t_0;
} else if (y <= -0.0011) {
tmp = t_1;
} else if (y <= 0.215) {
tmp = x + (y * z);
} else if (y <= 9.2e+43) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = x * cos(y)
if (y <= (-1.55d+56)) then
tmp = t_0
else if (y <= (-0.0011d0)) then
tmp = t_1
else if (y <= 0.215d0) then
tmp = x + (y * z)
else if (y <= 9.2d+43) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -1.55e+56) {
tmp = t_0;
} else if (y <= -0.0011) {
tmp = t_1;
} else if (y <= 0.215) {
tmp = x + (y * z);
} else if (y <= 9.2e+43) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = x * math.cos(y) tmp = 0 if y <= -1.55e+56: tmp = t_0 elif y <= -0.0011: tmp = t_1 elif y <= 0.215: tmp = x + (y * z) elif y <= 9.2e+43: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1.55e+56) tmp = t_0; elseif (y <= -0.0011) tmp = t_1; elseif (y <= 0.215) tmp = Float64(x + Float64(y * z)); elseif (y <= 9.2e+43) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = x * cos(y); tmp = 0.0; if (y <= -1.55e+56) tmp = t_0; elseif (y <= -0.0011) tmp = t_1; elseif (y <= 0.215) tmp = x + (y * z); elseif (y <= 9.2e+43) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.55e+56], t$95$0, If[LessEqual[y, -0.0011], t$95$1, If[LessEqual[y, 0.215], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.2e+43], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1.55 \cdot 10^{+56}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.0011:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.215:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;y \leq 9.2 \cdot 10^{+43}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.55000000000000002e56 or 9.200000000000001e43 < y Initial program 99.7%
Taylor expanded in x around 0 67.3%
if -1.55000000000000002e56 < y < -0.00110000000000000007 or 0.214999999999999997 < y < 9.200000000000001e43Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt36.5%
associate-*r*36.6%
fma-def36.6%
Applied egg-rr36.6%
Taylor expanded in z around 0 77.1%
if -0.00110000000000000007 < y < 0.214999999999999997Initial program 100.0%
Taylor expanded in y around 0 99.5%
Final simplification85.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -1.15e+127)
t_0
(if (<= x 7.2e+192) (+ x (* z (sin y))) (+ t_0 (* y z))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -1.15e+127) {
tmp = t_0;
} else if (x <= 7.2e+192) {
tmp = x + (z * sin(y));
} else {
tmp = t_0 + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-1.15d+127)) then
tmp = t_0
else if (x <= 7.2d+192) then
tmp = x + (z * sin(y))
else
tmp = t_0 + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -1.15e+127) {
tmp = t_0;
} else if (x <= 7.2e+192) {
tmp = x + (z * Math.sin(y));
} else {
tmp = t_0 + (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -1.15e+127: tmp = t_0 elif x <= 7.2e+192: tmp = x + (z * math.sin(y)) else: tmp = t_0 + (y * z) return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -1.15e+127) tmp = t_0; elseif (x <= 7.2e+192) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(t_0 + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -1.15e+127) tmp = t_0; elseif (x <= 7.2e+192) tmp = x + (z * sin(y)); else tmp = t_0 + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.15e+127], t$95$0, If[LessEqual[x, 7.2e+192], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 + N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -1.15 \cdot 10^{+127}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{+192}:\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t_0 + y \cdot z\\
\end{array}
\end{array}
if x < -1.1500000000000001e127Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
add-sqr-sqrt39.4%
associate-*r*39.4%
fma-def39.4%
Applied egg-rr39.4%
Taylor expanded in z around 0 90.0%
if -1.1500000000000001e127 < x < 7.2000000000000004e192Initial program 99.9%
Taylor expanded in y around 0 86.2%
if 7.2000000000000004e192 < x Initial program 100.0%
Taylor expanded in y around 0 96.7%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.8e+128) (not (<= x 6.5e+192))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e+128) || !(x <= 6.5e+192)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.8d+128)) .or. (.not. (x <= 6.5d+192))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e+128) || !(x <= 6.5e+192)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.8e+128) or not (x <= 6.5e+192): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.8e+128) || !(x <= 6.5e+192)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.8e+128) || ~((x <= 6.5e+192))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.8e+128], N[Not[LessEqual[x, 6.5e+192]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{+128} \lor \neg \left(x \leq 6.5 \cdot 10^{+192}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -4.8000000000000004e128 or 6.50000000000000033e192 < x Initial program 99.9%
+-commutative99.9%
*-commutative99.9%
add-sqr-sqrt41.2%
associate-*r*41.2%
fma-def41.2%
Applied egg-rr41.2%
Taylor expanded in z around 0 92.5%
if -4.8000000000000004e128 < x < 6.50000000000000033e192Initial program 99.9%
Taylor expanded in y around 0 86.2%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.011) (not (<= y 0.00145))) (* z (sin y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.011) || !(y <= 0.00145)) {
tmp = z * sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.011d0)) .or. (.not. (y <= 0.00145d0))) then
tmp = z * sin(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.011) || !(y <= 0.00145)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.011) or not (y <= 0.00145): tmp = z * math.sin(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.011) || !(y <= 0.00145)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.011) || ~((y <= 0.00145))) tmp = z * sin(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.011], N[Not[LessEqual[y, 0.00145]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.011 \lor \neg \left(y \leq 0.00145\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -0.010999999999999999 or 0.00145 < y Initial program 99.8%
Taylor expanded in x around 0 60.4%
if -0.010999999999999999 < y < 0.00145Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification81.3%
(FPCore (x y z) :precision binary64 (if (<= z -4.6e+175) (* y z) (if (<= z 2.3e+144) x (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.6e+175) {
tmp = y * z;
} else if (z <= 2.3e+144) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.6d+175)) then
tmp = y * z
else if (z <= 2.3d+144) then
tmp = x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.6e+175) {
tmp = y * z;
} else if (z <= 2.3e+144) {
tmp = x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.6e+175: tmp = y * z elif z <= 2.3e+144: tmp = x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.6e+175) tmp = Float64(y * z); elseif (z <= 2.3e+144) tmp = x; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.6e+175) tmp = y * z; elseif (z <= 2.3e+144) tmp = x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.6e+175], N[(y * z), $MachinePrecision], If[LessEqual[z, 2.3e+144], x, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.6 \cdot 10^{+175}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{+144}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -4.5999999999999999e175 or 2.3000000000000001e144 < z Initial program 99.8%
Taylor expanded in x around 0 85.6%
Taylor expanded in y around 0 31.1%
if -4.5999999999999999e175 < z < 2.3000000000000001e144Initial program 99.9%
add-cube-cbrt99.4%
pow399.4%
Applied egg-rr99.4%
Taylor expanded in y around 0 77.5%
Taylor expanded in x around inf 52.7%
Final simplification47.3%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 55.4%
Final simplification55.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
add-cube-cbrt99.1%
pow399.1%
Applied egg-rr99.1%
Taylor expanded in y around 0 82.2%
Taylor expanded in x around inf 43.2%
Final simplification43.2%
herbie shell --seed 2023200
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))